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|sub6 = Welcome booster
|sub6 = Welcome booster
}}
}}
{{Upcoming release}}
{{Infobox set
{{Infobox set
   |image = ZNR logo.png
   |image = ZNR logo.png
   |image_bgcolor =black
   |image_bgcolor =black
   |symbol_description = a [[skyclave]]
   |symbol_description = A [[Skyclave]]  
   |design = [[Mark Rosewater]] (lead)
   |design = [[Mark Rosewater]] (lead)<br>[[Andrew Veen]]<br>[[Erik Lauer]]<br>[[Tom Ross]]<br>[[George Fan]]<br>[[Mark Heggen]]
   |development =  
   |development = [[Erik Lauer]] (co-lead)<ref>{{WebRef|url=https://magic.wizards.com/en/products/zendikar-rising|title=''Zendikar Rising'' Credits|author=[[Wizards of the Coast]]|date=September, 2020|publisher=[[Magicthegathering.com]]}}</ref><br>[[Andrew Brown]] (co-lead)<br>[[Melissa DeTora]]<br>[[Ian Duke]]<br>[[Michael Majors]]<br>[[Jules Robins]]<br>[[Jiachen Tao]]<br>[[Reggie Valk]]
   |art =  
   |art = [[Keven Smith]]
   |release = September 25, 2020
   |release = September 25, 2020
   |mechanics = [[Land]]s, [[class]] [[Tribal (theme)|tribal]], modal [[double-faced cards]], [[two-brid]] mana.
   |mechanics = [[Land]]s, [[creature class]] [[Tribal (theme)|tribal]], [[Party]], [[modal double-faced card]]s, [[two-brid mana]], [[ETB]]-[[attach]] [[Equipment]]
   |keywords = [[Kicker]], [[Landfall]], [[Party]]
   |keywords = [[Kicker]], [[Landfall]]
   |size = 280
  |size = 280 cards<br/>{{curmb|101|80|64|20|15}}<br/>+9 [[borderless]] cards<br/>+24 [[showcase]] cards<br/>+66 [[extended art]] cards<br/>+5 regular frame lands<br/>+1 [[Buy-a-Box]] [[promo]]<br/>+1 [[Bundle promo]]<br/>+5 [[dark-frame]] promos
   |plane = [[Zendikar (plane)|Zendikar]]
   |code_expansion = ZNR
   |code_expansion = ZNR
   |code_expansion_ref = <ref>[[WPN]] Product info</ref>
   |code_expansion_ref = [[WPN]] Product info
   |code_expansion_explain =  
   |code_expansion_explain =  
   |code_development = Diving
   |code_development = Diving
   |standard0 = Dungeons & Dragons: Adventures in the Forgotten Realms
   |standard0 = Dungeons & Dragons: Adventures in the Forgotten Realms{{!}}Forgotten Realms
   |standard1 = Zendikar Rising
   |standard1 = Zendikar Rising
   |standard2 = Kaldheim
   |standard2 = Kaldheim
   |standard3 = Strixhaven: School of Mages
   |standard3 = Strixhaven: School of Mages
   |previous = Secret Lair Drop Series: Happy Yargle Day!
   |previous = Secret Lair Drop Series: April Fools
   |next = {{noslash|Zendikar Rising/Expeditions}}
   |next = {{noslash|Zendikar Rising/Expeditions}}
}}
}}
[[File:ZNR expansion symbol.png|right|thumb|Expansion symbol]]
[[File:ZNR expansion symbol.png|right|thumb|Expansion symbol]]
'''''Zendikar Rising''''' is the 85th ''[[Magic: the Gathering|Magic]]'' expansion. It will be released on September 25, 2020.<ref>{{YouTubeRef|WZxTihBkkpQ|Magic Announcement Stream|date=September 4, 2019|channel=Magic: the Gathering}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/621933954849783809/hi-mark-having-trouble-keeping-track-of-which|title=Having trouble keeping track of which new and awesome products are launching when.|June 25, 2020}}</ref><ref name="Dates">{{WebRef|url=https://wpn.wizards.com/en/article/zendikar-rising-all-dates-info-you-need|title=Zendikar Rising: All the Dates & Info You Need|author=[[WPN]]|date=July 13, 2020|publisher=[[Wizards Play Network]]}}</ref><ref>{{DailyRef|news/zendikar-debut-and-announcement-day-recap-2020-09-01|Zendikar Debut and Announcement Day Recap|[[Blake Rasmussen]]|September 1, 2020}}</ref>  
'''''Zendikar Rising''''' is the 85th ''[[Magic: the Gathering|Magic]]'' expansion. It was released on September 25, 2020.<ref>{{YouTubeRef|WZxTihBkkpQ|Magic Announcement Stream|date=September 4, 2019|channel=Magic: the Gathering}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/621933954849783809/hi-mark-having-trouble-keeping-track-of-which|title=Having trouble keeping track of which new and awesome products are launching when.|June 25, 2020}}</ref><ref name="Dates">{{WebRef|url=https://wpn.wizards.com/en/article/zendikar-rising-all-dates-info-you-need|title=Zendikar Rising: All the Dates & Info You Need|author=[[WPN]]|date=July 13, 2020|publisher=[[Wizards Play Network]]}}</ref><ref>{{DailyRef|news/zendikar-debut-and-announcement-day-recap-2020-09-01|Zendikar Debut and Announcement Day Recap|[[Blake Rasmussen]]|September 1, 2020}}</ref>  


==Set details==
==Set details==
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As [[Mark Rosewater]] announced "we return to a [[Zendikar (plane)|Zendikar]] without [[Eldrazi]] and revisit the adventure world players fell in love with."<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/187500231728/i-missed-the-announcement-of-the-sets-for-next|title=I missed the announcement of the sets for next year.|September 04, 2019}}</ref> It is a "land set" in the sense of the sets of the first [[Zendikar block]], and all about adventure, exploration and reward.  
As [[Mark Rosewater]] announced "we return to a [[Zendikar (plane)|Zendikar]] without [[Eldrazi]] and revisit the adventure world players fell in love with."<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/187500231728/i-missed-the-announcement-of-the-sets-for-next|title=I missed the announcement of the sets for next year.|September 04, 2019}}</ref> It is a "land set" in the sense of the sets of the first [[Zendikar block]], and all about adventure, exploration and reward.  


''Zendikar Rising'' contains 280 regular cards {{curmb|||||15}} and includes randomly inserted [[premium]] versions of all cards. Cards with alternate card frames have another card number than the original version. Like all previous Zendikar sets, ''Zendikar Rising'' features [[full-art]] [[basic land]]s (#266-#280).<ref name="Panel"/> [[Borderless]] planeswalkers are numbered #281-283, borderless [[Pathway]]s are #284-TBA, [[Showcase card]]s are numbered #TBA-TBA, and [[extended artwork]] cards are numbered #TBA-TBA. The (non-exclusive) [[Buy-a-Box]] is #385, and the [[Bundle promo]] is numbered #TBA. Finally there are FNM-treatment cards from the [[Universal promo pack]] numbered #TBA-TBA. Both regular and foil versions of these cards may be found in the Collector Boosters.
''Zendikar Rising'' contains 280 regular cards {{curmb|101|80|64|20|15}} and includes randomly inserted [[premium]] versions of all cards. Cards with alternate card frames have another card number than the original version. Like all previous Zendikar sets, ''Zendikar Rising'' features [[full-art]] [[basic land]]s (#266-280).<ref name="Panel"/> [[Borderless]] planeswalkers are numbered #281-283, borderless [[pathway]]s are #284-289, [[showcase card]]s are numbered #290-313, [[extended artwork]] cards are numbered #314-379, and regular frame lands are numbered #380-384. The (non-exclusive)<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/629468838574096384/where-did-the-decision-to-not-an-exclusive-buy-a|title=Where did the decision to not do an exclusive Buy-a-Box promo for ''Zendikar Rising'' come from?|September 16, 2020}}</ref> [[Buy-a-Box]] is #385, and the [[Bundle promo]] is numbered #386. Finally there are the FNM-treatment cards from the [[Universal promo pack]] numbered #387-391. Both regular and foil versions of the cards above #280 may be found in the Collector Boosters.


The [[Showcase card]]s are connected to [[Landfall]] mechanic. The card frame is themed around Zendikar’s [[hedron]]s, and the art style is intended to imitate bright-colored [[Wikipedia:Poster#Travel_posters|Travel Posters]]. The set features no new [[planeswalker]]s. The returning planeswalkers are [[Jace]], [[Nissa]], and [[Nahiri]].<ref name="Panel"/>  Starting with ''Zendikar Rising'', the mythic rares are changing their rate of drop. In the past, 1 in every 8 rares was a mythic rare. That is changed so that 1 in every 7.4 rares will be a mythic rare.<ref name="Set Booster"/> Equivalently, this is an increased chance, from 37 in 296 packs previously, to 40 in 296 packs now.
[[File:ZNR_Hedron_showcase - Lotus_Cobra.png|thumb|right|200px|Hedron showcase treatment.]]
The [[Showcase card]]s are connected to [[Landfall]] mechanic. The card frame is themed around Zendikar’s [[hedron]]s, and the art style is intended to imitate bright-colored [[Wikipedia:Poster#Travel_posters|Travel Posters]]. The set features no new [[planeswalker]]s. The returning planeswalkers are [[Jace]], [[Nissa]], and [[Nahiri]].<ref name="Panel"/>  Starting with ''Zendikar Rising'', the mythic rares are changing their rate of drop. In the past, 1 in every 8 rares was a mythic rare. That is changed so that 1 in every 7.4 rares will be a mythic rare.<ref name="Set Booster"/> Equivalently, this is an increased chance, from 37 in 296 packs previously, to 40 in 296 packs now. Draft boosters have a dedicated [[MDFC]] slot.


===Storyline===
===Storyline===
[[Zendikar (plane)|Zendikar]] is a dangerous world of lethal risks where brave adventurers delve into ancient ruins in search of priceless rewards.<ref>{{DailyRef|feature/zendikar-things-have-changed-2020-09-01|Zendikar: Thing Have Changed|Ari Zirulnik and [[James Wyatt]]|September 1, 2020}}</ref> The storyline features no [[Eldrazi]] but we see the ruin they have caused. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill the creatures that have the audacity to live there. The danger is unrelenting: precarious terrain, cunning predators, natural disasters on a massive scale, and the still continuing [[Roil]] — the unpredictable ripples of change that wash through the land — all present a constant challenge to survival. [[Nahiri]] has returned to Zendikar, and is willing to do anything to get rid of the Roil. [[Nissa]] has also returned home, but for reasons of her own.
[[Zendikar (plane)|Zendikar]] is a dangerous world of lethal risks where brave adventurers delve into ancient ruins in search of priceless rewards.<ref>{{DailyRef|feature/zendikar-things-have-changed-2020-09-01|Zendikar: Thing Have Changed|Ari Zirulnik and [[James Wyatt]]|September 1, 2020}}</ref> The storyline features no [[Eldrazi]] but we see the ruin they have caused. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill the creatures that have the audacity to live there. The danger is unrelenting: precarious terrain, cunning predators, natural disasters on a massive scale, and the still continuing [[Roil]] — the unpredictable ripples of change that wash through the land — all present a constant challenge to survival. [[Nahiri]] has returned to Zendikar, and is willing to do anything to get rid of the Roil. [[Nissa]] has also returned home, but for reasons of her own.


