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In [[design]], the number of +1/+1 counters, was locked - first at 2 and then at 3. [[Development]] changed it to a number to add an extra "knob" to balance them.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/162240335308/do-you-think-it-would-have-been-an-improvement-to|title=Would it be an improvement to simplify Awaken by always putting three +1/+1 counters on the land?|June 25, 2017}}</ref>
In [[design]], the number of +1/+1 counters, was locked - first at 2 and then at 3. [[Development]] changed it to a number to add an extra "knob" to balance them.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/162240335308/do-you-think-it-would-have-been-an-improvement-to|title=Would it be an improvement to simplify Awaken by always putting three +1/+1 counters on the land?|June 25, 2017}}</ref>
Awaken is similar to [[Evoke]], but with the instant or sorcery aspect up front, in that a cheaper spell effect has a quasi-kicker effect of adding a creature.


==Rules==
==Rules==

Revision as of 02:16, 26 May 2021

Awaken
Keyword Ability
Type Static (1st ability)
Spell (2nd ability)
Introduced Duel Decks: Zendikar vs. Eldrazi‎
Last used Battle for Zendikar‎
Reminder Text Awaken N — [cost] (If you cast this card for [cost], also put N +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Storm Scale 4[1]
Statistics
15 cards
{W} 26.7% {U} 33.3% {B} 20% {R} 6.7% {G} 6.7% {M} 6.7%
Scryfall Search
keyword:"Awaken.*—"

Awaken is a keyword ability that provides an alternative cost. If a spell is cast for its awaken cost, in addition to its other effects, it animates a land you control as a 0/0 Elemental creature with N +1/+1 counters on it.[2][3]

History

Awaken was introduced in Duel Decks: Zendikar vs. Eldrazi‎, as a preview for Battle for Zendikar‎.

In design, the number of +1/+1 counters, was locked - first at 2 and then at 3. Development changed it to a number to add an extra "knob" to balance them.[4]

Awaken is similar to Evoke, but with the instant or sorcery aspect up front, in that a cheaper spell effect has a quasi-kicker effect of adding a creature.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Awaken
A keyword ability that lets you turn a land you control into a creature. See rule 702.113, “Awaken.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.113. Awaken
    • 702.113a Awaken appears on some instants and sorceries. It represents two abilities: a static ability that functions while the spell with awaken is on the stack and a spell ability. “Awaken N—[cost]” means “You may pay [cost] rather than pay this spell’s mana cost as you cast this spell” and “If this spell’s awaken cost was paid, put N +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land.” Casting a spell using its awaken ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
    • 702.113b The controller of a spell with awaken chooses the target of the awaken spell ability only if that player chose to pay the spell’s awaken cost. Otherwise the spell is cast as if it didn’t have that target.

Examples

Example

Sheer Drop {2}{W}
Sorcery
Destroy target tapped creature.
Awaken 3—{5}{W} (If you cast this card for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Rulings

  • You can target a land that's already a creature.[2]
  • If you cast a spell for its awaken cost, you must choose a legal target for every instance of the word "target," including the one included in the awaken ability.[2]
  • If a spell with awaken normally doesn't require a target, and you choose to cast it for its awaken cost, you will add a target to the spell by doing so. If that target land becomes illegal before the spell tries to resolve, the spell will be countered.[2]

References