Ward: Difference between revisions
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'''Ward''' is an [[evergreen]] [[ability word]] introduced in ''[[Strixhaven: School of Mages]]''.<ref>{{DailyRef|card-preview/introducing-ward-2021-03-25|Introducing Ward|[[Andrew Brown]] and [[Jules Robins]]|March 25, 2021}}</ref> | '''Ward''' is an [[evergreen]] [[ability word]] introduced in ''[[Strixhaven: School of Mages]]''.<ref>{{DailyRef|card-preview/introducing-ward-2021-03-25|Introducing Ward|[[Andrew Brown]] and [[Jules Robins]]|March 25, 2021}}</ref><ref>{{DailyRef|feature/strixhaven-school-mages-mechanics-2021-03-25|''Strixhaven: School of Mages'' Mechanics|[[Matt Tabak]]|March 25, 2021}}</ref> Ward is a [[triggered ability]]. | ||
==Description== | ==Description== | ||
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The two most common forms you'll see are costing additional [[mana]] (in [[white]], [[blue]], and [[green]]) and costing additional [[life]] (in [[black]] and [[red]]). These two approaches both protect against [[removal]] but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature. Going forward, expect to see some more unique ward costs as well. | The two most common forms you'll see are costing additional [[mana]] (in [[white]], [[blue]], and [[green]]) and costing additional [[life]] (in [[black]] and [[red]]). These two approaches both protect against [[removal]] but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature. Going forward, expect to see some more unique ward costs as well. | ||
Any spell or ability controlled by an opponent can be affected by ward. This includes [[Aura]] spells, [[triggered ability|triggered abilities]], and anything else that [[target]] a permanent with ward. Spells and abilities that don't target won't cause ward to trigger, though. | |||
==Example== | ==Example== |
Revision as of 21:27, 25 March 2021
Ward | |
---|---|
Ability Word | |
Introduced | Strixhaven: School of Mages |
Last used | Evergreen |
Typical Text | Ward — Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays |
Statistics |
3 cards 66.7% 33.3% |
Scryfall Search | |
keyword:"Ward" |
- For Ward auras, see Ward (aura).
Ward is an evergreen ability word introduced in Strixhaven: School of Mages.[1][2] Ward is a triggered ability.
Description
Whenever a permanent with ward becomes the target of a spell or ability an opponent controls, counter it unless that player pays an additional cost.
The two most common forms you'll see are costing additional mana (in white, blue, and green) and costing additional life (in black and red). These two approaches both protect against removal but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature. Going forward, expect to see some more unique ward costs as well.
Any spell or ability controlled by an opponent can be affected by ward. This includes Aura spells, triggered abilities, and anything else that target a permanent with ward. Spells and abilities that don't target won't cause ward to trigger, though.
Example
Example
Adrix and Nev, Twincasters
Legendary Creature - Merfolk Wizard
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays ).
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
References
- ↑ Andrew Brown and Jules Robins (March 25, 2021). "Introducing Ward". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (March 25, 2021). "Strixhaven: School of Mages Mechanics". magicthegathering.com. Wizards of the Coast.