The cards that represent the [[Story Spotlight]]s in ''Zendikar Rising'' are:  
The cards that represent the [[Story Spotlight]]s in ''Zendikar Rising'' are:
* TBA
* <c>Lithoform Engine</c>
* <c>Lithoform Blight</c>
* <c>Maddening Cacophony</c>
* <c>Nahiri's Binding</c>
* <c>Nahiri's Lithoforming</c>
* <c>Nissa's Zendikon</c>
 
====''Magic'' Story====
{{main|Magic Story}}
{| class="wikitable sortable"
|-
! Title !! Author !! Release Date !! Setting !! Featuring
|-
| {{ArticleArchive|magic-story/episode-1-heart-skyclave-2020-09-02|Episode 1: In the Heart of the Skyclave}}|| [[A. T. Greenblatt]] || 2020-09-02 || [[Zendikar (plane)|Zendikar]], [[Ravnica]] || [[Nahiri]], [[Nissa Revane|Nissa]], [[Jace Beleren|Jace]]
|-
| {{ArticleArchive|magic-story/red-route-2020-09-04|Red Route}}|| [[Miguel Lopez]] || 2020-09-04 || [[Zendikar (plane)|Zendikar]] || [[Akiri]], [[Zareth San]]
|-
| {{ArticleArchive|magic-story/episode-2-race-murasa-skyclave-2020-09-09|Episode 2: Race to the Murasa Skyclave}} || [[A. T. Greenblatt]] || 2020-09-09 || [[Zendikar (plane)|Zendikar]] ||[[Nahiri]], [[Kesenya]], [[Akiri]], [[Kaza]], [[Orah]], [[Zareth San]], [[Jace Beleren|Jace]], Mara, [[Nissa Revane|Nissa]]
|-
| {{ArticleArchive|magic-story/magosi-steps-2020-09-10|The Magosi Steps}} || [[Miguel Lopez]] || 2020-09-10 || [[Zendikar (plane)|Zendikar]] || [[Akiri]], [[Zareth San]], [[Verazol]]
|-
| {{ArticleArchive|magic-story/episode-3-dangerous-climb-long-fall-2020-09-16|Episode 3: The Dangerous Climb, The Long Fall}} || [[A. T. Greenblatt]] || 2020-09-16 || [[Zendikar (plane)|Zendikar]] || [[Nahiri]], [[Akiri]], [[Zareth San]], [[Orah]], [[Kaza]]
|-
| {{ArticleArchive|magic-story/beneath-riverroot-tree-2020-09-18|Beneath Riverroot Tree}}|| [[A. Z. Louise]] || 2020-09-18 || [[Zendikar (plane)|Zendikar]] || [[Obuun]], Nezzan, Dykaar, Ayya
|-
| {{ArticleArchive|magic-story/episode-4-haunting-songs-and-whispered-warnings-2020-09-23|Episode 4: Of Haunting Songs and Whispered Warnings}} || [[A. T. Greenblatt]] || 2020-09-23 || [[Zendikar (plane)|Zendikar]] || [[Akiri]], [[Nahiri]], [[Nissa Revane|Nissa]], [[Jace Beleren|Jace]], [[Ashaya]]
|-
| {{ArticleArchive|magic-story/hunger-2020-09-25|Hunger}}|| [[Brandon O'Brien]] || 2020-09-25 || [[Zendikar (plane)|Zendikar]] || [[Anowon]], Tarsa, Nadino, Eret, Orien, [[Grakmaw]], Jolly
|-
| {{ArticleArchive|magic-story/episode-5-two-guardians-2020-09-30|Episode 5: The Two Guardians}} || [[A. T. Greenblatt]] || 2020-09-30 || [[Zendikar (plane)|Zendikar]] || [[Nissa Revane|Nissa]], [[Jace Beleren|Jace]], [[Nahiri]], [[Ashaya]]
|}


===Marketing===
===Marketing===
[[File:ZNR Set Booster.png|thumb|right|Set Booster]]
[[File:ZNR Set Booster.png|thumb|right|Set Booster]]
[[File:ZDR adventure gear.jpg|right|thumb|Adventure gear given out to content creators]]
[[File:ZDR adventure gear.jpg|right|thumb|Adventure gear given out to content creators]]
''Zendikar Rising'' is sold in regular 16-card [[Draft Booster]]s (one card being a [[marketing card]]), mono-colored [[Theme Booster]]s,  [[Collector Booster]]s, the ''Zendikar Rising'' [[bundle]], and two [[Commander (format)|Commander]] decks.<ref>{{DailyRef|feature/zendikar-rising-product-overview-2020-09-02|''Zendikar Rising'' Product Overview|Ari Zirulnik|September 2, 2020}}</ref> A special [[Gift Edition]] of the Bundle will release in November 2020. The set is accompanied by a new [[Welcome Booster]]. The Draft Boosters feature artwork from [[Jace]], [[Nahiri]] and [[Nissa]]. The Theme Boosters feature art from TBA ({{W}}), TBA ({{U}}), TBA ({{B}}), TBA ({{R}}), and TBA ({{G}}). The Collector Boosters feature art of [[Omnath]]. The Set Boosters feature art from TBA.
''Zendikar Rising'' is sold in regular 16-card [[Draft Booster]]s (one card being a [[marketing card]]), [[Theme Booster]]s,  [[Collector Booster]]s, [[Set Booster]]s, the ''Zendikar Rising'' [[bundle]], and two [[Commander (format)|Commander]] decks.<ref>{{DailyRef|feature/zendikar-rising-product-overview-2020-09-02|''Zendikar Rising'' Product Overview|Ari Zirulnik|September 2, 2020}}</ref> A special [[Gift Edition]] of the Bundle will release in November 2020. The set is accompanied by a new [[Welcome Booster]]. The Draft Boosters feature artwork from [[Jace]], [[Nahiri]] and [[Nissa]]. The Theme Boosters feature art from {{card|Adventure Awaits||ZNR}} ([[Party]]), {{card|Archpriest of Iona||ZNR}} {{nowrap|({{W}})}}, {{card|Field Research||ZNR}} {{nowrap|({{U}})}}, {{card|Blackbloom Rogue||ZNR}} {{nowrap|({{B}})}}, {{card|Teeterpeak Ambusher||ZNR}} {{nowrap|({{R}})}}, and {{card|Murasa Brute||ZNR}} {{nowrap|({{G}})}}. The Collector Boosters feature art of <c>Omnath, Locus of Creation</c>. The Set Boosters feature art from {{card|Needleverge Pathway||ZNR}}.


''Zendikar Rising'' introduces [[Set Booster]]s.<ref name="Set Booster">{{DailyRef|making-magic/set-boosters-2020-07-25|Set Boosters|Mark Rosewater|July 25, 2020}}</ref> These are targeted to players that are not interested in [[Draft]] or [[Limited]], and sell for a slightly higher price than [[Draft Booster]]s. Each pack comes with fourteen objects, twelve of which are ''Magic'' cards. They contain as much fun, exciting of cards as possible. One of the objects in the Set Booster is an [[Art card]].<ref name="Panel">{{YouTubeRef|NqoFes1rJ0c|Magic: The Gathering Panel with Mark Rosewater {{!}} Comic-Con@Home 2020}}</ref> Art cards were last seen with ''[[Modern Horizons]]''.
As part of the advertisement campaign for the set, content creators were provided with adventure gear (a water bottle, a bandanna, and a face mask).
 
The release of ''[[Secret Lair Drop Series: Showcase: Zendikar Revisited]]'' was timed to coincide with the release of ''Zendikar Rising''.
====Set boosters and the List====
''Zendikar Rising'' introduced [[Set Booster]]s.<ref name="Set Booster">{{DailyRef|making-magic/set-boosters-2020-07-25|Set Boosters|Mark Rosewater|July 25, 2020}}</ref> These are targeted to players that are not interested in [[Draft]] or [[Limited]], and sell for a slightly higher price than [[Draft Booster]]s. Each pack comes with fourteen objects, twelve of which are ''Magic'' cards.
 
One of the objects in the Set Booster is an [[Art card]].<ref name="Panel">{{YouTubeRef|NqoFes1rJ0c|Magic: The Gathering Panel with Mark Rosewater {{!}} Comic-Con@Home 2020}}</ref> Art cards were last seen with ''[[Modern Horizons]]''.
 
In 25% of the Set Boosters, cards of "[[The List]]" can be found instead of a [[marketing card]].<ref name="Set Booster"/> The List is a changing catalogue of 300 cards from older sets. These are not Standard legal. In addition, in 5% of the Set Boosters, the marketing card is replaced by a [[minigame]] card.<ref>{{DailyRef|feature/magic-minigames-2020-09-14|''Magic'' Minigames|[[Annie Sardelis]]|September 14, 2020}}</ref>


As part of the advertisement campaign for the set, content creators were provided with adventure gear (a water bottle, a bandanna, and a face mask). 
====Expeditions====
====Expeditions====
{{Main|Zendikar Rising/Expeditions}}
{{Main|Zendikar Rising/Expeditions}}
Similar to the original ''[[Zendikar]]'' [[Priceless Treasures]] and [[Zendikar Expeditions]] of the [[Battle for Zendikar block|second block]], ''Zendikar Rising'' has its own version of bonus cards from outside the set. There are 30 Expeditions in total, all of which are lands. These include all 10 [[fetch land]]s. Unlike those earlier cards, these will not randomly appear in booster packs. Instead, they will only be available as [[Box topper]]s (non-foil with a high-gloss treatment) and in [[Collector Booster]]s (foil).
Similar to the original ''[[Zendikar]]'' [[Priceless Treasures]] and [[Zendikar Expeditions]] of the [[Battle for Zendikar block|second block]], ''Zendikar Rising'' has its own version of bonus cards from outside the set. There are 30 Expeditions in total, all of which are lands. These include all 10 [[fetch land]]s. Unlike those earlier cards, these do not randomly appear in booster packs. Instead, they are only available as [[Box topper]]s (non-foil with a high-gloss treatment) and in [[Collector Booster]]s (foil).


====Events====
====Events====
* [[Magic Online]] and [[MTG Arena]] release: September 17.
* [[Magic Online]] and [[MTG Arena]] release: September 17.
* [[Tabletop]] [[Prerelease]]: September 18–24.<ref name="Dates"/>
* [[Tabletop]] [[Prerelease]]: September 18–24.<ref>{{DailyRef|feature/zendikar-rising-prerelease-primer-2020-09-15|''Zendikar Rising'' Prerelease Primer|[[Gavin Verhey]]|September 15, 2020}}</ref>
** Each player purchasing a [[Prerelease Pack]] was given one ''Zendikar Rising'' [[Set Booster]].<ref>{{WebRef|url=https://wpn.wizards.com/en/article/zendikar-rising-prerelease-7-things-you-need-know|title=Zendikar Rising Prerelease: 7 Things You Need to Know|author=[[WPN]]|date=August 31, 2020|publisher=[[Wizards Play Network]]}}</ref>
* [[Launch party]] (Outside US & LATAM only): September 26–27.<ref name="Dates"/>
* [[Launch party]] (Outside US & LATAM only): September 26–27.<ref name="Dates"/>
* [[Friday Night Magic]] (Outside US & LATAM only): September 25–January 15.<ref name="Dates"/>
* [[Friday Night Magic]] (Outside US & LATAM only): September 25–January 15.<ref name="Dates"/>
Line 68: Line 107:


====Promotional cards====
====Promotional cards====
*[[Prerelease card|Prerelease]]: a stamped card that can be any rare or mythic rare of ''Zendikar Rising''.
*[[File:Znr-bundle.jpg|thumb|Bundle]][[Prerelease card|Prerelease]]: a stamped card that can be any rare or mythic rare of ''Zendikar Rising''.
*Other events: cards from the ''Zendikar Rising'' [[universal promo pack]].
*Other events: cards from the ''Zendikar Rising'' [[universal promo pack]].
**The seasonal dark-frame promos are: {{card|Bloodchief's Thirst||ZNR|#=388}}
**Doesn't contain [[modal double-faced card]]s.<ref name="Allocation">{{WebRef|url=https://wpn.wizards.com/en/article/sneak-peek-zendikar-rising-marketing-kit|title=Sneak Peek: Zendikar Rising Marketing Kit|author=[[WPN]]|date=September 2, 2020|publisher=[[Wizards Play Network]]}}</ref>
*[[Buy-a-Box]]: [[foil]] [[alternate art]] [[extended art]] <c>Orah, Skyclave Hierophant</c>.
**The seasonal dark-frame promos are: {{card|Into the Roil||ZNR|#=387}}, {{card|Bloodchief's Thirst||ZNR|#=388}}, {{card|Roil Eruption||ZNR|#=389}}, {{card|Roiling Regrowth||ZNR|#=390}}, and {{card|Kargan Warleader||ZNR|#=391}}.
*[[Bundle promo]]: foil alternate art TBA.
*[[Buy-a-Box]]: [[foil]] [[alternate art]] [[extended art]] {{card|Orah, Skyclave Hierophant||ZNR|#=385}}.
*[[File:Znr-gift-edition-bundle.png|thumb|Gift Edition Bundle]][[Bundle promo]]: foil alternate art {{card|Charix, the Raging Isle||ZNR|#=386}}.
 
