Ward: Difference between revisions

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Before it was keyworded, Ward was known as '''Frost armor'''.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/187890506203/hi-mark-in-the-past-youve-mentioned-how-hexproof|title=Do you imagine the "pay N more to target this creature" tax would be a viable way to phase Hexproof out?|September 22, 2019}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/187891937538/is-frost-armor-limited-to-blue-or-should-we|title=Is Frost Armor limited to blue, or should we expect to see it in other colors if it is becoming more common?|September 22, 2019}}</ref> Early examples with this mechanic was <c>Frost Titan</c> and <c>Diffusion Sliver</c>. The life payment variant had its closest example in {{Card|Ashenmoor Liege}}. A variant on cards like <c>Boreal Elemental</c> and <c>Terror of the Peaks</c> simply increased the cost of targeting, which are not vulnerable to uncounterable effects.
Before it was keyworded, Ward was known as '''Frost armor'''.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/187890506203/hi-mark-in-the-past-youve-mentioned-how-hexproof|title=Do you imagine the "pay N more to target this creature" tax would be a viable way to phase Hexproof out?|September 22, 2019}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/187891937538/is-frost-armor-limited-to-blue-or-should-we|title=Is Frost Armor limited to blue, or should we expect to see it in other colors if it is becoming more common?|September 22, 2019}}</ref> Early examples with this mechanic was <c>Frost Titan</c> and <c>Diffusion Sliver</c>. The life payment variant had its closest example in {{Card|Ashenmoor Liege}}. A variant on cards like <c>Boreal Elemental</c> and <c>Terror of the Peaks</c> simply increased the cost of targeting, which are not vulnerable to uncounterable effects.


The two most common forms are costing additional [[mana]] (in [[white]], [[blue]], and [[green]]) or costing a payment of [[life]] (in [[black]] and [[red]]).<ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref> These two approaches both protect against [[removal]] but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature.  
The two most common forms are costing additional [[mana]] (in [[white]], [[blue]], and [[green]]) or costing a payment of [[life]] (in [[black]] and [[red]]).<ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/715898179921625088|title=Do all colors have access to Ward?|April 28, 2023}}</ref> These two approaches both protect against [[removal]] but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature.  


Going forward, [[R&D]] announced some more unique ward costs as well.<ref name=":0" /><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/646654147135979520/will-ward-coexist-with-frost-armour-or-are-they|title=Will ward coexist with Frost armour? Or are they functionally the same?|March 25, 2021}}</ref> Discarding a card became a quick third as a cost, which {{Card|Reality Smasher}} was a predecessor of. {{Card|Phyrexian Fleshgorger}} is the first card with a variable Ward cost (Life cost equal to its power) to go with the size-changing [[Prototype]].
Going forward, [[R&D]] announced some more unique ward costs as well.<ref name=":0" /><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/646654147135979520/will-ward-coexist-with-frost-armour-or-are-they|title=Will ward coexist with Frost armour? Or are they functionally the same?|March 25, 2021}}</ref> Discarding a card became a quick third as a cost, which {{Card|Reality Smasher}} was a predecessor of. {{Card|Phyrexian Fleshgorger}} is the first card with a variable Ward cost (Life cost equal to its power) to go with the size-changing [[Prototype]].

Revision as of 05:59, 29 April 2023

For Ward auras, see Ward (aura).
Ward
[[File:{{#setmainimage:MTGSymbols-Ward.png}}|70x70px]]
Keyword Ability
Type Triggered
Introduced Strixhaven: School of Mages
Last used Evergreen
Reminder Text Ward [cost] (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].)
Statistics
100 cards
{W} 9% {U} 28% {B} 6% {R} 3% {G} 17% {W/U} 3% {U/B} 1% {B/R} 1% {R/G} 1% {G/W} 2% {W/B} 3% {U/R} 4% {B/G} 1% {R/W} 1% {G/U} 7% {M} 7% {artifact symbol} 5% {land symbol} 1%
Scryfall Search
keyword:"Ward"

Ward is an evergreen keyword ability introduced in Strixhaven: School of Mages.[1][2] Ward is a triggered ability.[3]

Description

Whenever a permanent with ward becomes the target of a spell or ability an opponent controls, counter it unless that player pays an additional cost.

Before it was keyworded, Ward was known as Frost armor.[4][5] Early examples with this mechanic was Frost Titan and Diffusion Sliver. The life payment variant had its closest example in Ashenmoor Liege. A variant on cards like Boreal Elemental and Terror of the Peaks simply increased the cost of targeting, which are not vulnerable to uncounterable effects.

The two most common forms are costing additional mana (in white, blue, and green) or costing a payment of life (in black and red).[6][7] These two approaches both protect against removal but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature.

Going forward, R&D announced some more unique ward costs as well.[1][8] Discarding a card became a quick third as a cost, which Reality Smasher was a predecessor of. Phyrexian Fleshgorger is the first card with a variable Ward cost (Life cost equal to its power) to go with the size-changing Prototype.

Any spell or ability controlled by an opponent can be affected by ward. This includes Aura spells, triggered abilities, and anything else that target a permanent with ward. Spells and abilities that don't target won't cause ward to trigger.

Featured costs

Cost Introduced in Color Example
Additional mana Strixhaven: School of Mages {W}{U}{G} Hamlet Vanguard
Life Strixhaven: School of Mages {B}{R} Owlin Shieldmage
Discard a card Adventures in the Forgotten Realms {B} Westgate Regent
Sacrifice a permanent The Brothers' War {B}{R} Mishra, Tamer of Mak Fawa

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Ward
A triggered ability that can counter spells or abilities that target the permanent with ward. See rule 702.21, “Ward.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.21. Ward
    • 702.21a Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”
    • 702.21b Some ward abilities include an X in their cost and state what X is equal to. This value is determined at the time the ability resolves, not locked in as the ability triggers.

Ruling

  • If a player casts a spell that targets multiple permanents their opponent controls with Ward, each of those Ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
  • If a spell or ability that can't be countered targets one or more permanents with Ward, its controller may still choose to pay the Ward cost. Nothing happens if they don't pay the cost.

Example

Example

Adrix and Nev, Twincasters {2}{G}{U}
Legendary Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}).
If one or more tokens would be created under your control, twice that many of those tokens are created instead.

Cards that grant Ward

Creatures
Artifacts
Auras
Equipment
Sorceries
Emblem

References