Unearth: Difference between revisions
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| reminder = Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery. | | reminder = Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery. | ||
| stats = {{stats|B= | | stats = {{stats|B=9|U=4|R=4|BR=3|UB=1|M=3}} | ||
}} | }} | ||
'''Unearth''' is a [[keyword ability]] introduced in ''[[Shards of Alara]]'' as the [[Grixis]] signature mechanic.<ref>{{DailyRef|latest-developments/specter-present-2008-09-12|The Specter of the Present|[[Mike Turian]]|September 12, 2008}}</ref> | '''Unearth''' is a [[keyword ability]] introduced in ''[[Shards of Alara]]'' as the [[Grixis]] signature mechanic.<ref>{{DailyRef|latest-developments/specter-present-2008-09-12|The Specter of the Present|[[Mike Turian]]|September 12, 2008}}</ref> | ||
{{TOCright}} | {{TOCright}} | ||
==Description== | ==Description== | ||
Unearth returns a creature to the [[battlefield]] and gives it [[haste]], at the expense of the creature being [[exile]]d at the end of turn. It functions | Unearth returns a creature to the [[battlefield]] and gives it [[haste]], at the expense of the creature being [[exile]]d at the end of turn. It functions similarly to [[flashback]], providing a one time effect that can be cast from the graveyard. However, flashback only appears on instants and sorceries, and Unearth is strictly limited to creature cards. | ||
===History=== | ===History=== | ||
Unearth was designed by [[Brian Tinsman]], [[Devin Low]] and [[Erik Lauer]]. After ''Shards of Alara'' it also appeared in the other sets of the [[Alara block]] and in ''[[Modern Horizons]]''<ref>{{DailyRef|feature/modern-horizons-mechanics-2019-05-31|''Modern Horizons'' Mechanics|[[Matt Tabak]]|May 31, 2019}}</ref>. | Unearth was designed by [[Brian Tinsman]], [[Devin Low]] and [[Erik Lauer]]. After ''Shards of Alara'' it also appeared in the other sets of the [[Alara block]] and in ''[[Modern Horizons]]''<ref>{{DailyRef|feature/modern-horizons-mechanics-2019-05-31|''Modern Horizons'' Mechanics|[[Matt Tabak]]|May 31, 2019}}</ref>. | ||
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* At the beginning of the next end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as <c>Stifle</c> or <c>Voidslime</c> that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield. | * At the beginning of the next end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as <c>Stifle</c> or <c>Voidslime</c> that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield. | ||
* Unearth grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead. | * Unearth grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead. | ||
* If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead {{-}} unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it. In that case, it succeeds | * If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead {{-}} unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it. In that case, it succeeds in exiling it. If it later returns the creature card to the battlefield (as <c>Oblivion Ring</c> or <c>Flickerwisp</c> might, for example), the creature card will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it. | ||
==Examples== | ==Examples== |
Revision as of 03:01, 7 June 2020
Unearth | |
---|---|
Keyword Ability | |
Type | Activated |
Introduced | Shards of Alara |
Last used | Modern Horizons |
Reminder Text | Unearth [cost] (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
Statistics |
24 cards 16.7% 37.5% 16.7% 4.2% 12.5% 12.5% |
Scryfall Search | |
keyword:"Unearth" |
Unearth is a keyword ability introduced in Shards of Alara as the Grixis signature mechanic.[1]
Description
Unearth returns a creature to the battlefield and gives it haste, at the expense of the creature being exiled at the end of turn. It functions similarly to flashback, providing a one time effect that can be cast from the graveyard. However, flashback only appears on instants and sorceries, and Unearth is strictly limited to creature cards.
History
Unearth was designed by Brian Tinsman, Devin Low and Erik Lauer. After Shards of Alara it also appeared in the other sets of the Alara block and in Modern Horizons[2].
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Unearth
- A keyword ability that lets a player return a creature card from their graveyard to the battlefield. See rule 702.84, “Unearth.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.84. Unearth
- 702.84a Unearth is an activated ability that functions while the card with unearth is in a graveyard. “Unearth [cost]” means “[Cost]: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.”
Rulings
- Unearth appears only on creature cards.
- You may activate the unearth ability of a card in your graveyard no matter how it wound up in your graveyard.
- If you activate a card's unearth ability but if that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a creature card's unearth ability isn't the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
- At the beginning of the next end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
- Unearth grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.
- If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead — unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it. In that case, it succeeds in exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
Examples
Example
Dregscape Zombie
Creature — Zombie
2/1
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature that grants Unearth
Plane card that grants Unearth
- Grixis (blue, black, and/or red creature cards in your graveyard)
Trivia
- Unearth was featured as rules card 3 of 5 in the Shards of Alara set.
- Unearth was considered as a returning mechanic for Innistrad.[3] It was also considered for the Golgari in Guilds of Ravnica, but it just didn't blend in with the guilds around it.[4]
- Unearth's playtest name was "Flashdance" based on the Flashback mechanic and the reanimation card Dance of the Dead.[5]
References
- ↑ Mike Turian (September 12, 2008). "The Specter of the Present". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (January 26, 2012). "Was unearth ever considered as a mechanic for innistrad block due to the graveyard based nature of the set?". Blogatog. Tumblr.
- ↑ Mark Rosewater (August 31, 2012). "I recall saying one day we will know why Unearth wasn't in Innistrad.". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 12, 2019). "Why wasn't unearth named something like "comeback"?". Blogatog. Tumblr.
External links
- A Planeswalker's Primer for Grixis (Video). Magic: The Gathering. YouTube.