====Tokens====
The sixteenth card in the Draft Boosters is either a token with advertisements on the backside, or a [[substitute card|helper card]] with a standard card back. The Collector Boosters contain a [[foil]] [[double-sided token]]. In total, ''Zendikar Rising'' comes with twelve [[token]]s.<ref>{{DailyRef|card-preview/tokens-zendikar-rising-2020-09-08|The Tokens of ''Zendikar Rising''|Kendall Pepple|September 8, 2020}}</ref> 
#{{W}} 4/4 [[Angel]] [[Warrior]] creature with [[flying]], for <c>Emeria's Call</c>.
#{{W}} 1/1 [[Cat]] creature, for <c>Attended Healer</c>.
#{{W}} 2/2 Cat [[Beast]] creature, for <c>Felidar Retreat</c>.
#{{W}} 1/1 [[Kor]] Warrior creature, for <c>Nahiri, Heir of the Ancients</c> and <c>Squad Commander</c>.
#{{U}} 2/2 [[Drake]] creature with flying, for <c>Roost of Drakes</c>.
#{{U}} */* [[Illusion]] creature, for <c>Inscription of Insight</c> and <c>Skyclave Apparition</c>.
#{{G}} 1/1 [[Insect]] creature, for <c>Iridescent Hornbeetle</c>, <c>Scute Swarm</c> and <c>Swarm Shambler</c>.
#{{G}} 0/1 [[Plant]] creature, for <c>Phylath, World Sculptor</c>.
#{{B/G}} */* [[Hydra]] creature, for <c>Grakmaw, Skyclave Ravager</c>.
#{{C}} 1/1 [[Construct]] [[artifact creature]] for <c>Myriad Construct</c>.
#{{C}} 0/1 [[Goblin]] Construct artifact creature with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you," for <c>Relic Robber</c>.
#[[Copy]], for <c>Lithoform Engine</c>, <c>Jace, Mirror Mage</c>, <c>Scute Swarm</c>, <c>Skyclave Relic</c> and <c>Verazol, the Split Current</c>.
 
The ''[[Zendikar Rising Commander Decks]]'' also come with 10 [[double-sided token]]s each. In total, there are eleven different token faces, all using the ZNC set code and set symbol.
#{{W}} 1/1 [[Bird]] creature with flying, for <c>Emeria Angel</c>
#{{W}} 1/1 Kor [[Ally]] creature, for <c>Retreat to Emeria</c>
#{{B}} 1/1 [[Faerie]] [[Rogue]] creature with flying, for <c>Notorious Throng</c>
#{{B}} 0/0 [[Germ]] creature, for <c>Bonehoard</c> and <c>Scytheclaw</c>
#{{B}} 1/1 Goblin Rogue creature, for <c>Marsh Flitter</c>
#{{B}} 1/1 [[Rat]] creature, for <c>Ogre Slumlord</c>
#{{G}} 4/4 Beast creature, for <c>Rampaging Baloths</c>
#{{G}} 2/2 [[Elemental]] creature, for <c>Zendikar's Roil</c>
#{{G}} 1/1 Saproling creature, for <c>Sporemound</c>
#{{R/G}} 5/5 Elemental creature, for <c>Omnath, Locus of Rage</c>
#{{C}} 1/1 [[Thopter]] artifact creature with flying, for <c>Whirler Rogue</c>


====Tokens/emblems/markers====
<c>Oona, Queen of the Fae</c> creates {{U/B}} 1/1 Faerie Rogue creature with flying, which aren't provided with the deck.
The sixteenth card in the Draft Boosters is a [[token]], [[emblem]], or [[marker]] with advertisements on the back side. The Collector Boosters contain a [[foil]] [[double-faced token]].
*[[Helper card]]s
*{{W}} 1/1 [[Cat]] creature
*{{W}} 1/1 [[Kor]] [[Warrior]] creature, for <c>Nahiri, Heir of the Ancients</c>.
*{{U}} */* [[Illusion]] creature, for <c>Skyclave Apparition</c>.
*{{G}} 1/1 [[Insect]] creature, for <c>Swarm Shambler</c>.


==Themes and mechanics==
==Themes and mechanics==
[[File:Helper card.png|right|thumb|[[Helper card]]]]
[[File:Helper card.png|right|thumb|[[Substitute card|Helper card]]]]
A new mechanic in ''Zendikar Rising'' takes a popular theme that players like and twists it in a new way: '''[[party]]''', which  resembles the [[ally]] tribal strategy of previous Zendikar visits. A "party" looks for one of each of [[Cleric]]s, [[Rogue]]s, [[Warrior]]s and [[Wizard]]s among creatures you control, then scales an effect off the size of the party.<ref name="Panel"/>
A new mechanic in ''Zendikar Rising'' takes a popular theme that players like and twists it in a new way: '''[[party]]''', a [[batching]] [[mechanic]] which  resembles the [[ally]] tribal strategy of previous Zendikar visits.<ref name="Panel"/> (Allies themselves do not appear in the set.) A party looks for one of each of [[Cleric]]s, [[Rogue]]s, [[Warrior]]s and [[Wizard]]s among creatures you control, then scales an effect on the size of the party.<ref>{{DailyRef|making-magic/zendikar-rising-challenge-2020-09-01|''Zendikar Rising'' to the Challenge|[[Mark Rosewater]]|September 1, 2020}}</ref><ref>{{DailyRef|feature/zendikar-rising-mechanics-2020-09-01|Zendikar Rising Mechanics|[[Matt Tabak]]|September 1, 2020}}</ref>  


The second new mechanic focused on '''[[modal double-faced card]]s'''. Like previous double-faced cards, modal double-faced cards have two card faces, one on each side of the card. However, when you play a modal DFC, you choose the face you're playing: they don't [[transform]]. Each [[draft booster]] contains a modal DFC. The set also introduces [[helper card]]s which are substitutes for the actual double-faced card when you play [[sleeve]]d cards.
The second new mechanic is '''[[modal double-faced card]]s''' (MDFCs). Like previous double-faced cards, modal double-faced cards have two faces, one on each side. However, when you play a modal double-faced card, you choose the face you're playing: they don't [[transform]]. Each [[draft booster]] contains a modal double-faced card. The set also introduces [[helper card]]s: similar to the [[checklist card]]s of past sets, they can be used to replace an unsleeved card. In lieu of the abandoned [[block]] model, [[R&D]] has found a new way to tie together the three non-core premier sets in a single ''Magic'' "year" (aka the fall, winter, and spring sets—using northern hemisphere seasons): they share a common mechanic. For ''Zendikar Rising'', ''[[Kaldheim]]'', and ''[[Strixhaven: School of Mages]]'', that is MDFCs.<ref name="Challenge 2">{{DailyRef|making-magic/zendikar-rising-challenge-part-2-2020-09-07|''Zendikar Rising'' to the Challenge, Part 2|[[Mark Rosewater]]|September 7, 2020}}</ref> The MDFC's of ''Zendikar Rising'' all feature [[land]]s on their back side.


There are two returning mechanics, both of which have appeared in a Zendikar set before.<ref name="Panel"/> The first of these is '''[[kicker]]''', a [[keyword ability]] that allows you to pay an extra cost for a bonus effect. Kicker was first featured in the [[Invasion block]], later appeared in the original ''[[Zendikar]]'' set, and was last seen in the ''[[Dominaria]]'' expansion. The second returning mechanic is '''[[landfall]]'''. This [[ability word]] signals [[Triggered ability|triggered abilities]] that trigger off of lands entering the battlefield under your control.
There are two returning mechanics, both of which have appeared in a Zendikar set before.<ref name="Challenge 2"/> The first of these is '''[[kicker]]''', a [[keyword ability]] that allows you to pay an extra cost for a bonus effect. Kicker was first featured in the [[Invasion block]], later appeared in the original ''[[Zendikar]]'' set, and was last seen in the ''[[Dominaria]]'' expansion. This set also marks the first time a card with kicker having a [[multicolored]] cost ({{Card|Moss-Pit Skeleton}}) is printed since {{Card|Kangee, Aerie Keeper}} from ''[[Invasion]]''. The second returning mechanic is [[landfall|'''landfall''']], an [[ability word]] for abilities that [[trigger]] on lands entering the battlefield under your control. All cards with landfall in the set receive an alternate [[showcase]] treatment.


The set also sees the return of [[two-brid]] mana, that was first featured in ''[[Shadowmoor]]''.
The set also sees the return of '''"[[two-brid mana]]"''', first featured in ''[[Shadowmoor]]'', on <c>Tazri, Beacon of Unity</c>. Similar to regular [[hybrid mana]], two-brid mana symbols can be paid with two mana of any color or one mana of a specific color.
 
All '''[[Equipment]]''' in the set [[attach]] itself to target creature you control when it [[enters the battlefield]] ("snap-on equipment").


===Card types===
===Card types===
''Zendikar'' rising has a [[class]] [[Tribal (theme)|tribal theme]], centered on [[Cleric]]s, [[Rogue]]s, [[Warrior]]s, and [[Wizard]]s. In the art, each class has its own distinctive costuming.
''Zendikar Rising'' has a [[creature class]] [[Tribal (theme)|tribal theme]], centered on '''[[Cleric]]s''', '''[[Rogue]]s''', '''[[Warrior]]s''', and '''[[Wizard]]s'''. Each class has an associated mechanic for [[Limited]].<ref>{{DailyRef|feature/zendikar-rising-release-notes-2020-09-10|''Zendikar Rising'' Release Notes|[[Eli Shiffrin]]|September 10, 2020}}</ref> Each color in the set showcases the four classes in varying proportions: with any two-color combination, you can have a full [[party]] with cards from only ''Zendikar Rising''.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/628199775039275008/i-hope-blue-red-isnt-swamped-with-more-wizards|title=Please say a lot of the color pairs are getting a Type they're missing?|September 2, 2020}}</ref> That said, only three creatures are available in the tertiary colors in total, two in green and one in the other, not counting the "any role" vertical cycle.
 
