Landhome: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Unistardust
mNo edit summary
No edit summary
 
(51 intermediate revisions by 19 users not shown)
Line 1: Line 1:
'''Landhome''' is an obsolete generic [[keyword ability]] used in conjunction with a quality such as land type.  
{{Infobox keyword
It was originally a group of abilities (islandhome, mountainhome, and so on) that prevent the creature with the ability from being declared an attacker if the defending player controlled no lands of the appropriate type. Additionally, creatures with landhome are buried if their controller doesn't control any lands of the appropriate type.  
| type = Static
| first = Mirage
| last = Weatherlight
| reminder = If defending player controls no [land type], this creature cannot attack. If you control no [land type], bury this creature.
| storm = 9
| storm_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/142500099998/|title=Ante Banding Landhome Fear Intimidate Landwalk & Shroud. Are all...|2016-04-09}}</ref>
| stats = {{stats|U=30|B=1|R=2|G=1|UB=1}}
| searchtype = fulloracle
| search = can't attack unless defending player controls
}}
 
'''Landhome''' is an [[obsolete]] generic [[keyword ability]] used in conjunction with a quality such as land type. It captures the [[flavor]] of things that require a certain environment.<ref>{{DailyRef|feature/mechanically-inclined-2009-06-01|Mechanically Inclined|[[Brady Dommermuth]]|June 1, 2009}}</ref><ref>{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> The mechanic is still used occasionally, but it is now written out in the card text.
 
==Description==
Landhome was originally a group of abilities (islandhome, mountainhome, and so on) that prevent the creature with the ability from being declared an attacker if the defending player controlled no lands of the appropriate type. Additionally, creatures with landhome are sacrificed if their controller doesn't control any lands of the appropriate type.  


It is now printed as two abilities:
It is now printed as two abilities:
<This creature> can't attack unless defending player controls a <land type>.
#"<This creature> can't attack unless defending player controls a <land type>."
When you control no <land type>, sacrifice <this creature>.  
#"When you control no <land type>, sacrifice <this creature>."
Like [[Haste]] and [[Vigilance]], Landhome was not originally keyworded, but unlike those abilities, it lost its keyword after [[WotC]] decided it was 'uninteresting,' and appeared on too few cards.
Like [[Haste]] and [[Vigilance]], Landhome was not originally keyworded, but unlike those abilities, it lost its keyword after [[WotC]] decided it was 'uninteresting,' and appeared on too few cards.<ref>{{DailyRef|feature/merfolk-resurfaced-2008-06-25|Merfolk Resurfaced|[[Doug Beyer]]|June 25, 2008}}</ref> Although only Islandhome was the only variant printed (and on only five cards at that), other cards have abilities that are functionally identical.


{{rules|text=
Islandhome left a mechanical legacy in large blue creatures that have difficulty attacking, but now with restrictions that are much easier to satisfy rather than being entirely contingent on the opponent's mana base. Some examples are <c>Godhunter Octopus</c> (opponent controls enchantments, in an enchantment block), <c>Deep-Sea Terror</c> (functional threshold), and <c>Glacial Crasher</c> (any mountain, making it either anti-red or multicolored blue-red).
'''From the [[Comprehensive Rules]]''':
*Islandhome (Obsolete)
*Some older cards were printed with the term islandhome, which means “This creature can’t attack unless the defending player controls an Island” and “When you control no Islands, sacrifice this creature.” Cards that previously had islandhome now simply have the two parts of islandhome written out without using the keyword.}}


==Example==
==Rules==
(Using current oracle text)
{{CR|glossary|Islandhome}}
{{examples|text=''
 
<c>Gorilla Pack</c> - {{2}}{{G}}<br>Creature {{-}} Ape<br>3/3<br>Gorilla Pack can't attack unless defending player controls a Forest.<br>When you control no Forests, sacrifice Gorilla Pack.
==Examples==
}}
Using current oracle text.
{{examples|<c>Gorilla Pack</c> {{2}}{{G}}</br>Creature {{-}} Ape</br>3/3</br>Gorilla Pack can't attack unless defending player controls a Forest.</br>When you control no Forests, sacrifice Gorilla Pack.}}
 
== Card list ==
The following is a list of cards with landhome. ''Partial'' in the landhome column means that the creature is missing one of the clauses. In many cases, this is the sacrifice clause.
 
