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| type = Triggered
| type = Triggered
| first = Mirrodin Besieged
| first = Mirrodin Besieged
| last = Modern Horizons 2
| last = Modern Horizons 3
| reminder = When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this Equipment to it.
| reminder = When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.
| stats = {{stats|A=11}}
| storm = 7
| storm_ref=<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/184474927988/|title=Storm scale rating on one of my personal favorite mechanics, Living Weapon?|2019-04-27}}</ref>
| stats = {{stats|G=1|A=14}}
}}
}}
'''Living weapon''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''.<ref>{{DailyRef|feature/under-besiege-part-1-2011-01-17|Under Besiege, Part 1|[[Mark Rosewater]]|January 17, 2011}}</ref><ref>{{DailyRef|making-magic/what-do-you-do-living-weapon-2011-03-07|What Do You Do for a Living Weapon?|[[Mark Rosewater]]|March 7, 2011}}</ref><ref>{{DailyRef|latest-developments/confessions-armory-2011-03-11|Confessions in an Armory|[[Tom LaPille]]|March 11, 2011}}</ref> It was reused in ''[[New Phyrexia]]'', the [[Commander series]] and ''[[Modern Horizons 2]]''.
'''Living weapon''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''.<ref>{{DailyRef|feature/under-besiege-part-1-2011-01-17|Under Besiege, Part 1|[[Mark Rosewater]]|January 17, 2011}}</ref><ref>{{DailyRef|making-magic/what-do-you-do-living-weapon-2011-03-07|What Do You Do for a Living Weapon?|[[Mark Rosewater]]|March 7, 2011}}</ref><ref>{{DailyRef|latest-developments/confessions-armory-2011-03-11|Confessions in an Armory|[[Tom LaPille]]|March 11, 2011}}</ref> It was reused in ''[[New Phyrexia]]'', the [[Commander series]], ''[[Modern Horizons 2]]'', and ''[[Modern Horizons 3]]''. The idea was later adapted for ''[[Phyrexia: All Will Be One]]'', yielding the similar keyword ability [[For Mirrodin!]].


==Description==
==Description==
When a card with Living weapon enters the battlefield, it creates a 0/0 black [[Germ]] creature [[token]] and attaches itself to it.<ref>{{DailyRef|arcana/germ-charge-2011-03-08|The Germ in Charge|[[Monty Ashley]]|March 8, 2011}}</ref><ref>{{DailyRef|savor-flavor/germ-warfare-flavor-living-weapon-2011-03-09|Germ Warfare: The Flavor of Living Weapon|[[Doug Beyer]]|March 9, 2011}}</ref><ref>{{DailyRef|savor-flavor/six-secrets-behind-sets-2011-03-16|Six Secrets Behind the Sets|[[Doug Beyer]]|March 16, 2011}}</ref> Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to [[state-based effects]] it is put into the graveyard and ceases to exist.
When a card with Living weapon enters the battlefield, it creates a 0/0 black [[Phyrexian]] [[Germ]] creature [[token]] and attaches itself to it.<ref>{{DailyRef|arcana/germ-charge-2011-03-08|The Germ in Charge|[[Monty Ashley]]|March 8, 2011}}</ref><ref>{{DailyRef|savor-flavor/germ-warfare-flavor-living-weapon-2011-03-09|Germ Warfare: The Flavor of Living Weapon|[[Doug Beyer]]|March 9, 2011}}</ref><ref>{{DailyRef|savor-flavor/six-secrets-behind-sets-2011-03-16|Six Secrets Behind the Sets|[[Doug Beyer]]|March 16, 2011}}</ref> Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to [[state-based effects]] it is put into the graveyard and ceases to exist.