It's noted that Green is present in all four classes as their tertiary colors, but in none as their primary or secondary colors. There are ten Green creatures that fill party roles; six commons, three uncommons and a rare.
{|class="wikitable" style="text-align:center;"
![[Party]] type
!Primary
!Secondary
!Tertiary
!None
!Mechanic
|-
|[[Cleric]]
|{{W}}
|{{B}}
|{{U}}{{G}}
|{{R}}
|[[Life gain]]
|-
|[[Warrior]]
|{{R}}
|{{W}}
|{{B}}{{G}}
|{{U}}
|"Snap-on" [[equipment]] (one free [[attach]]ment)<ref name="More Rising"/>
|-
|[[Wizard]]
|{{U}}
|{{R}}
|{{W}}{{G}}
|{{B}}
|Caring about [[instant]]s, [[sorceries]], and other [[Wizard]]s
|-
|[[Rogue]]
|{{B}}
|{{U}}
|{{R}}{{G}}
|{{W}}
|Caring about eight or more cards in an opponent's [[graveyard]]<ref name="More Rising"/>
|}
 
<c>Canyon Jerboa</c> is the first non-token creature to feature the '''[[Mouse]]''' creature type. <c>Tazri, Beacon of Unity</c> is the only card to reference the Zendikar-specific '''[[Ally]]''' creature class.
 
===Limited archetypes===
''Zendikar Rising'' features the following limited archetypes:
*{{W}}{{U}}: [[Party]] [[control]] (<c>Spoils of Adventure</c>)
*{{U}}{{B}}: [[Rogue]] tribal, [[mill]] (<c>Soaring Thought-Thief</c>)
*{{B}}{{R}}: Party [[aggro]] (<c>Ravager's Mace</c>)
*{{R}}{{G}}: [[Landfall]] aggro (<c>Brushfire Elemental</c>)
*{{G}}{{W}}: Landfall [[midrange]] (<c>Murasa Rootgrazer</c>)
*{{W}}{{B}}: [[Cleric]] tribal, [[lifegain]] (<c>Cleric of Life's Bond</c>)
*{{U}}{{R}}: [[Wizard]] tribal, "spells matter" (<c>Umara Mystic</c>)
*{{B}}{{G}}: [[+1/+1 counter]]s (<c>Moss-Pit Skeleton</c>)
*{{R}}{{W}}: [[Warrior]] tribal, [[Equipment]] (<c>Kargan Warleader</c>)
*{{G}}{{U}}: [[Kicker]] [[ramp]] (<c>Lullmage's Familiar</c>)


==Cycles==
==Cycles==
''Zendikar Rising'' features at least two cycles, including one partial cycle.
''Zendikar Rising'' features fourteen cycles, including a partial cycle, a [[mega cycle]], and two [[vertical cycle]]s.
{| class="wikitable"
{| class="wikitable" style="width: 100%;"
!Cycle Name
!{{W}}
!{{U}}
!{{B}}
!{{R}}
!{{G}}
|-
| rowspan="2" |'''Mythic Creatures'''
|{{Card|Angel of Destiny||ZNR}}
|{{card|Sea Gate Stormcaller||ZNR}}
|{{card|Scourge of the Skyclaves||ZNR}}
|{{card|Leyline Tyrant||ZNR}}
|{{card|Ancient Greenwarden||ZNR}}
|-
| colspan="5" |Five [[mythic rare]] [[Creature|creatures]] with keyword abilities as well as spelled-out abilities.
|-
| rowspan="2" |'''Mythic Legendaries'''
|{{Card|Tazri, Beacon of Unity||ZNR}}
|{{card|Jace, Mirror Mage||ZNR}}
|{{card|Drana, the Last Bloodchief||ZNR}}
|{{card|Moraug, Fury of Akoum||ZNR}}
|{{card|Ashaya, Soul of the Wild||ZNR}}
|-
| colspan="5" |Four [[mythic rare]] [[legendary]] [[Creature|creatures]] and one [[mythic rare]] [[planeswalker]], each having a converted mana cost of three or more.
|-
| rowspan="2" |'''Inscriptions'''
|{{-}}
|{{Card|Inscription of Insight|3=ZNR}}
|{{Card|Inscription of Ruin|3=ZNR}}
|{{-}}
|{{Card|Inscription of Abundance|3=ZNR}}
|-
| colspan="5" |An partial cycle of rare non-permanent modal spells with a kicker ability that allows the controller to choose multiple options.
|}
 
===Class cycles===
{|class="wikitable" style="width: 100%;"
|-
!Cycle name
!Cleric
!Wizard
!Rogue
!Warrior
|-
|rowspan="2"|'''Relics'''
|{{card|Relic Vial||ZNR}}
|{{card|Relic Amulet||ZNR}}
|{{card|Relic Golem||ZNR}}
|{{card|Relic Axe||ZNR}}
|-
|colspan="4"|Four [[uncommon]] [[artifact]]s, one for each of the [[party]] class types, that either reference their respective class or (for <c>Relic Golem</c>) synergizes with the draft subtheme of that class (i.e. [[mill]]).
|-
|rowspan="2"|'''Expeditioners'''
|{{card|Expedition Healer||ZNR}} {{nowrap|({{W}})}}
|{{card|Expedition Diviner||ZNR}} {{nowrap|({{U}})}}
|{{card|Expedition Skulker||ZNR}} {{nowrap|({{B}})}}
|{{card|Expedition Champion||ZNR}} {{nowrap|({{R}})}}
|-
|colspan="4"|Four [[common]] creatures, one for each of the [[party]] class types, that get stronger if you control another creature of the same type.
|-
|rowspan="2"|'''Full Party Creatures'''
|{{card|Archpriest of Iona||ZNR}} {{nowrap|({{W}})}}
|{{card|Linvala, Shield of Sea Gate||ZNR}} {{nowrap|({{W}}{{U}})}}
|{{card|Nimble Trapfinder||ZNR}} {{nowrap|({{U}})}}
|{{card|Squad Commander||ZNR}} {{nowrap|({{W}})}}
|-
|colspan="4"|Four [[rare]] creatures, one for each of the [[party]] class types, are the only cards that trigger an ability while controlling a "full party" (the only other reference is a sorcery, {{card|Coveted Prize||ZNR}}). Notably contained with the {{W}}{{U}} color pair.
|-
|rowspan="2"|'''Common Tertiary Creatures'''
|{{card|Cleric of Chill Depths||ZNR}} {{nowrap|({{U}})}}
|{{card|Farsight Adept||ZNR}} {{nowrap|({{W}})}}
|{{card|Sneaking Guide||ZNR}} {{nowrap|({{R}})}}
|{{card|Highborn Vampire||ZNR}} {{nowrap|({{B}})}}
|-
|colspan="4"|Four [[common]] creatures, one for each of the [[party]] class types, are the only representative of their class at common, and for the non-red creatures, the only representative playable in monocolor.
|-
|rowspan="3"|'''Uncommon Mirrored Pair Creatures'''
|{{card|Attended Healer||ZNR}} {{nowrap|({{W}})}}
|{{card|Windrider Wizard||ZNR}} {{nowrap|({{U}})}}
|{{card|Shadow Stinger||ZNR}} {{nowrap|({{B}})}}
|{{card|Fireblade Charger||ZNR}} {{nowrap|({{R}})}}
|-
|{{card|Scion of the Swarm||ZNR}} {{nowrap|({{B}})}}
|{{card|Rockslide Sorcerer||ZNR}} {{nowrap|({{R}})}}
|{{card|Sure-Footed Infiltrator||ZNR}} {{nowrap|({{U}})}}
|{{card|Kor Blademaster||ZNR}} {{nowrap|({{W}})}}
|-
|colspan="4"|Eight [[uncommon]] creatures, two for each of the [[party]] class types.  Each pair develops a distinct play style: life gain for Clerics, spellcasting for Wizards, saboteur abilities for Rogues, and equipped creatures for Warriors.
|-
| rowspan="3" |'''Common Party Ability Creatures'''
|{{card|Shepherd of Heroes||ZNR}} {{nowrap|({{W}})}}
|{{card|Cascade Seer||ZNR}} {{nowrap|({{U}})}}
|{{card|Drana's Silencer||ZNR}} {{nowrap|({{B}})}}
|{{card|Grotag Bug-Catcher||ZNR}} {{nowrap|({{R}})}}
|-
|{{card|Malakir Blood-Priest||ZNR}} {{nowrap|({{B}})}}
|{{card|Ardent Electromancer||ZNR}} {{nowrap|({{R}})}}
|{{card|Seafloor Stalker||ZNR}} {{nowrap|({{U}})}}
|{{card|Kabira Outrider||ZNR}} {{nowrap|({{W}})}}
|-
| colspan="4" |Eight [[common]] creatures, two for each of the [[party]] class types. Each has a party-scaling ability.
|}
 
