Living weapon: Difference between revisions
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==Description== | ==Description== | ||
When a card with Living weapon enters the battlefield, it creates a 0/0 black [[Germ]] creature [[token]] and attaches itself to it.<ref>{{DailyRef|arcana/germ-charge-2011-03-08|The Germ in Charge|[[Monty Ashley]]|March 8, 2011}}</ref><ref>{{DailyRef|savor-flavor/germ-warfare-flavor-living-weapon-2011-03-09|Germ Warfare: The Flavor of Living Weapon|[[Doug Beyer]]|March 9, 2011}}</ref><ref>{{DailyRef|savor-flavor/six-secrets-behind-sets-2011-03-16|Six Secrets Behind the Sets|[[Doug Beyer]]|March 16, 2011}}</ref> Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to [[state-based effects]] it is put into the graveyard and ceases to exist. | When a card with Living weapon enters the battlefield, it creates a 0/0 black [[Phyrexian]] [[Germ]] creature [[token]] and attaches itself to it.<ref>{{DailyRef|arcana/germ-charge-2011-03-08|The Germ in Charge|[[Monty Ashley]]|March 8, 2011}}</ref><ref>{{DailyRef|savor-flavor/germ-warfare-flavor-living-weapon-2011-03-09|Germ Warfare: The Flavor of Living Weapon|[[Doug Beyer]]|March 9, 2011}}</ref><ref>{{DailyRef|savor-flavor/six-secrets-behind-sets-2011-03-16|Six Secrets Behind the Sets|[[Doug Beyer]]|March 16, 2011}}</ref> Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to [[state-based effects]] it is put into the graveyard and ceases to exist. | ||
===Future designs=== | ===Future designs=== |
Revision as of 18:35, 10 June 2021
Living Weapon | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Mirrodin Besieged |
Last used | Modern Horizons 2 |
Reminder Text | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.) |
Statistics |
12 cards 100% |
Scryfall Search | |
keyword:"Living Weapon" |
Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged.[1][2][3] It was reused in New Phyrexia, the Commander series and Modern Horizons 2.
Description
When a card with Living weapon enters the battlefield, it creates a 0/0 black Phyrexian Germ creature token and attaches itself to it.[4][5][6] Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.
Future designs
With colored artifacts becoming more often used, equipment design space slowly expanded starting Core Set 2020. Three equipment - Ancestral Blade, Wolfrider's Saddle and Mask of Immolation - have the living weapon text, but on tokens that are otherwise functional creatures. The equipment also hence do not need to be costed to equip a creature-sized boost, expanding design options.
Kaldheim brought forth a cycle with another variation, with a quasi-kicker cost to generate a token and attach it. This puts the control under the player as to whether the token is necessary - some cost less to equip, some cost more, than getting the token.
Another similar equipment design was printed in Commander 2021 with Fractal Harness.
Becoming Phyrexian
Originally, Living weapon created a 0/0 black Germ creature tokens. Starting with Modern Horizons 2, these were errataed into Phyrexian Germ tokens.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Living Weapon
- A keyword ability that creates a 0/0 black Phyrexian Germ creature token and then attaches the Equipment with the ability to that token. See rule 702.92, “Living Weapon.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.92. Living Weapon
- 702.92a Living weapon is a triggered ability. “Living weapon” means “When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.”
Rulings
- Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.
Examples
Example
Flayer Husk
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Trivia
- Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.
References
- ↑ Mark Rosewater (January 17, 2011). "Under Besiege, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 7, 2011). "What Do You Do for a Living Weapon?". magicthegathering.com. Wizards of the Coast.
- ↑ Tom LaPille (March 11, 2011). "Confessions in an Armory". magicthegathering.com. Wizards of the Coast.
- ↑ Monty Ashley (March 8, 2011). "The Germ in Charge". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (March 9, 2011). "Germ Warfare: The Flavor of Living Weapon". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (March 16, 2011). "Six Secrets Behind the Sets". magicthegathering.com. Wizards of the Coast.
External links
- A Planeswalker's Primer to Mirrodin Besieged: Living Weapon (Video). Magic: The Gathering. YouTube.