===Future designs===
The mechanic leans towards making an artifact creature on rate, which consequently makes for high equip costs as trading off the germ is otherwise "free", and the equipment grants much higher stats than conventional equipment. Some trade off a cheaper equip cost for a much higher up front cost for rate, like {{Card|Necropouncer}}.
With colored artifacts becoming more often used, equipment design space slowly expanded starting Core Set 2020. Three equipment - <c>Ancestral Blade</c>, <c>Wolfrider's Saddle</c> and <c>Mask of Immolation</c> - have the living weapon text, but on tokens that are otherwise functional creatures. The equipment also hence do not need to be costed to equip a creature-sized boost, expanding design options.


[[Kaldheim]] brought forth a cycle with another variation, with a quasi-kicker cost to generate a token and attach it. This puts the control under the player as to whether the token is necessary - some cost less to equip, some cost more, than getting the token.
===History===
With [[colored artifact]]s becoming more often used, equipment design space slowly expanded as of ''[[Core Set 2020]]''. Three equipment - <c>Ancestral Blade</c>, <c>Wolfrider's Saddle</c> and <c>Mask of Immolation</c> - had the Living Weapon text, but on tokens that were otherwise functional creatures. The equipment hence did not need to grant an on-curve enhancement, expanding design options for the enhancement and equip costing. [[For Mirrodin!]] follows <c>Wolfrider's Saddle</c>'s template of using a 2/2 creature token base.


Another similar equipment design was printed in [[Commander 2021]] with <c>Fractal Harness</c>.
''[[Kaldheim]]'' brought forth a cycle with another variation, with a quasi-kicker cost to create a token and attach it. This opens many gameplay decisions based off the casting, equip, and "kicker" costs.
 
Another similar equipment design was printed in ''[[Commander 2021]]'' with <c>Fractal Harness</c> - the equipment itself does not grant toughness, resulting in a cost that resembles an <c>Ivy Elemental</c> on a free equipment with equip {{2}}. <c>Goblin Morningstar</c> has another design where the equipment comes with a token (potentially) unattached.
 
The term "living weapon" is taken to its logical conclusion with [[Reconfigure]] cards, which are equipment that are typed creatures while unequipped, and can pay their reconfigure cost to equip other creatures. They would lose the creature type when equipped.
 
Living Weapon made one-off appearances in ''[[Commander 2013]]'', ''[[Phyrexia: All Will Be One Commander]]'', and ''[[March of the Machine Commander]]''. ''[[Modern Horizons 2]]'' and ''[[Modern Horizons 3]]'' featured several Living Weapons, most of were callbacks to previous cards, with the latter featuring the first colored ones.


===Becoming Phyrexian===
===Becoming Phyrexian===
Originally, Living weapon created a 0/0 black Germ creature tokens. Starting with ''[[Modern Horizons 2]]'', these were [[errata]]'d into [[Phyrexian]] Germ tokens.
Originally, Living Weapon created a 0/0 black Germ creature tokens. Starting with ''[[Modern Horizons 2]]'', these were [[errata]]ed into [[Phyrexian]] Germ tokens.<ref>{{DailyRef|news/comprehensive-rules-changes-2021-06-18|Comprehensive Rules Changes|[[Jess Dunks]]| June 18, 2021}}</ref>


==Rules==
==Rules==
Line 26: Line 34:


==Rulings==
==Rulings==
*Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.
*Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Phyrexian Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.


==Examples==
==Examples==
{{examples|<c>Flayer Husk</c> {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)''}}
{{examples|<c>Flayer Husk</c> {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Phyrexian Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)''}}


==Trivia==
==Trivia==
* Living Weapon was featured as [[rules card]] 3 of 5 in the ''Mirrodin Besieged'' set and as rules card 2 of 4 in the ''[[New Phyrexia]]'' set.
*Living Weapon was featured as [[rules card]] 3 of 5 in the ''Mirrodin Besieged'' set and as rules card 2 of 4 in the ''[[New Phyrexia]]'' set.
*The [[Mirran]] equivalent of Living Weapon is [[For Mirrodin!]].


