Pathway land

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Pathway lands are dual lands. They are modal double-faced cards which allow you to choose which of the two sides you want to play.[1][2]

History

The idea of "pick-a-color" dual lands was as old as Mirage, but the technology of double-faced cards was not available until Innistrad debuted them. In place of such a design, they eventually arrived at fetch lands.[3] Incidentally, the progression of Standard available dual lands that went from fast land-check land-shock land-scry land-fetch land in Scars of Mirrodin block-Khans of Tarkir block was repeated in Kaladesh block to Zendikar Rising, with the Pathways coming in at the same relative space as Fetchlands did (i.e. after the Temples).

R&D decided that these cards not having a basic land type (and not being a basic land) was enough to make them not “strictly better” than basic lands.[4]

Six Pathway lands were included in Zendikar Rising (three ally-colored and three enemy-colored cards) and not the usual cycle of five. Four of them follow the four tribes of the party (three of which are enemy pairs), and for color balance, the two allied Green mana pairs of Green manaWhite mana and Green manaRed mana were added. The other four were flagged for Kaldheim.[5][6][7] Technically the cycle is asymmetrical as the cycle progresses clockwise, but there is little functional difference between them and their anticlockwise counterparts as such lands are indistinguishable when searching; this would only affect them if they were flickered.

Secret Lair: Ultimate Edition 2 is a boxed product that became available on May 7th, 2021.[8] It contains all ten Pathway Lands with alternate art. The six Pathways previously released in Zendikar Rising feature art set on Kaldheim. Inversely, the Pathways previously released in Kaldheim feature art set on Zendikar. All pathway lands were also reprinted in the Secret Lair Commander Deck: From Cute to Brute product.

List

Set Front side DFC symbol Frontside Back side DFC symbol Backside
Kaldheim Hengegate Pathway (White mana) Mistgate Pathway (Blue mana)
Zendikar Rising Clearwater Pathway (Blue mana) Murkwater Pathway (Black mana)
Kaldheim Blightstep Pathway (Black mana) Searstep Pathway (Red mana)
Zendikar Rising Cragcrown Pathway (Red mana) Timbercrown Pathway (Green mana)
Zendikar Rising Branchloft Pathway (Green mana) Boulderloft Pathway (White mana)
Zendikar Rising Brightclimb Pathway (White mana) Grimclimb Pathway (Black mana)
Zendikar Rising Riverglide Pathway (Blue mana) Lavaglide Pathway (Red mana)
Kaldheim Darkbore Pathway (Black mana) Slitherbore Pathway (Green mana)
Zendikar Rising Needleverge Pathway (Red mana) Pillarverge Pathway (White mana)
Kaldheim Barkchannel Pathway (Green mana) Tidechannel Pathway (Blue mana)

References

  1. The Zendikar Adventuring Party (Video). Magic: The Gathering. YouTube (September 1, 2020).
  2. Mark Rosewater (September 14, 2020). "Zendikar Rising Stars". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (September 7, 2020). "Zendikar Rising to the Challenge, Part 1". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (October 25, 2020). ""Rule #1 – No Land Can Be 'Strictly Better' Than a Basic Land".". Blogatog. Tumblr.
  5. Mark Rosewater (September 1, 2020). "Why is there six new pathways, as opposed to the usual cycle of 5 dual lands?". Blogatog. Tumblr.
  6. Mark Rosewater (September 7, 2020). "Zendikar Rising to the Challenge, Part 2". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (September 11, 2020). "Will they still be "X Pathway // Y Pathway"?". Blogatog. Tumblr.
  8. Wizards of the Coast (December 3, 2020). "Announcing Secret Lair: Ultimate Edition 2". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-12-04.