Rhystic: Difference between revisions

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>Neoheart
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*<c>Aether Barrier</c>
*<c>Aether Barrier</c>
*<c>Amulet of Safekeeping</c>
*<c>Amulet of Safekeeping</c>
*<c>Archangel of Tithes</c>
*<c>Archon of Absolution</c>
*<c>Baird, Steward of Argive</c>
*<c>Brainwash</c>
*<c>Brainwash</c>
*<c>Collective Restraint</c>
*<c>Cowed by Wisdom</c>
*<c>Cowed by Wisdom</c>
*<c>Crystal Shard</c>
*<c>Crystal Shard</c>
*<c>Elephant Grass</c>
*<c>Energy Vortex</c>
*<c>Energy Vortex</c>
*<c>Erratic Portal</c>
*<c>Erratic Portal</c>
*<c>Fade Away</c>
*<c>Fade Away</c>
*<c>Forbidding Spirit</c>
*<c>Ghostly Prison</c>
*<c>Giant Albatross</c>
*<c>Glass Asp</c>
*<c>Glass Asp</c>
*<c>Heroism</c>
*<c>Isolation Cell</c>
*<c>Isolation Cell</c>
*<c>Koskun Falls</c>
*<c>Lim-Dul's Hex</c>
*<c>Lim-Dul's Hex</c>
*<c>Nafs Asp</c>
*<c>Nafs Asp</c>
*<c>Nils, Discipline Enforcer</c>
*<c>Norn's Annex</c>
*<c>Oppressive Rays</c>
*<c>Power Taint</c>
*<c>Power Taint</c>
*<c>Propaganda</c>
*<c>Rishadan Brigand</c>
*<c>Rishadan Brigand</c>
*<c>Rishadan Cutpurse</c>
*<c>Rishadan Cutpurse</c>
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*<c>Soul Tithe</c>
*<c>Soul Tithe</c>
*<c>Spelltithe Enforcer</c>
*<c>Spelltithe Enforcer</c>
*<c>Sphere of Safety</c>
*<c>Stench of Evil</c>
*<c>Stench of Evil</c>
*<c>Tariff</c>
*<c>Tariff</c>
*<c>War Cadence</c>
*<c>War Tax</c>
*<c>Whipgrass Entangler</c>
*<c>Windborn Muse</c>
}}
}}
;Counterspells (pre-/post-[[Prophecy]])  
;Counterspells (pre-/post-[[Prophecy]])  
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*All cards with [[Ward]] for mana
*<c>Abstruse Interference</c>
*<c>Abstruse Interference</c>
*<c>Anticognition</c>
*<c>Anticognition</c>
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*<c>Force Void</c>
*<c>Force Void</c>
*<c>Frightful Delusion</c>
*<c>Frightful Delusion</c>
*<c>Frontline Medic</c>
*<c>Frost Titan</c>
*<c>Geistlight Snare</c>
*<c>Ghost-Lit Warder</c>
*<c>Hindering Touch</c>
*<c>Ixidor's Will</c>
*<c>Izzet Charm</c>
*<c>Jaraku the Interloper</c>
*<c>Jaraku the Interloper</c>
*<c>Judge's Familiar</c>
*<c>Jwari Disruption</c>
*<c>Lilting Remains</c>
*<c>Lofty Denial</c>
*<c>Logic Knot</c>
*<c>Lookout's Dispersal</c>
*<c>Lose Focus</c>
*<c>Malevolent Hermit</c>
*<c>Mana Leak</c>
*<c>Mana Tithe</c>
*<c>Martyr of Frost</c>
*<c>Mausoleum Wanderer</c>
*<c>Metallic Rebuke</c>
*<c>Mindstatic</c>
*<c>Mindswipe</c>
*<c>Mirrorshell Crab</c>
*<c>Miscalculation</c>
*<c>Miscast</c>
*<c>Mundungu</c>
*<c>Mystical Dispute</c>
*<c>Mystic Confluence</c>
*<c>Offering to Asha</c>
*<c>Oppressive Will</c>
*<c>Override</c>
*<c>Overrule</c>
*<c>Patron Wizard</c>
*<c>Power Sink</c>
*<c>Quench</c>
*<c>Rakshasa's Disdain</c>
*<c>Reduce</c>
*<c>Reject</c>
*<c>Revolutionary Rebuff</c>
*<c>Rites of Refusal</c>
*<c>Runebogggle</c>
*<c>Rune Snag</c>
*<c>Sage's Dousing</c>
*<c>Scent of Brine</c>
*<c>Silumgar Spell-Eater</c>
*<c>Silumgar's Scorn</c>
*<c>Soratami Savant</c>
*<c>Spell Contortion</c>
*<c>Spell Pierce</c>
*<c>Spell Rupture</c>
*<c>Spell Shrival</c>
*<c>Spell Snip</c>
*<c>Spell Syphon</c>
*<c>Spiketail Drake</c>
*<c>Spiketail Drakeling</c>
*<c>Spiketail Hatchling</c>
*<c>Strict Proctor</c>
*<c>Stubborn Denial</c>
*<c>Stymied Hopes</c>
*<c>Sunken Field</c>
*<c>Supreme Will</c>
*<c>Syncopate</c>
*<c>Temur Charm</c>
*<c>Thassa's Intervention</c>
*<c>Thassa's Rebuff</c>
*<c>Unsettled Mariner</c>
*<c>Valkmira, Protector's Shield</c>
*<c>Vodalian Mage</c>
*<c>Whirlwind Denial</c>
*<c>Wizard Replica</c>
}}
}}



Revision as of 14:50, 26 February 2022

Rhystic
Mechanic
Introduced Prophecy
Last used Prophecy
Text … unless (someone) pays (cost).
Scryfall Search
fulloracle:"unless its controller pays"

Rhystic is the unofficial name of a mechanic utilized on cards from the Prophecy expansion that have some effect unless a player pays to keep the effect from happening.

Decription

For example Withdraw is an instant that reads, "Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}." When Withdraw resolves, the targeted creature's controller may pay {1} to stop the second part of Withdraw's effect from happening.

As with all spells and abilities, most choices (other than targets) are made on resolution, not when the spell or ability is played. For rhystic spells and abilities, this includes the choice of whether to pay the cost to stop the "unless" part of the effect.

While the mechanic looks and plays badly nowadays, the Limited format of Prophecy revolved around sacrificing lands and being penalized for having untapped lands, which meant that the average game had much fewer spare lands than normal and maneuvering into a spot where opponents couldn't pay the Rhystic tax was a realistic option.

Flavor

Flavorwise, rhystic spells are fast, cheap, reckless spells that can be easily disrupted if there is too much mana around. They were invented by Alexi, Zephyr Mage and other Jamuraan spellshapers. Alexi aided the forces of Barrin and Teferi in the Kipamu League against the invading Keldons.

The expansion symbol of Prophecy depicts crystals. These are meant to evoke the rhystic magic.[1]

Stormscale

Mark Rosewater has stated that it is not likely that rhystic will be coming back anytime soon, if ever.[2] It is considered a 9 on the Storm Scale.[3]

Cardlist

The following cards have the Rhystic mechanic:

Associated cards
Similar effects (pre-/post-Prophecy)
Counterspells (pre-/post-Prophecy)

References

  1. Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (April 14, 2012). "Thoughts on the rhystic mechanic?". Blogatog. Tumblr.
  3. Mark Rosewater (April 30, 2016). "How was the 'Rhystic' mechanic received? Storm scale?". Blogatog. Tumblr.