Living weapon: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>RagnarTheDour
m (Added Phyrexian Germ instead of Germ where it was still missing)
Line 26: Line 26:


==Rulings==
==Rulings==
*Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.
*Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Phyrexian Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.


==Examples==
==Examples==
{{examples|<c>Flayer Husk</c> {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)''}}
{{examples|<c>Flayer Husk</c> {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Phyrexian Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)''}}


==Trivia==
==Trivia==

Revision as of 11:56, 21 July 2021

Living Weapon
Keyword Ability
Type Triggered
Introduced Mirrodin Besieged
Last used Modern Horizons 2
Reminder Text Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.)
Statistics
12 cards
{artifact symbol} 100%
Scryfall Search
keyword:"Living Weapon"

Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged.[1][2][3] It was reused in New Phyrexia, the Commander series and Modern Horizons 2.

Description

When a card with Living weapon enters the battlefield, it creates a 0/0 black Phyrexian Germ creature token and attaches itself to it.[4][5][6] Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.

Future designs

With colored artifacts becoming more often used, equipment design space slowly expanded starting Core Set 2020. Three equipment - Ancestral Blade, Wolfrider's Saddle and Mask of Immolation - have the living weapon text, but on tokens that are otherwise functional creatures. The equipment also hence do not need to be costed to equip a creature-sized boost, expanding design options.

Kaldheim brought forth a cycle with another variation, with a quasi-kicker cost to generate a token and attach it. This puts the control under the player as to whether the token is necessary - some cost less to equip, some cost more, than getting the token.

Another similar equipment design was printed in Commander 2021 with Fractal Harness - the equipment itself does not grant toughness, resulting in a cost that resembles an Ivy Elemental on a free equpiment with equip {2}. Goblin Morningstar has another design where the equipment comes with a token (potentially) unattached.

Becoming Phyrexian

Originally, Living weapon created a 0/0 black Germ creature tokens. Starting with Modern Horizons 2, these were errataed into Phyrexian Germ tokens.[7]

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Living Weapon
A keyword ability that creates a 0/0 black Phyrexian Germ creature token and then attaches the Equipment with the ability to that token. See rule 702.92, “Living Weapon.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.92. Living Weapon
    • 702.92a Living weapon is a triggered ability. “Living weapon” means “When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.”

Rulings

  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Phyrexian Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.

Examples

Example

Flayer Husk {1}
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Phyrexian Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Trivia

  • Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.

References

  1. Mark Rosewater (January 17, 2011). "Under Besiege, Part 1". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (March 7, 2011). "What Do You Do for a Living Weapon?". magicthegathering.com. Wizards of the Coast.
  3. Tom LaPille (March 11, 2011). "Confessions in an Armory". magicthegathering.com. Wizards of the Coast.
  4. Monty Ashley (March 8, 2011). "The Germ in Charge". magicthegathering.com. Wizards of the Coast.
  5. Doug Beyer (March 9, 2011). "Germ Warfare: The Flavor of Living Weapon". magicthegathering.com. Wizards of the Coast.
  6. Doug Beyer (March 16, 2011). "Six Secrets Behind the Sets". magicthegathering.com. Wizards of the Coast.
  7. Jess Dunks (June 18, 2021). "Comprehensive Rules Changes". magicthegathering.com. Wizards of the Coast.

External links