 
===Modal double-faced cycles===
{|class="wikitable" style="width: 100%;"
|-
|-
!Cycle name
!Cycle name
!Side
!{{W}}
!{{W}}
!{{U}}
!{{U}}
Line 106: Line 330:
!{{G}}
!{{G}}
|-
|-
| rowspan="2"|'''Modal double-faced rares'''
|rowspan="3"|'''Mythic sorceries'''
|{{card|||ZNR}} // {{card|||ZNR}}
|align="center"| {{dfc|front}}
|{{card|||ZNR}} // {{card|||ZNR}}
|{{card|Emeria's Call||ZNR}}
|{{card|||ZNR}} // {{card|||ZNR}}
|{{card|Sea Gate Restoration||ZNR}}
|{{card|Valakut Awakening||ZNR}} // {{card|Valakut Stoneforge||ZNR}}
|{{card|Agadeem’s Awakening||ZNR}}
|{{card|||ZNR}} // {{card|||ZNR}}
|{{card|Shatterskull Smashing||ZNR}}
|{{card|Turntimber Symbiosis||ZNR}}
|-
|align="center"| {{dfc|back}}
|{{card|Emeria, Shattered Skyclave||ZNR}}
|{{card|Sea Gate, Reborn||ZNR}}
|{{card|Agadeem, the Undercrypt||ZNR}}
|{{card|Shatterskull, the Hammer Pass||ZNR}}
|{{card|Turntimber, Serpentine Wood||ZNR}}
|-
|colspan="6"|Five [[mythic rare]] [[Modal double-faced card|modal double-faced]] [[Sorcery|sorceries]], each with a land on the back side that [[enters the battlefield]] tapped unless you pay 3 life.
|-
|rowspan="3"|'''Rares'''
|align="center"| {{dfc|front}}
|{{card|Ondu Inversion||ZNR}}
|{{card|Glasspool Mimic||ZNR}}
|{{card|Hagra Mauling||ZNR}}
|{{card|Valakut Awakening||ZNR}}
|{{card|Kazandu Mammoth||ZNR}}
|-
|align="center"| {{dfc|back}}
|{{card|Ondu Skyruins||ZNR}}
|{{card|Glasspool Shore||ZNR}}
|{{card|Hagra Broodpit||ZNR}}
|{{card|Valakut Stoneforge||ZNR}}
|{{card|Kazandu Valley||ZNR}}
|-
|colspan="6"|Five [[rare]] modal double-faced cards, each with a [[tapland]] on the back side.
|-
|-
| colspan="5" | A cycle of five [[rare]] [[modal double-faced card]]s with a [[tapland]] on each back side.
|rowspan="3"|'''Uncommon creatures'''
|align="center"| {{dfc|front}}
|{{card|Skyclave Cleric||ZNR}}
|{{card|Umara Wizard||ZNR}}
|{{card|Blackbloom Rogue||ZNR}}
|{{card|Akoum Warrior||ZNR}}
|{{card|Tangled Florahedron||ZNR}}
|-
|-
| rowspan="3"|'''Modal double-faced uncommons'''
|align="center"| {{dfc|back}}
|{{card|Skyclave Cleric||ZNR}} // {{card|Skyclave Colonnade||ZNR}}
|{{card|Skyclave Basilica||ZNR}}
|{{card|Umara Wizard||ZNR}} // {{card|Umara Skyfalls||ZNR}}
|{{card|Umara Skyfalls||ZNR}}
|{{card|Pelakka Predation||ZNR}} // {{card|Pelakka Caverns||ZNR}}
|{{card|Blackbloom Bog||ZNR}}
|{{card|Akoum Warrior||ZNR}} // {{card|Akoum Teeth||ZNR}}
|{{card|Akoum Teeth||ZNR}}
|{{card|Bala Ged Recovery||ZNR}} // {{card|Bala Ged Sanctuary||ZNR}}
|{{card|Tangled Vale||ZNR}}
|-
|-
|{{card|Sejiri Shelter||ZNR}} // {{card|Sejiri Glacier||ZNR}}
|colspan="6"|Five [[uncommon]] modal double-faced [[creature]]s, each with a tapland on the back side. The nongreen creatures have the type and name of the primary party class in their color.
|{{card|||ZNR}} // {{card|||ZNR}}
|{{card|||ZNR}} // {{card|||ZNR}}
|{{card|Spikefield Hazard||ZNR}} // {{card|Spikefield Caverns||ZNR}}
|{{card|Khalni Ambush||ZNR}} // {{card|Khalni Territory||ZNR}}
|-
|-
| colspan="5" | A cycle of ten [[uncommon]] [[modal double-faced card]]s with a [[tapland]] on each back side.
|rowspan="7"|'''Uncommon spells'''
|align="center"| {{dfc|front}}
|{{card|Kabira Takedown||ZNR}}
|{{card|Beyeen Veil||ZNR}}
|{{card|Malakir Rebirth||ZNR}}
|{{card|Kazuul's Fury||ZNR}}
|{{card|Bala Ged Recovery||ZNR}}
|-
|align="center"| {{dfc|back}}
|{{card|Kabira Plateau||ZNR}}
|{{card|Beyeen Coast||ZNR}}
|{{card|Malakir Mire||ZNR}}
|{{card|Kazuul's Cliffs||ZNR}}
|{{card|Bala Ged Sanctuary||ZNR}}
|-
|align="center"| {{dfc|front}}
|{{card|Makindi Stampede||ZNR}}
|{{card|Silundi Vision||ZNR}}
|{{card|Pelakka Predation||ZNR}}
|{{card|Song-Mad Treachery||ZNR}}
|{{card|Khalni Ambush||ZNR}}
|-
|align="center"| {{dfc|back}}
|{{card|Makindi Mesas||ZNR}}
|{{card|Silundi Isle||ZNR}}
|{{card|Pelakka Caverns||ZNR}}
|{{card|Song-Mad Ruins||ZNR}}
|{{card|Khalni Territory||ZNR}}
|-
|align="center"| {{dfc|front}}
|{{card|Sejiri Shelter||ZNR}}
|{{card|Jwari Disruption||ZNR}}
|{{card|Zof Consumption||ZNR}}
|{{card|Spikefield Hazard||ZNR}}
|{{card|Vastwood Fortification||ZNR}}
|-
|align="center"| {{dfc|back}}
|{{card|Sejiri Glacier||ZNR}}
|{{card|Jwari Ruins||ZNR}}
|{{card|Zof Bloodbog||ZNR}}
|{{card|Spikefield Cave||ZNR}}
|{{card|Vastwood Thicket||ZNR}}
 
|-
|colspan="6"|Fifteen [[uncommon]] modal double-faced [[instant]]s or [[sorceries]], each with a tapland on the back side.
|}
|}
===Double cycles===
===Double cycles===
{| class="wikitable"
{|class="wikitable" style="width: 100%;"
!Cycle name
!Cycle name
!{{W/U}}
!{{W/U}}
Line 144: Line 442:
!{{G/U}}
!{{G/U}}
|-
|-
| rowspan="2"|'''[[Pathway]]s'''
|rowspan="2" |'''Gold legends'''
|style="background:#ddd;"|
|{{card|Linvala, Shield of Sea Gate||ZNR}}
|{{card|Clearwater Pathway||ZNR}} // {{card|Murkwater Pathway||ZNR}}
|{{card|Zareth San, the Trickster||ZNR}}
|style="background:#ddd;"|
|{{card|Zagras, Thief of Heartbeats||ZNR}}
|{{card|Cragcrown Pathway||ZNR}} // {{card|Timbercrown Pathway||ZNR}}
|{{card|Phylath, World Sculptor||ZNR}}
|{{card|Branchloft Pathway||ZNR}} // {{card|Boulderloft Pathway||ZNR}}
|{{card|Yasharn, Implacable Earth||ZNR}}
|{{card|Brightclimb Pathway||ZNR}} // {{card|Grimclimb Pathway||ZNR}}
|{{card|Orah, Skyclave Hierophant||ZNR}}
|{{card|Riverglide Pathway||ZNR}} // {{card|Lavaglide Pathway||ZNR}}
|{{card|Kaza, Roil Chaser||ZNR}}
|style="background:#ddd;"|
|{{card|Grakmaw, Skyclave Ravager||ZNR}}
|{{card|Needleverge Pathway||ZNR}} // {{card|Pillarverge Pathway||ZNR}}
|{{card|Akiri, Fearless Voyager||ZNR}}
|style="background:#ddd;"|
|{{card|Verazol, the Split Current||ZNR}}
|-
|-
| colspan="10" |Six [[rare]] modal [[Double-faced card|double-faced]] lands, each side of which enters untapped and taps for a single color of mana. The other four are flagged for an upcoming set.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/628074814987517952/why-is-there-six-new-pathways-as-opposed-to-the|title=Why is there six new pathways, as opposed to the usual cycle of 5 dual lands?|September 1, 2020}}</ref>
|colspan="10" |Ten rare dual-colored [[legendary]] [[creature]]s, each loosely supporting a draft archetype.
|-
|-
| rowspan="2" |'''Gold signposts'''
|rowspan="2" |'''Gold signposts'''
|{{card|Spoils of Adventure||ZNR}}
|{{card|Spoils of Adventure||ZNR}}
|{{card|||ZNR}}
|{{card|Soaring Thought-Thief||ZNR}}
|{{card|Ravager's Mace||ZNR}}
|{{card|Ravager's Mace||ZNR}}
|{{card|Brushfire Elemental||ZNR}}
|{{card|Brushfire Elemental||ZNR}}
Line 166: Line 464:
|{{card|Cleric of Life's Bond||ZNR}}
|{{card|Cleric of Life's Bond||ZNR}}
|{{card|Umara Mystic||ZNR}}
|{{card|Umara Mystic||ZNR}}
|{{card|||ZNR}}
|{{card|Moss-Pit Skeleton||ZNR}}
|{{card|||ZNR}}
|{{card|Kargan Warleader||ZNR}}
|{{card|||ZNR}}
|{{card|Lullmage's Familiar||ZNR}}
|-
|-
| colspan="10" |Ten [[uncommon]] dual-colored spells, each a signpost for a draft archetype.
|colspan="10" |Ten [[uncommon]] dual-colored spells, each a signpost for a draft archetype.
|-
|-
|}
===Mega cycles===
{|class="wikitable" style="width: 100%;"
!Cycle name
!Side
!{{W/U}}
!{{U/B}}
!{{B/R}}
!{{R/G}}
!{{G/W}}
!{{W/B}}
!{{U/R}}
!{{B/G}}
!{{R/W}}
!{{G/U}}
|-
|rowspan="3"|'''[[Pathway]]s'''
|align="center"| {{dfc|front}}
|{{-}}
|{{card|Clearwater Pathway||ZNR}}
|{{-}}
|{{card|Cragcrown Pathway||ZNR}}
|{{card|Branchloft Pathway||ZNR}}
|{{card|Brightclimb Pathway||ZNR}}
|{{card|Riverglide Pathway||ZNR}}
|{{-}}
|{{card|Needleverge Pathway||ZNR}}
|{{-}}
|-
|align="center"| {{dfc|back}}
|{{-}}
|{{card|Murkwater Pathway||ZNR}}
|{{-}}
|{{card|Timbercrown Pathway||ZNR}}
|{{card|Boulderloft Pathway||ZNR}}
|{{card|Grimclimb Pathway||ZNR}}
|{{card|Lavaglide Pathway||ZNR}}
|{{-}}
|{{card|Pillarverge Pathway||ZNR}}
|{{-}}
|-
|colspan="11" |Six [[rare]] modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other four are flagged for ''[[Kaldheim]]''.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/628074814987517952/why-is-there-six-new-pathways-as-opposed-to-the|title=Why is there six new pathways, as opposed to the usual cycle of 5 dual lands?|September 1, 2020}}</ref><ref name="Challenge 2"/><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/628976492124258304/just-to-confirm-the-other-4-mdfc-dual-lands-are|title=Will they still be "X Pathway // Y Pathway"?|September 11, 2020}}</ref>
|}
===Vertical cycles===
{| class="wikitable"
! Cycle name
! {{keyrune|ZNR|rarity=r|grad=1}}
! {{keyrune|ZNR|rarity=u|grad=1}}
! {{keyrune|ZNR}}
|-
|rowspan="2"|'''Multiclass creatures'''
|{{card|Tajuru Paragon||ZNR}}
|{{card|Veteran Adventurer||ZNR}}
|{{card|Stonework Packbeast||ZNR}}
|-
|colspan="3"|Each of these three creatures has a [[characteristic-defining ability]] which makes them also a [[Cleric]], [[Rogue]], [[Warrior]], and [[Wizard]]. They can therefore fill any position in your [[party]].
|-
|rowspan="2"|'''Goblin Rogues'''
|{{card|Relic Robber||ZNR}}
|{{card|Grotag Night-Runner||ZNR}}
|{{card|Sneaking Guide||ZNR}}
|-
|colspan="3"|Three goblin Rogues that have [[saboteur]]-based abilities. Red has three Rogues, unlike the other tertiary classes in the other three colors.
|}
===Pairs===
{| class="wikitable"
|-
!colspan="2" width="30%"|Mirrored pair
!Description
|-
|{{card|Skyclave Shadowcat||ZNR}} {{nowrap|({{B}})}}
|{{card|Iridescent Hornbeetle||ZNR}} {{nowrap|({{G}})}}
|Two uncommon creatures for the counters draft archetype that form a "soft" loop by converting creatures into counters which generate more creatures.
|-
|{{card|Hagra Constrictor||ZNR}} {{nowrap|({{B}})}}
|{{card|Gnarlid Colony||ZNR}} {{nowrap|({{G}})}}
|Two common creatures, each of which [[enters the battlefield]] with a number of +1/+1 counters and gives creatures you control with +1/+1 counters a keyword ability.
|-
|{{card|Akoum Hellhound||ZNR}} {{nowrap|({{R}})}}
|{{card|Canopy Baloth||ZNR}} {{nowrap|({{G}})}}
|Two common creatures, each has a [[landfall]] ability that gives it a +2/+2 for the turn; unlike previous Zendikar sets, only two creatures have this as opposed to a full cycle.
|-
|{{card|Territorial Scythecat||ZNR}} {{nowrap|({{G}})}}
|{{card|Prowling Felidar||ZNR}} {{nowrap|({{W}})}}
|Two [[common]] [[Cat]] creatures. Each has a [[landfall]] ability that gives it a [[+1/+1 counter]], and another [[keyword ability]].
|}
|}