==References==
==References==

Latest revision as of 06:03, 4 July 2024

Living Weapon
Keyword Ability
Type Triggered
Introduced Mirrodin Besieged
Last used Modern Horizons 3
Reminder Text Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.)
Storm Scale 7[1]
Statistics
15 cards
{G} 6.7% {artifact symbol} 93.3%
Scryfall Search
keyword:"Living Weapon"

Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged.[2][3][4] It was reused in New Phyrexia, the Commander series, Modern Horizons 2, and Modern Horizons 3. The idea was later adapted for Phyrexia: All Will Be One, yielding the similar keyword ability For Mirrodin!.

Description

When a card with Living weapon enters the battlefield, it creates a 0/0 black Phyrexian Germ creature token and attaches itself to it.[5][6][7] Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.

The mechanic leans towards making an artifact creature on rate, which consequently makes for high equip costs as trading off the germ is otherwise "free", and the equipment grants much higher stats than conventional equipment. Some trade off a cheaper equip cost for a much higher up front cost for rate, like Necropouncer.

History

With colored artifacts becoming more often used, equipment design space slowly expanded as of Core Set 2020. Three equipment - Ancestral Blade, Wolfrider's Saddle and Mask of Immolation - had the Living Weapon text, but on tokens that were otherwise functional creatures. The equipment hence did not need to grant an on-curve enhancement, expanding design options for the enhancement and equip costing. For Mirrodin! follows Wolfrider's Saddle's template of using a 2/2 creature token base.

Kaldheim brought forth a cycle with another variation, with a quasi-kicker cost to create a token and attach it. This opens many gameplay decisions based off the casting, equip, and "kicker" costs.

Another similar equipment design was printed in Commander 2021 with Fractal Harness - the equipment itself does not grant toughness, resulting in a cost that resembles an Ivy Elemental on a free equipment with equip {2}. Goblin Morningstar has another design where the equipment comes with a token (potentially) unattached.

The term "living weapon" is taken to its logical conclusion with Reconfigure cards, which are equipment that are typed creatures while unequipped, and can pay their reconfigure cost to equip other creatures. They would lose the creature type when equipped.

Living Weapon made one-off appearances in Commander 2013, Phyrexia: All Will Be One Commander, and March of the Machine Commander. Modern Horizons 2 and Modern Horizons 3 featured several Living Weapons, most of were callbacks to previous cards, with the latter featuring the first colored ones.

Becoming Phyrexian

Originally, Living Weapon created a 0/0 black Germ creature tokens. Starting with Modern Horizons 2, these were errataed into Phyrexian Germ tokens.[8]

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Living Weapon
A keyword ability that creates a 0/0 black Phyrexian Germ creature token and then attaches the Equipment with the ability to that token. See rule 702.92, “Living Weapon.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.92. Living Weapon
    • 702.92a Living weapon is a triggered ability. “Living weapon” means “When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.”

Rulings

  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Phyrexian Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.

Examples

Example

Flayer Husk {1}
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Phyrexian Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Trivia

References

  1. Mark Rosewater (2019-04-27). "Storm scale rating on one of my personal favorite mechanics, Living Weapon?". Blogatog. Tumblr.
  2. Mark Rosewater (January 17, 2011). "Under Besiege, Part 1". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (March 7, 2011). "What Do You Do for a Living Weapon?". magicthegathering.com. Wizards of the Coast.
  4. Tom LaPille (March 11, 2011). "Confessions in an Armory". magicthegathering.com. Wizards of the Coast.
  5. Monty Ashley (March 8, 2011). "The Germ in Charge". magicthegathering.com. Wizards of the Coast.
  6. Doug Beyer (March 9, 2011). "Germ Warfare: The Flavor of Living Weapon". magicthegathering.com. Wizards of the Coast.
  7. Doug Beyer (March 16, 2011). "Six Secrets Behind the Sets". magicthegathering.com. Wizards of the Coast.
  8. Jess Dunks (June 18, 2021). "Comprehensive Rules Changes". magicthegathering.com. Wizards of the Coast.

External links