Seek: Difference between revisions

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{{Infobox action
{{Infobox action
| first = Jumpstart: Historic Horizons
| first = Jumpstart: Historic Horizons
| last = Alchemy: Brothers' War
| last = Alchemy: The Brothers' War
| reminder = To seek a card, put one at random from your library into your hand.
| reminder = To seek a card, put one at random from your library into your hand.
| search = seeks?\s
| search = seeks?\s

Revision as of 14:15, 30 November 2022

Seek
Keyword Action
Introduced Jumpstart: Historic Horizons
Last used Alchemy: The Brothers' War
Reminder Text Seek (To seek a card, put one at random from your library into your hand.)
Statistics
47 cards
{C} 4.3% {W} 8.5% {U} 21.3% {B} 8.5% {R} 12.8% {G} 23.4% {W/U} 4.3% {B/R} 2.1% {R/G} 2.1% {U/R} 2.1% {B/G} 2.1% {G/U} 2.1% {M} 4.3% {land symbol} 2.1%
Scryfall Search
keyword:"seeks?\s"

Seek is a designed-for-digital, MTG Arena-specific keyword action introduced in Jumpstart: Historic Horizons.[1][2] When an effect causes a player to take this action, the game will automatically choose a random card meeting specified criteria from the library, and put it into their hand.

Description

Seek is a digital twist on a tutor effect. Certain cards allow you to seek a card with specific criteria, randomly pulling one from your library that meets that criteria without shuffling afterward – something that couldn’t happen at the tabletop without a player manually looking through their deck. While the reminder text is phrased traditionally as an instruction for the player to carry out, in fact, the game will resolve the effect automatically, and will not show the player the cards it randomly chose from, or any other cards in the library.

Currently, seek isn't part of the Comprehensive Rules.[3]

Abilities similar to seek

Several other digital-only abilities randomly choose cards from libraries but don't use the Seek keyword or operate quite the same. Geist of Regret has a variant where the chosen cards go to the graveyard rather than the hand. Clone Crafter effectively seeks from the opponent's library, although it conjures a copy of the chosen card rather than removing it from their library.

Example

Example

Manor Guardian {2}{B}
Creature — Demon
4/3
When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less.

References