==Reprinted cards==
==Reprinted cards==
The following cards have been reprinted:
The following cards have been reprinted:
*{{card|Disenchant||ZNR}}, first printed in ''[[Alpha]]'', last seen in ''[[Core Set 2020]]''.
*{{card|Into the Roil||ZNR}}, first printed in ''[[Zendikar]]'', last seen in ''[[Commander 2018]]''.
*{{card|Into the Roil||ZNR}}, first printed in ''[[Zendikar]]'', last seen in ''[[Commander 2018]]''.
*{{card|Lotus Cobra||ZNR}}, first printed in ''Zendikar'', last seen in ''[[Iconic Masters]]''.
*{{card|Negate||ZNR}}, first printed in ''[[Morningtide]]'', last seen in ''Core Set 2020''.
*{{card|Rabid Bite||ZNR}}, first printed in ''[[Shadows over Innistrad]]'', last seen in ''[[Core Set 2020]]''.
*{{card|Pressure Point||ZNR}}, first printed in ''[[Fate Reforged]]'', last seen in ''[[Mystery Booster]]''.
*{{card|Rabid Bite||ZNR}}, first printed in ''[[Shadows over Innistrad]]'', last seen in ''Core Set 2020''.
*{{card|Smite the Monstrous||ZNR}}, first printed in ''[[Innistrad]]'', last seen in ''[[Battle for Zendikar]]''.
*{{card|Subtle Strike||ZNR}}, first printed in ''[[Kaladesh]]''.
*{{card|Subtle Strike||ZNR}}, first printed in ''[[Kaladesh]]''.
*{{card|Tormenting Voice||ZNR}}, first printed in ''[[Khans of Tarkir]]'', last seen in ''[[Game Night]]''.
*{{card|Tormenting Voice||ZNR}}, first printed in ''[[Khans of Tarkir]]'', last seen in ''[[Game Night]]''.
*{{card|Vanquish the Weak||ZNR}}, first printed in ''[[Ixalan]]''.
===Mythic Rare to Rare===
*{{card|Lotus Cobra||ZNR}}, first printed in ''Zendikar'', last seen in ''[[Iconic Masters]]''.<ref name="More Rising">{{DailyRef|making-magic/more-zendikar-rising-stars-2020-09-21|More ''Zendikar Rising'' Stars|[[Mark Rosewater]]|September 21, 2020}}</ref>


===Functional reprints===
===Functional reprints===
*{{card|Cliffhaven Sell-Sword||ZNR}} is a functional reprint of <c>Blade of the Sixth Pride</c>, <c>Devilthorn Fox</c>, <c>Dromoka Warrior</c>, <c>Knight of New Benalia</c>, <c>Oreskos Swiftclaw</c>, <c>Raptor Companion</c> and <c>Savai Sabertooth</c>, except for creature types.
*{{card|Cliffhaven Sell-Sword||ZNR}} is a functional reprint of <c>Blade of the Sixth Pride</c>, <c>Devilthorn Fox</c>, <c>Dromoka Warrior</c>, <c>Knight of New Benalia</c>, <c>Oreskos Swiftclaw</c>, <c>Raptor Companion</c> and <c>Savai Sabertooth</c>, except for creature types.
*{{card|Dauntless Survivor||ZNR}} is a functional reprint of <c>Ironshell Beetle</c> and <c>Timberland Guide</c>, except for creature types.
*{{card|Dauntless Survivor||ZNR}} is a functional reprint of <c>Ironshell Beetle</c> and <c>Timberland Guide</c>, except for creature types.
*{{card|Living Tempest||ZNR}} is a functional reprint of <c>Faerie Invaders</c>, <c>Spire Monitor</c>, <c>Stormrider Spirit</c> and <c>Wind Strider</c>, except for creature types.
*{{card|Murasa Brute||ZNR}} is a functional reprint of <c>Centaur Courser</c>, <c>Harrier Naga</c> and <c>Nessian Courser</c>, except for creature types.
*{{card|Tajuru Blightblade||ZNR}} is a functional reprint of <c>Moss Viper</c> and <c>Sedge Scorpion</c>, except for creature types.
*{{card|Tajuru Blightblade||ZNR}} is a functional reprint of <c>Moss Viper</c> and <c>Sedge Scorpion</c>, except for creature types.


Line 194: Line 590:
   |type=brawl
   |type=brawl
   |page name=Zendikar Rising
   |page name=Zendikar Rising
   |Land's Wrath|RGW|TBA
   |Land's Wrath|RGW|Obuun, Mul Daya Ancestor
   |Sneak Attack|UB|Anowon, the Ruin Sage
   |Sneak Attack|UB|Anowon, the Ruin Thief
}}
}}
==Notable cards==
*<c>Charix, the Raging Isle</c> has the highest printed toughness of any [[Black border|black-bordered]] creature at 17.
*Years seemingly have passed for the <c>Teeterpeak Ambusher</c>, improving his skills and equipment, but using the same method since he was a <c>Reckless Bushwhacker</c> in ''[[Oath of the Gatewatch]]'' and a just a young <c>Goblin Bushwhacker</c> in the ''[[Zendikar]]'' set.
*Zendikar Rising is the first draft set since [[Scars of Mirrodin]] where no Auras were designed to be placed on one's own creatures due to the prevalence of "snap-on" Equipment.
*<c>Skyclave Apparition</c> became the most played white creature in [[Modern]] and one of the most played creatures in the format in general thanks to its ability to permanently remove recurring threats like <c>Uro, Titan of Nature's Wrath</c> and <c>Kroxa, Titan of Death's Hunger</c>.
*<c>Skyclave Relic</c> is the first non-creature artifact with [[Indestructible|indestructible]] since <c>Darksteel Relic</c> from ''[[New Phyrexia]]'', around nine years after the latter was printed.
*{{Card|Moss-Pit Skeleton}} is the second ever gold kicker spell, after {{Card|Kangee, Aerie Keeper}} 20 years prior in ''[[Invasion]]''. 
*The [https://scryfall.com/search?q=e%3Aznr+is%3Amdfc+-pathway modal double-faced cards] enabled in [[Pioneer]] and improved in [[Modern]] and [[Legacy]] strategies based around having no cards counting as lands in your library and winning through different means. Eventually this led to the February 2021 banning of <c>Balustrade Spy</c> and <c>Undercity Informer</c> in Pioneer, two cards that allowed you to [[mill]] your entire library and win with a critical amount of creatures that put themselves from your graveyard onto the battlefield for free.
===Banned and restricted cards===
* <c>Omnath, Locus of Creation</c> was the fourth in the series of the ever-expanding Omnath legendary creatures, adding White mana to the Temur combination. Despite the four-color mana cost it became trivially easy to cast, and the base rate of a 4/4 that draws a card and gains 4 life every turn turned aggro from a traditionally bad matchup to a laughably easy one. Decks quickly built to exploit Omnath to its full potential, with <c>Lotus Cobra</c> managing the color requirements and <c>Escape to the Wilds</c> or <c>Genesis Ultimatum</c> being ways to continuously hit four or five land drops a turn, playing almost as a Storm deck. The deck was weakened with the <c>Uro, Titan of Nature's Wrath</c> banning, but that merely took away one avenue of long-game inevitability, and controlling a deck with so much mana was nearly impossible. A second build hybridized Omnath with the Adventures deck, making a ramp strategy with enough interaction that only the pure Omnath ramp decks would overpower. After a 70% metagame domination at the 2020 Grand Finals, Omnath was banned in Standard alongside <c>Lucky Clover</c> (part of the Omnath Adventures shell) and <c>Escape to the Wilds</c>. The card was simultaneously suspended in Historic, and later banned in February 2021, but with the creation of [[Alchemy]] it was rebalanced into <c>A-Omnath, Locus of Creation</c> and unbanned.


==References==
==References==
Line 203: Line 611:
==External links==
==External links==
*{{YouTubeRef|uU8Kqe-RoVE|Zendikar Rising Teaser|channel=Magic: The Gathering|date=August 24, 2020}}
*{{YouTubeRef|uU8Kqe-RoVE|Zendikar Rising Teaser|channel=Magic: The Gathering|date=August 24, 2020}}
*{{YouTubeRef|4RtsXnvVIk8|Zendikar Rising Official Trailer|channel=Magic: The Gathering|date=September 1, 2020}}
*{{YouTubeRef|wGUAB7ORw64|The Zendikar Adventuring Party|channel=Magic: The Gathering|date=September 1, 2020}}
*{{YouTubeRef|wGUAB7ORw64|The Zendikar Adventuring Party|channel=Magic: The Gathering|date=September 1, 2020}}
*{{DailyRef|feature/zendikar-rising-art-descriptions-2020-09-17|''Zendikar Rising'' Art Descriptions|[[Blake Rasmussen]]|September 17, 2020}}
*{{DailyRef|making-magic/zendikar-rising-vision-design-handoff-document-2020-09-28|''Zendikar Rising'' Vision Design Handoff Document|[[Mark Rosewater]]|September 28, 2020}}
*{{DailyRef|making-magic/odds-ends-zendikar-rising-2020-10-05|Odds & Ends: ''Zendikar Rising''|[[Mark Rosewater]]|October 5, 2020}}
*{{DailyRef|making-magic/lessons-learned-part-6|Lessons Learned, Part 6|[[Mark Rosewater]]|October 9, 2023}}


{{Sets|state=collapsed}}
{{Sets|state=collapsed}}
{{Zendikar|sets}}
{{Zendikar|sets}}

Latest revision as of 19:59, 30 June 2024

Zendikar Rising
[[File:{{#setmainimage:ZNR logo.png}}|250px]]
Set Information
Set symbol
Symbol description A Skyclave
Design Mark Rosewater (lead)
Andrew Veen
Erik Lauer
Tom Ross
George Fan
Mark Heggen
Development Erik Lauer (co-lead)[1]
Andrew Brown (co-lead)
Melissa DeTora
Ian Duke
Michael Majors
Jules Robins
Jiachen Tao
Reggie Valk
Art direction Keven Smith
Release date September 25, 2020
Plane Zendikar
Themes and mechanics Lands, creature class tribal, Party, modal double-faced cards, two-brid mana, ETB-attach Equipment
Keywords/​ability words Kicker, Landfall
Set size 280 cards
(101 commons, 80 uncommons, 64 rares, 20 mythic rares, 15 basic lands)
+9 borderless cards
+24 showcase cards
+66 extended art cards
+5 regular frame lands
+1 Buy-a-Box promo
+1 Bundle promo
+5 dark-frame promos
Expansion code ZNR[2]
Development codename Diving
Forgotten Realms Standard
Zendikar Rising Kaldheim Strixhaven: School of Mages
Magic: The Gathering Chronology
Secret Lair Drop Series: April Fools Zendikar Rising Zendikar Rising
Expeditions
Expansion symbol

Zendikar Rising is the 85th Magic expansion. It was released on September 25, 2020.[3][4][5][6]

Set details

“  Adventure Awaits  ”

As Mark Rosewater announced "we return to a Zendikar without Eldrazi and revisit the adventure world players fell in love with."[7] It is a "land set" in the sense of the sets of the first Zendikar block, and all about adventure, exploration and reward.

Zendikar Rising contains 280 regular cards (101 commons, 80 uncommons, 64 rares, 20 mythic rares, 15 basic lands) and includes randomly inserted premium versions of all cards. Cards with alternate card frames have another card number than the original version. Like all previous Zendikar sets, Zendikar Rising features full-art basic lands (#266-280).[8] Borderless planeswalkers are numbered #281-283, borderless pathways are #284-289, showcase cards are numbered #290-313, extended artwork cards are numbered #314-379, and regular frame lands are numbered #380-384. The (non-exclusive)[9] Buy-a-Box is #385, and the Bundle promo is numbered #386. Finally there are the FNM-treatment cards from the Universal promo pack numbered #387-391. Both regular and foil versions of the cards above #280 may be found in the Collector Boosters.

