Ward: Difference between revisions

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{{Infobox action|name=Ward|first=Strixhaven: School of Mages|last=Evergreen|reminder=Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].|stats={{stats|U=2|GU=1}}|N=[cost]|search=Ward}}
{{Infobox action
|name=Ward
|first=Strixhaven: School of Mages
|last=Evergreen
|reminder=Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].
|stats={{stats|U=2|GU=1|WB=1}}
|N=[cost]
|search=Ward}}
 
{{For|Ward auras|Ward (aura)}}
{{For|Ward auras|Ward (aura)}}
'''Ward''' is an [[evergreen]] [[keyword action]] introduced in ''[[Strixhaven: School of Mages]]''.<ref name=":0">{{DailyRef|card-preview/introducing-ward-2021-03-25|Introducing Ward|[[Andrew Brown]] and [[Jules Robins]]|March 25, 2021}}</ref><ref>{{DailyRef|feature/strixhaven-school-mages-mechanics-2021-03-25|''Strixhaven: School of Mages'' Mechanics|[[Matt Tabak]]|March 25, 2021}}</ref> Ward is a [[triggered ability]].
'''Ward''' is an [[evergreen]] [[keyword action]] introduced in ''[[Strixhaven: School of Mages]]''.<ref name=":0">{{DailyRef|card-preview/introducing-ward-2021-03-25|Introducing Ward|[[Andrew Brown]] and [[Jules Robins]]|March 25, 2021}}</ref><ref>{{DailyRef|feature/strixhaven-school-mages-mechanics-2021-03-25|''Strixhaven: School of Mages'' Mechanics|[[Matt Tabak]]|March 25, 2021}}</ref> Ward is a [[triggered ability]].

Revision as of 13:58, 1 April 2021

Ward
Keyword Action
Introduced Strixhaven: School of Mages
Last used Evergreen
Reminder Text Ward [cost] (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].)
Statistics
4 cards
{U} 50% {W/B} 25% {G/U} 25%
Scryfall Search
keyword:"Ward"


For Ward auras, see Ward (aura).

Ward is an evergreen keyword action introduced in Strixhaven: School of Mages.[1][2] Ward is a triggered ability.

Description

Whenever a permanent with ward becomes the target of a spell or ability an opponent controls, counter it unless that player pays an additional cost.

Before it was keyworded, Ward was known as Frost armor.[3][4] Early examples with this mechanic were Frost Titan and Diffusion Sliver.

The two most common forms are costing additional mana (in white, blue, and green) and costing additional life (in black and red). These two approaches both protect against removal but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature. Going forward, R&D announced some more unique ward costs as well.[1][5]

Any spell or ability controlled by an opponent can be affected by ward. This includes Aura spells, triggered abilities, and anything else that target a permanent with ward. Spells and abilities that don't target won't cause ward to trigger, though.

Example

Example

Adrix and Nev, Twincasters {2}{G}{U}
Legendary Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}).
If one or more tokens would be created under your control, twice that many of those tokens are created instead.

References