Ward: Difference between revisions

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==Ruling==
==Ruling==
*If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
*If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
*A spell or ability that can't be countered that targets one or more permanents with Ward, ignore the Ward ability completely. The Ward triggers, but produces no effect on resolution,


==Example==
==Example==

Revision as of 16:10, 15 May 2021

Ward
Keyword Ability
Type Triggered
Introduced Strixhaven: School of Mages
Last used Evergreen
Reminder Text Ward [cost] (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].)
Statistics
7 cards
{W} 14.3% {U} 42.9% {B} 14.3% {W/B} 14.3% {G/U} 14.3%
Scryfall Search
keyword:"Ward"


For Ward auras, see Ward (aura).

Ward is an evergreen keyword ability introduced in Strixhaven: School of Mages.[1][2] Ward is a triggered ability.[3]

Description

Whenever a permanent with ward becomes the target of a spell or ability an opponent controls, counter it unless that player pays an additional cost.

Before it was keyworded, Ward was known as Frost armor.[4][5] Early examples with this mechanic were Frost Titan and Diffusion Sliver.

The two most common forms are costing additional mana (in white, blue, and green) and costing additional life (in black and red). These two approaches both protect against removal but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature. Going forward, R&D announced some more unique ward costs as well.[1][6]

Any spell or ability controlled by an opponent can be affected by ward. This includes Aura spells, triggered abilities, and anything else that target a permanent with ward. Spells and abilities that don't target won't cause ward to trigger.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Ward
A triggered ability that can counter spells or abilities that target the permanent with ward. See rule 702.21, “Ward.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.21. Ward
    • 702.21a Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”
    • 702.21b Some ward abilities include an X in their cost and state what X is equal to. This value is determined at the time the ability resolves, not locked in as the ability triggers.

Ruling

  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
  • A spell or ability that can't be countered that targets one or more permanents with Ward, ignore the Ward ability completely. The Ward triggers, but produces no effect on resolution,

Example

Example

Adrix and Nev, Twincasters {2}{G}{U}
Legendary Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}).
If one or more tokens would be created under your control, twice that many of those tokens are created instead.

References