Hedron showcase treatment.

The Showcase cards are connected to Landfall mechanic. The card frame is themed around Zendikar’s hedrons, and the art style is intended to imitate bright-colored Travel Posters. The set features no new planeswalkers. The returning planeswalkers are Jace, Nissa, and Nahiri.[8] Starting with Zendikar Rising, the mythic rares are changing their rate of drop. In the past, 1 in every 8 rares was a mythic rare. That is changed so that 1 in every 7.4 rares will be a mythic rare.[10] Equivalently, this is an increased chance, from 37 in 296 packs previously, to 40 in 296 packs now. Draft boosters have a dedicated MDFC slot.

Storyline

Zendikar is a dangerous world of lethal risks where brave adventurers delve into ancient ruins in search of priceless rewards.[11] The storyline features no Eldrazi but we see the ruin they have caused. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill the creatures that have the audacity to live there. The danger is unrelenting: precarious terrain, cunning predators, natural disasters on a massive scale, and the still continuing Roil — the unpredictable ripples of change that wash through the land — all present a constant challenge to survival. Nahiri has returned to Zendikar, and is willing to do anything to get rid of the Roil. Nissa has also returned home, but for reasons of her own.

The cards that represent the Story Spotlights in Zendikar Rising are:

Magic Story

Main article: Magic Story
Title Author Release Date Setting Featuring
Episode 1: In the Heart of the Skyclave A. T. Greenblatt 2020-09-02 Zendikar, Ravnica Nahiri, Nissa, Jace
Red Route Miguel Lopez 2020-09-04 Zendikar Akiri, Zareth San
Episode 2: Race to the Murasa Skyclave A. T. Greenblatt 2020-09-09 Zendikar Nahiri, Kesenya, Akiri, Kaza, Orah, Zareth San, Jace, Mara, Nissa
The Magosi Steps Miguel Lopez 2020-09-10 Zendikar Akiri, Zareth San, Verazol
Episode 3: The Dangerous Climb, The Long Fall A. T. Greenblatt 2020-09-16 Zendikar Nahiri, Akiri, Zareth San, Orah, Kaza
Beneath Riverroot Tree A. Z. Louise 2020-09-18 Zendikar Obuun, Nezzan, Dykaar, Ayya
Episode 4: Of Haunting Songs and Whispered Warnings A. T. Greenblatt 2020-09-23 Zendikar Akiri, Nahiri, Nissa, Jace, Ashaya
Hunger Brandon O'Brien 2020-09-25 Zendikar Anowon, Tarsa, Nadino, Eret, Orien, Grakmaw, Jolly
Episode 5: The Two Guardians A. T. Greenblatt 2020-09-30 Zendikar Nissa, Jace, Nahiri, Ashaya

Marketing

Set Booster
Adventure gear given out to content creators

Zendikar Rising is sold in regular 16-card Draft Boosters (one card being a marketing card), Theme Boosters, Collector Boosters, Set Boosters, the Zendikar Rising bundle, and two Commander decks.[12] A special Gift Edition of the Bundle will release in November 2020. The set is accompanied by a new Welcome Booster. The Draft Boosters feature artwork from Jace, Nahiri and Nissa. The Theme Boosters feature art from Adventure Awaits (Party), Archpriest of Iona ({W}), Field Research ({U}), Blackbloom Rogue ({B}), Teeterpeak Ambusher ({R}), and Murasa Brute ({G}). The Collector Boosters feature art of Omnath, Locus of Creation. The Set Boosters feature art from Needleverge Pathway.

As part of the advertisement campaign for the set, content creators were provided with adventure gear (a water bottle, a bandanna, and a face mask).

The release of Secret Lair Drop Series: Showcase: Zendikar Revisited was timed to coincide with the release of Zendikar Rising.

Set boosters and the List

Zendikar Rising introduced Set Boosters.[10] These are targeted to players that are not interested in Draft or Limited, and sell for a slightly higher price than Draft Boosters. Each pack comes with fourteen objects, twelve of which are Magic cards.

One of the objects in the Set Booster is an Art card.[8] Art cards were last seen with Modern Horizons.

In 25% of the Set Boosters, cards of "The List" can be found instead of a marketing card.[10] The List is a changing catalogue of 300 cards from older sets. These are not Standard legal. In addition, in 5% of the Set Boosters, the marketing card is replaced by a minigame card.[13]

Expeditions

Similar to the original Zendikar Priceless Treasures and Zendikar Expeditions of the second block, Zendikar Rising has its own version of bonus cards from outside the set. There are 30 Expeditions in total, all of which are lands. These include all 10 fetch lands. Unlike those earlier cards, these do not randomly appear in booster packs. Instead, they are only available as Box toppers (non-foil with a high-gloss treatment) and in Collector Boosters (foil).

Events

Promotional cards

Tokens

The sixteenth card in the Draft Boosters is either a token with advertisements on the backside, or a helper card with a standard card back. The Collector Boosters contain a foil double-sided token. In total, Zendikar Rising comes with twelve tokens.[17]

  1. {W} 4/4 Angel Warrior creature with flying, for Emeria's Call.
  2. {W} 1/1 Cat creature, for Attended Healer.
  3. {W} 2/2 Cat Beast creature, for Felidar Retreat.
  4. {W} 1/1 Kor Warrior creature, for Nahiri, Heir of the Ancients and Squad Commander.
  5. {U} 2/2 Drake creature with flying, for Roost of Drakes.
  6. {U} */* Illusion creature, for Inscription of Insight and Skyclave Apparition.
  7. {G} 1/1 Insect creature, for Iridescent Hornbeetle, Scute Swarm and Swarm Shambler.
  8. {G} 0/1 Plant creature, for Phylath, World Sculptor.
  9. {B/G} */* Hydra creature, for Grakmaw, Skyclave Ravager.
  10. {C} 1/1 Construct artifact creature for Myriad Construct.
  11. {C} 0/1 Goblin Construct artifact creature with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you," for Relic Robber.
  12. Copy, for Lithoform Engine, Jace, Mirror Mage, Scute Swarm, Skyclave Relic and Verazol, the Split Current.

The Zendikar Rising Commander Decks also come with 10 double-sided tokens each. In total, there are eleven different token faces, all using the ZNC set code and set symbol.

  1. {W} 1/1 Bird creature with flying, for Emeria Angel
  2. {W} 1/1 Kor Ally creature, for Retreat to Emeria
  3. {B} 1/1 Faerie Rogue creature with flying, for Notorious Throng
  4. {B} 0/0 Germ creature, for Bonehoard and Scytheclaw
  5. {B} 1/1 Goblin Rogue creature, for Marsh Flitter
  6. {B} 1/1 Rat creature, for Ogre Slumlord
  7. {G} 4/4 Beast creature, for Rampaging Baloths
  8. {G} 2/2 Elemental creature, for Zendikar's Roil
  9. {G} 1/1 Saproling creature, for Sporemound
  10. {R/G} 5/5 Elemental creature, for Omnath, Locus of Rage
  11. {C} 1/1 Thopter artifact creature with flying, for Whirler Rogue

Oona, Queen of the Fae creates {U/B} 1/1 Faerie Rogue creature with flying, which aren't provided with the deck.

Themes and mechanics

Helper card

A new mechanic in Zendikar Rising takes a popular theme that players like and twists it in a new way: party, a batching mechanic which resembles the ally tribal strategy of previous Zendikar visits.[8] (Allies themselves do not appear in the set.) A party looks for one of each of Clerics, Rogues, Warriors and Wizards among creatures you control, then scales an effect on the size of the party.[18][19]

The second new mechanic is modal double-faced cards (MDFCs). Like previous double-faced cards, modal double-faced cards have two faces, one on each side. However, when you play a modal double-faced card, you choose the face you're playing: they don't transform. Each draft booster contains a modal double-faced card. The set also introduces helper cards: similar to the checklist cards of past sets, they can be used to replace an unsleeved card. In lieu of the abandoned block model, R&D has found a new way to tie together the three non-core premier sets in a single Magic "year" (aka the fall, winter, and spring sets—using northern hemisphere seasons): they share a common mechanic. For Zendikar Rising, Kaldheim, and Strixhaven: School of Mages, that is MDFCs.[20] The MDFC's of Zendikar Rising all feature lands on their back side.

There are two returning mechanics, both of which have appeared in a Zendikar set before.[20] The first of these is kicker, a keyword ability that allows you to pay an extra cost for a bonus effect. Kicker was first featured in the Invasion block, later appeared in the original Zendikar set, and was last seen in the Dominaria expansion. This set also marks the first time a card with kicker having a multicolored cost (Moss-Pit Skeleton) is printed since Kangee, Aerie Keeper from Invasion. The second returning mechanic is landfall, an ability word for abilities that trigger on lands entering the battlefield under your control. All cards with landfall in the set receive an alternate showcase treatment.

The set also sees the return of "two-brid mana", first featured in Shadowmoor, on Tazri, Beacon of Unity. Similar to regular hybrid mana, two-brid mana symbols can be paid with two mana of any color or one mana of a specific color.

All Equipment in the set attach itself to target creature you control when it enters the battlefield ("snap-on equipment").

Card types

Zendikar Rising has a creature class tribal theme, centered on Clerics, Rogues, Warriors, and Wizards. Each class has an associated mechanic for Limited.[21] Each color in the set showcases the four classes in varying proportions: with any two-color combination, you can have a full party with cards from only Zendikar Rising.[22] That said, only three creatures are available in the tertiary colors in total, two in green and one in the other, not counting the "any role" vertical cycle.

It's noted that Green is present in all four classes as their tertiary colors, but in none as their primary or secondary colors. There are ten Green creatures that fill party roles; six commons, three uncommons and a rare.

Party type Primary Secondary Tertiary None Mechanic
Cleric {W} {B} {U}{G} {R} Life gain
Warrior {R} {W} {B}{G} {U} "Snap-on" equipment (one free attachment)[23]
Wizard {U} {R} {W}{G} {B} Caring about instants, sorceries, and other Wizards
Rogue {B} {U} {R}{G} {W} Caring about eight or more cards in an opponent's graveyard[23]

Canyon Jerboa is the first non-token creature to feature the Mouse creature type. Tazri, Beacon of Unity is the only card to reference the Zendikar-specific Ally creature class.

Limited archetypes

Zendikar Rising features the following limited archetypes:

Cycles

Zendikar Rising features fourteen cycles, including a partial cycle, a mega cycle, and two vertical cycles.

Cycle Name {W} {U} {B} {R} {G}
Mythic Creatures Angel of Destiny Sea Gate Stormcaller Scourge of the Skyclaves Leyline Tyrant Ancient Greenwarden
Five mythic rare creatures with keyword abilities as well as spelled-out abilities.
Mythic Legendaries Tazri, Beacon of Unity Jace, Mirror Mage Drana, the Last Bloodchief Moraug, Fury of Akoum Ashaya, Soul of the Wild
Four mythic rare legendary creatures and one mythic rare planeswalker, each having a converted mana cost of three or more.
Inscriptions Inscription of Insight (Zendikar Rising) Inscription of Ruin (Zendikar Rising) Inscription of Abundance (Zendikar Rising)
An partial cycle of rare non-permanent modal spells with a kicker ability that allows the controller to choose multiple options.

