Ward: Difference between revisions
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{{Infobox action|name=Ward|first=Strixhaven: School of Mages|last=Evergreen|reminder=Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].|stats={{stats|U=2|GU=1}}|N=[cost]|search=Ward}} | {{Infobox action | ||
|name=Ward | |||
|first=Strixhaven: School of Mages | |||
|last=Evergreen | |||
|reminder=Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost]. | |||
|stats={{stats|U=2|GU=1|WB=1}} | |||
|N=[cost] | |||
|search=Ward}} | |||
{{For|Ward auras|Ward (aura)}} | {{For|Ward auras|Ward (aura)}} | ||
'''Ward''' is an [[evergreen]] [[keyword action]] introduced in ''[[Strixhaven: School of Mages]]''.<ref name=":0">{{DailyRef|card-preview/introducing-ward-2021-03-25|Introducing Ward|[[Andrew Brown]] and [[Jules Robins]]|March 25, 2021}}</ref><ref>{{DailyRef|feature/strixhaven-school-mages-mechanics-2021-03-25|''Strixhaven: School of Mages'' Mechanics|[[Matt Tabak]]|March 25, 2021}}</ref> Ward is a [[triggered ability]]. | '''Ward''' is an [[evergreen]] [[keyword action]] introduced in ''[[Strixhaven: School of Mages]]''.<ref name=":0">{{DailyRef|card-preview/introducing-ward-2021-03-25|Introducing Ward|[[Andrew Brown]] and [[Jules Robins]]|March 25, 2021}}</ref><ref>{{DailyRef|feature/strixhaven-school-mages-mechanics-2021-03-25|''Strixhaven: School of Mages'' Mechanics|[[Matt Tabak]]|March 25, 2021}}</ref> Ward is a [[triggered ability]]. |
Revision as of 13:58, 1 April 2021
Ward | |
---|---|
Keyword Action | |
Introduced | Strixhaven: School of Mages |
Last used | Evergreen |
Reminder Text | Ward [cost] (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].) |
Statistics |
4 cards 50% 25% 25% |
Scryfall Search | |
keyword:"Ward" |
- For Ward auras, see Ward (aura).
Ward is an evergreen keyword action introduced in Strixhaven: School of Mages.[1][2] Ward is a triggered ability.
Description
Whenever a permanent with ward becomes the target of a spell or ability an opponent controls, counter it unless that player pays an additional cost.
Before it was keyworded, Ward was known as Frost armor.[3][4] Early examples with this mechanic were Frost Titan and Diffusion Sliver.
The two most common forms are costing additional mana (in white, blue, and green) and costing additional life (in black and red). These two approaches both protect against removal but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature. Going forward, R&D announced some more unique ward costs as well.[1][5]
Any spell or ability controlled by an opponent can be affected by ward. This includes Aura spells, triggered abilities, and anything else that target a permanent with ward. Spells and abilities that don't target won't cause ward to trigger, though.
Example
Example
Adrix and Nev, Twincasters
Legendary Creature - Merfolk Wizard
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays ).
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
References
- ↑ a b Andrew Brown and Jules Robins (March 25, 2021). "Introducing Ward". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (March 25, 2021). "Strixhaven: School of Mages Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (September 22, 2019). "Do you imagine the "pay N more to target this creature" tax would be a viable way to phase Hexproof out?". Blogatog. Tumblr.
- ↑ Mark Rosewater (September 22, 2019). "Is Frost Armor limited to blue, or should we expect to see it in other colors if it is becoming more common?". Blogatog. Tumblr.
- ↑ Mark Rosewater (March 25, 2021). "Will ward coexist with Frost armour? Or are they functionally the same?". Blogatog. Tumblr.