Level up: Difference between revisions

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>Jerodast
m (names for refs; use storm ref too)
>Jerodast
(Ref doesn't mention anything about types, just leveling up in D&D; I don't think the types are relevant to the inspiration. Form of the Dragon also was not described as a direct inspiration, more "another example of the same kind of thinking", so almost not worth mentioning here...but hey it's a cool card by the same designer, so ok :) Created more of a timeline with a second paragraph for "after release".)
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==History==
==History==
The mechanic was inspired by <c>Figure of Destiny</c> in ''[[Eventide]]'', a single-card design by ''[[Rise of the Eldrazi]]'' lead Brian Tinsman. That card itself was inspired by D&D levelling system that is reflected in the use of additional types, and the top-down design of {{Card|Form of the Dragon}}<ref>{{DailyRef|rise-part-ii-2010-04-05|On The Rise, Part II|Mark Rosewater|April 5th, 2010}}</ref>''.'' In order to reduce complexity and power level, the sorcery and variable costs were changed for Level up. The original template was later reused with  <c>Warden of the First Tree</c>, <c>Ascendant Spirit</c> and {{Card|Evolved Sleeper}}.
The mechanic was inspired by <c>Figure of Destiny</c> in ''[[Eventide]]'', a single-card design by ''[[Rise of the Eldrazi]]'' lead Brian Tinsman. That card itself was the product of a top-down design process (much like Tinsman's famous {{Card|Form of the Dragon}}), inspired by the leveling system of [[Dungeons & Dragons]] and other role playing games.<ref>{{DailyRef|rise-part-ii-2010-04-05|On The Rise, Part II|Mark Rosewater|April 5th, 2010}}</ref> In order to reduce complexity and power level, the variable costs were removed and [[sorcery speed]] was added for Level up.
 
Level up was received with mixed reactions, including dislike for the card frame and confusion about starting at level 0 rather than 1.<ref name="received" /><ref name="chance" /><ref name="storm" /> It has not been reprinted in any [[Standard]]-legal sets. After Level up was discontinued, the original template based on creature types was later reused with  <c>Warden of the First Tree</c>, <c>Ascendant Spirit</c> and {{Card|Evolved Sleeper}}.


==Rules==
==Rules==

Revision as of 05:05, 22 July 2022

Level up
Keyword Ability
Type Activated
Introduced Rise of the Eldrazi
Last used Modern Horizons
Reminder Text Level up [cost] ([Cost]: Put a level counter on this. Level up only as a sorcery.)
Storm Scale 8[1]Mark Rosewater (November 21, 2016). "Storm Scale: Zendikar and Battle for Zendikar". magicthegathering.com. Wizards of the Coast.</ref>
Statistics
25 cards
{W} 28% {U} 28% {B} 16% {R} 12% {G} 16%
Scryfall Search
keyword:"Level up"

Level up is a mechanic used in Rise of the Eldrazi on Leveler cards[2] and in Modern Horizons[3].

Description

The ability can only be activated anytime the player could cast a sorcery. When the ability resolves a level counter is put on the creature, and its level is considered to be the number of level counters on the card. When leveler cards enter the battlefield, they have no level counters and are therefore Level 0.

When the creature reaches a certain level, its power and toughness changes and the creature may gain additional abilities. For example, Knight of Cliffhaven starts out as a 2/2 creature for {1}{W}. When leveled up at least once for {3}, it becomes a 2/3 creature with flying. If it was leveled up at least four times, it becomes a 4/4 creature with flying and vigilance.

Creatures with level up have a different card frame in a similar manner as Flip cards and planeswalkers were printed with a different card face. The textbox is separated into the strips with the top strip showing the Level up ability with a P/T-box on the right showing the base power/toughness. On the stripes below it are arrow-like boxes on the left showing the levels a change in the creature occurs with P/T-boxes on the right. In between the box designating the level and the P/T-box is space for additional abilities if the creature gains any.

For example Knight of Cliffhaven gains Flying when she becomes level 1. Also, her power/toughness change from 2/2 to 2/3 when she becomes level 1. Not all creatures with Level up gain abilities and not all creatures' power/toughness change. Enclave Cryptologist is an example of a creature with Level up that does not have a power/toughness change.

Level up doesn't interact with the levels on Class cards.

History

The mechanic was inspired by Figure of Destiny in Eventide, a single-card design by Rise of the Eldrazi lead Brian Tinsman. That card itself was the product of a top-down design process (much like Tinsman's famous Form of the Dragon), inspired by the leveling system of Dungeons & Dragons and other role playing games.[4] In order to reduce complexity and power level, the variable costs were removed and sorcery speed was added for Level up.

Level up was received with mixed reactions, including dislike for the card frame and confusion about starting at level 0 rather than 1.[5][6][1] It has not been reprinted in any Standard-legal sets. After Level up was discontinued, the original template based on creature types was later reused with Warden of the First Tree, Ascendant Spirit and Evolved Sleeper.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Level Up
A keyword ability that can put level counters on a creature. See rule 702.87, “Level Up.” For class level abilities of Class cards, see rule 716, “Class Cards.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.87. Level Up
    • 702.87a Level up is an activated ability. “Level up [cost]” means “[Cost]: Put a level counter on this permanent. Activate only as a sorcery.”
    • 702.87b Each card printed with a level up ability is known as a leveler card. It has a nonstandard layout and includes two level symbols that are themselves keyword abilities. See rule 711, “Leveler Cards.”
    • 702.87c Some enchantments have the subtype Class and associated abilities that give them a class level. These are not the same as level up abilities and class levels do not interact with level counters. See rule 716, “Class Cards.”

Examples

Example

Beastbreaker of Bala Ged {1}{G}
Creature — Human Warrior
2/2
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3: 4/4
LEVEL 4+: 6/6, Trample

Trivia

  • Level up was featured as rules card 1 of 5 in the Rise of the Eldrazi set.
  • Level up was received with mixed reactions. The layout confused a lot of players.[5][6][1] For example, on some leveler cards such as Coralhelm Commander, the first time their abilities change is at Level 2, leaving some players to mistakenly believe the card enters the battlefield beginning at Level 1.

External links

References

  1. a b c Cite error: Invalid <ref> tag; no text was provided for refs named storm
  2. Tom LaPille (May 14, 2010). "Leveling Up". magicthegathering.com. Wizards of the Coast.
  3. Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (April 5th, 2010). "On The Rise, Part II". magicthegathering.com. Wizards of the Coast.
  5. a b Mark Rosewater (September 07, 2015). "How was Level Up received?". Blogatog. Tumblr.
  6. a b Mark Rosewater (September 07, 2015). "Do you think that the mechanic has any chance of returning?". Blogatog. Tumblr.