Class cycles

Cycle name Cleric Wizard Rogue Warrior
Relics Relic Vial Relic Amulet Relic Golem Relic Axe
Four uncommon artifacts, one for each of the party class types, that either reference their respective class or (for Relic Golem) synergizes with the draft subtheme of that class (i.e. mill).
Expeditioners Expedition Healer ({W}) Expedition Diviner ({U}) Expedition Skulker ({B}) Expedition Champion ({R})
Four common creatures, one for each of the party class types, that get stronger if you control another creature of the same type.
Full Party Creatures Archpriest of Iona ({W}) Linvala, Shield of Sea Gate ({W}{U}) Nimble Trapfinder ({U}) Squad Commander ({W})
Four rare creatures, one for each of the party class types, are the only cards that trigger an ability while controlling a "full party" (the only other reference is a sorcery, Coveted Prize). Notably contained with the {W}{U} color pair.
Common Tertiary Creatures Cleric of Chill Depths ({U}) Farsight Adept ({W}) Sneaking Guide ({R}) Highborn Vampire ({B})
Four common creatures, one for each of the party class types, are the only representative of their class at common, and for the non-red creatures, the only representative playable in monocolor.
Uncommon Mirrored Pair Creatures Attended Healer ({W}) Windrider Wizard ({U}) Shadow Stinger ({B}) Fireblade Charger ({R})
Scion of the Swarm ({B}) Rockslide Sorcerer ({R}) Sure-Footed Infiltrator ({U}) Kor Blademaster ({W})
Eight uncommon creatures, two for each of the party class types. Each pair develops a distinct play style: life gain for Clerics, spellcasting for Wizards, saboteur abilities for Rogues, and equipped creatures for Warriors.
Common Party Ability Creatures Shepherd of Heroes ({W}) Cascade Seer ({U}) Drana's Silencer ({B}) Grotag Bug-Catcher ({R})
Malakir Blood-Priest ({B}) Ardent Electromancer ({R}) Seafloor Stalker ({U}) Kabira Outrider ({W})
Eight common creatures, two for each of the party class types. Each has a party-scaling ability.


Modal double-faced cycles

Cycle name Side {W} {U} {B} {R} {G}
Mythic sorceries {dfc-front} Emeria's Call Sea Gate Restoration Agadeem’s Awakening Shatterskull Smashing Turntimber Symbiosis
{dfc-back} Emeria, Shattered Skyclave Sea Gate, Reborn Agadeem, the Undercrypt Shatterskull, the Hammer Pass Turntimber, Serpentine Wood
Five mythic rare modal double-faced sorceries, each with a land on the back side that enters the battlefield tapped unless you pay 3 life.
Rares {dfc-front} Ondu Inversion Glasspool Mimic Hagra Mauling Valakut Awakening Kazandu Mammoth
{dfc-back} Ondu Skyruins Glasspool Shore Hagra Broodpit Valakut Stoneforge Kazandu Valley
Five rare modal double-faced cards, each with a tapland on the back side.
Uncommon creatures {dfc-front} Skyclave Cleric Umara Wizard Blackbloom Rogue Akoum Warrior Tangled Florahedron
{dfc-back} Skyclave Basilica Umara Skyfalls Blackbloom Bog Akoum Teeth Tangled Vale
Five uncommon modal double-faced creatures, each with a tapland on the back side. The nongreen creatures have the type and name of the primary party class in their color.
Uncommon spells {dfc-front} Kabira Takedown Beyeen Veil Malakir Rebirth Kazuul's Fury Bala Ged Recovery
{dfc-back} Kabira Plateau Beyeen Coast Malakir Mire Kazuul's Cliffs Bala Ged Sanctuary
{dfc-front} Makindi Stampede Silundi Vision Pelakka Predation Song-Mad Treachery Khalni Ambush
{dfc-back} Makindi Mesas Silundi Isle Pelakka Caverns Song-Mad Ruins Khalni Territory
{dfc-front} Sejiri Shelter Jwari Disruption Zof Consumption Spikefield Hazard Vastwood Fortification
{dfc-back} Sejiri Glacier Jwari Ruins Zof Bloodbog Spikefield Cave Vastwood Thicket
Fifteen uncommon modal double-faced instants or sorceries, each with a tapland on the back side.

Double cycles

Cycle name {W/U} {U/B} {B/R} {R/G} {G/W} {W/B} {U/R} {B/G} {R/W} {G/U}
Gold legends Linvala, Shield of Sea Gate Zareth San, the Trickster Zagras, Thief of Heartbeats Phylath, World Sculptor Yasharn, Implacable Earth Orah, Skyclave Hierophant Kaza, Roil Chaser Grakmaw, Skyclave Ravager Akiri, Fearless Voyager Verazol, the Split Current
Ten rare dual-colored legendary creatures, each loosely supporting a draft archetype.
Gold signposts Spoils of Adventure Soaring Thought-Thief Ravager's Mace Brushfire Elemental Murasa Rootgrazer Cleric of Life's Bond Umara Mystic Moss-Pit Skeleton Kargan Warleader Lullmage's Familiar
Ten uncommon dual-colored spells, each a signpost for a draft archetype.

Mega cycles

Cycle name Side {W/U} {U/B} {B/R} {R/G} {G/W} {W/B} {U/R} {B/G} {R/W} {G/U}
Pathways {dfc-front} Clearwater Pathway Cragcrown Pathway Branchloft Pathway Brightclimb Pathway Riverglide Pathway Needleverge Pathway
{dfc-back} Murkwater Pathway Timbercrown Pathway Boulderloft Pathway Grimclimb Pathway Lavaglide Pathway Pillarverge Pathway
Six rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other four are flagged for Kaldheim.[24][20][25]

Vertical cycles

Cycle name
Multiclass creatures Tajuru Paragon Veteran Adventurer Stonework Packbeast
Each of these three creatures has a characteristic-defining ability which makes them also a Cleric, Rogue, Warrior, and Wizard. They can therefore fill any position in your party.
Goblin Rogues Relic Robber Grotag Night-Runner Sneaking Guide
Three goblin Rogues that have saboteur-based abilities. Red has three Rogues, unlike the other tertiary classes in the other three colors.

Pairs

Mirrored pair Description
Skyclave Shadowcat ({B}) Iridescent Hornbeetle ({G}) Two uncommon creatures for the counters draft archetype that form a "soft" loop by converting creatures into counters which generate more creatures.
Hagra Constrictor ({B}) Gnarlid Colony ({G}) Two common creatures, each of which enters the battlefield with a number of +1/+1 counters and gives creatures you control with +1/+1 counters a keyword ability.
Akoum Hellhound ({R}) Canopy Baloth ({G}) Two common creatures, each has a landfall ability that gives it a +2/+2 for the turn; unlike previous Zendikar sets, only two creatures have this as opposed to a full cycle.
Territorial Scythecat ({G}) Prowling Felidar ({W}) Two common Cat creatures. Each has a landfall ability that gives it a +1/+1 counter, and another keyword ability.

Reprinted cards

The following cards have been reprinted:

Mythic Rare to Rare

Functional reprints

Preconstructed decks

Zendikar Rising introduces Commander decks that are released as a regular part of a set's product line.[26]

Theme
deck name
Color Identity Commander
{W} {U} {B} {R} {G}
Land's Wrath W R G Obuun, Mul Daya Ancestor
Sneak Attack U B Anowon, the Ruin Thief

Notable cards

Banned and restricted cards

  • Omnath, Locus of Creation was the fourth in the series of the ever-expanding Omnath legendary creatures, adding White mana to the Temur combination. Despite the four-color mana cost it became trivially easy to cast, and the base rate of a 4/4 that draws a card and gains 4 life every turn turned aggro from a traditionally bad matchup to a laughably easy one. Decks quickly built to exploit Omnath to its full potential, with Lotus Cobra managing the color requirements and Escape to the Wilds or Genesis Ultimatum being ways to continuously hit four or five land drops a turn, playing almost as a Storm deck. The deck was weakened with the Uro, Titan of Nature's Wrath banning, but that merely took away one avenue of long-game inevitability, and controlling a deck with so much mana was nearly impossible. A second build hybridized Omnath with the Adventures deck, making a ramp strategy with enough interaction that only the pure Omnath ramp decks would overpower. After a 70% metagame domination at the 2020 Grand Finals, Omnath was banned in Standard alongside Lucky Clover (part of the Omnath Adventures shell) and Escape to the Wilds. The card was simultaneously suspended in Historic, and later banned in February 2021, but with the creation of Alchemy it was rebalanced into A-Omnath, Locus of Creation and unbanned.

References

  1. Wizards of the Coast (September, 2020). "Zendikar Rising Credits". Magicthegathering.com.
  2. WPN Product info
  3. Magic Announcement Stream (Video). Magic: the Gathering. YouTube (September 4, 2019).
  4. Mark Rosewater (June 25, 2020). "Having trouble keeping track of which new and awesome products are launching when.". Blogatog. Tumblr.
  5. a b c d WPN (July 13, 2020). "Zendikar Rising: All the Dates & Info You Need". Wizards Play Network.
  6. Blake Rasmussen (September 1, 2020). "Zendikar Debut and Announcement Day Recap". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (September 04, 2019). "I missed the announcement of the sets for next year.". Blogatog. Tumblr.
  8. a b c d Magic: The Gathering Panel with Mark Rosewater | Comic-Con@Home 2020 (Video). YouTube.
  9. Mark Rosewater (September 16, 2020). "Where did the decision to not do an exclusive Buy-a-Box promo for Zendikar Rising come from?". Blogatog. Tumblr.
  10. a b c Mark Rosewater (July 25, 2020). "Set Boosters". magicthegathering.com. Wizards of the Coast.
  11. Ari Zirulnik and James Wyatt (September 1, 2020). "Zendikar: Thing Have Changed". magicthegathering.com. Wizards of the Coast.
  12. Ari Zirulnik (September 2, 2020). "Zendikar Rising Product Overview". magicthegathering.com. Wizards of the Coast.
  13. Annie Sardelis (September 14, 2020). "Magic Minigames". magicthegathering.com. Wizards of the Coast.
  14. Gavin Verhey (September 15, 2020). "Zendikar Rising Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  15. WPN (August 31, 2020). "Zendikar Rising Prerelease: 7 Things You Need to Know". Wizards Play Network.
  16. WPN (September 2, 2020). "Sneak Peek: Zendikar Rising Marketing Kit". Wizards Play Network.
  17. Kendall Pepple (September 8, 2020). "The Tokens of Zendikar Rising". magicthegathering.com. Wizards of the Coast.
  18. Mark Rosewater (September 1, 2020). "Zendikar Rising to the Challenge". magicthegathering.com. Wizards of the Coast.
  19. Matt Tabak (September 1, 2020). "Zendikar Rising Mechanics". magicthegathering.com. Wizards of the Coast.
  20. a b c Mark Rosewater (September 7, 2020). "Zendikar Rising to the Challenge, Part 2". magicthegathering.com. Wizards of the Coast.
  21. Eli Shiffrin (September 10, 2020). "Zendikar Rising Release Notes". magicthegathering.com. Wizards of the Coast.
  22. Mark Rosewater (September 2, 2020). "Please say a lot of the color pairs are getting a Type they're missing?". Blogatog. Tumblr.
  23. a b c Mark Rosewater (September 21, 2020). "More Zendikar Rising Stars". magicthegathering.com. Wizards of the Coast.
  24. Mark Rosewater (September 1, 2020). "Why is there six new pathways, as opposed to the usual cycle of 5 dual lands?". Blogatog. Tumblr.
  25. Mark Rosewater (September 11, 2020). "Will they still be "X Pathway // Y Pathway"?". Blogatog. Tumblr.
  26. Gavin Verhey (October 30, 2019). "Big Things Are Coming for Commander in 2020". magicthegathering.com. Wizards of the Coast.

External links