{|class="wikitable sortable"
! Set !! Name !! Type !! Cost !! P/T !! Landhome !! Further abilities
|-
| {{set symbols|LEA}} || <c>Sea Serpent</c>|| [[Serpent]] || {{5}}{{U}} || 5/5 || Island || -
|-
| {{set symbols|LEA}} || <c>Pirate Ship</c> || [[Human]] [[Pirate]] ([[Ship]]) || {{4}}{{U}} || 4/3 || Island || {{T}}: Pirate Ship deals 1 damage to any target.
|-
| {{set symbols|ARN}} || <c>Merchant Ship</c> || Human (Ship) || {{U}} || 0/2 || Island || Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
|-
| {{set symbols|ARN}}  || <c>Island Fish Jasconius</c> || [[Fish]] ([[Island-Fish]]) || {{4}}{{U}}{{U}}{{U}} || 6/8 || Island || It doesn't untap during your untap step. </br>At the beginning of your upkeep, you may pay {{U}}{{U}}{{U}}; if you do, untap it.
|-
| {{set symbols|ARN}} || <c>Dandân</c> || Fish ([[Dandân]]) || {{U}}{{U}} || 4/1  || Island || -
|-
| {{set symbols|DRK}} || <c>Giant Shark</c> || [[Shark]]|| {{5}}{{U}} || 4/4  || Island || Whenever it blocks or is blocked by a creature that has been dealt damage this turn, it gets +2/+0 and gains trample until end of turn.
|-
| {{set symbols|HML}} || <c>Marjhan</c> || Serpent|| {{5}}{{U}}{{U}} || 8/8 || Island || It doesn't untap during your untap step.</br>{{U}}{{U}}, Sacrifice a creature: untap Marjhan. Activate this ability only during your upkeep.</br>{{U}}{{U}}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
|-
| {{set symbols|FEM}} || <c>Vodalian Knights</c> || [[Merfolk]] [[Knight]] || {{1}}{{U}}{{U}} || 2/2 || Island || First strike</br> {{U}}: it gains flying until end of turn.
|-
| {{set symbols|FEM}} || <c>Seasinger</c> || Merfolk || {{1}}{{U}}{{U}} || 0/1 || Island (partial) || {{T}}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.</br>You may choose not to untap Seasinger during your untap step.
|-
| {{set symbols|ICE}} || <c>Skeleton Ship</c> || [[Legendary]] [[Skeleton]] ([[Legend]]) || {{3}}{{U}}{{B}} || 0/3 || Island (partial) || {{T}}: Put a -1/-1 counter on target creature.
|-
| {{set symbols|ICE}} || <c>Gorilla Pack</c> || [[Ape]] ([[Gorilla-Pack]]) || {{2}}{{G}} || 3/3 || Forest || -
|-
| {{set symbols|MIR}} || <c>Kukemssa Serpent</c> || Serpent || {{3}}{{U}} || 4/3 || Island || {{U}}, Sacrifice an Island: target land an opponent controls becomes an Island until end of turn.
|-
| {{set symbols|WTH}} || <c>Manta Ray</c> || Fish || {{1}}{{U}}{{U}} || 3/3 || Island || It can't be blocked except by blue creatures.
|-
| {{set symbols|CSP}} || <c>Ronom Serpent</c> || Serpent || {{5}}{{U}} || 5/6 || Snow land || -
|-
| {{set symbols|TSP}} || <c>Slipstream Serpent</c> || Serpent || {{7}}{{U}} || 6/6 || Island || Morph {{5}}{{U}}
|-
| {{set symbols|PLC}} || <c>Bog Serpent</c> || Serpent || {{5}}{{B}} || 5/5 || Swamp || -
|-
| {{set symbols|TOR}} || <c>Barbarian Outcast</c> || [[Barbarian]] [[Beast]] || {{1}}{{R}} || 2/2 || Swamp (Partial) ||
|-
| {{set symbols|P02}} || <c>Armored Galleon</c> || Human [[Pirate]] || {{4}}{{U}} || 5/4 || Island (Partial) || -
|-
| {{set symbols|POR}} || <c>Deep-Sea Serpent</c> || Serpent || {{4}}{{U}}{{U}} || 5/5 || Island (Partial) || -
|-
| {{set symbols|ODY}} || <c>Dreamwinder</c> || Serpent || {{3}}{{U}} || 4/3 || Island (Partial) || {{U}}, Sacrifice an Island: Target land becomes an Island until end of turn.
|-
| {{set symbols|LRW}} || <c>Ethereal Whiskergill</c> || Elemental || {{3}}{{U}} || 4/3 || Island (Partial) || Flying
|-
| {{set symbols|MOR}} || <c>Floodchaser</c> || Elemental || {{5}}{{U}} || 0/0 || Island (Partial) || Floodchaser enters the battlefield with six +1/+1 counters on it.</br> {{U}}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
|-
| {{set symbols|STH}} || <c>Hammerhead Shark</c> || Shark || {{1}}{{U}} || 2/3 || Island (Partial) || -
|-
| {{set symbols|PTK}} || <c>Red Cliffs Armada</c> || Human Soldier || {{4}}{{U}} || 5/4 || Island (Partial) || -
|-
| {{set symbols|THS}} || <c>Sealock Monster</c> || [[Octopus]] || {{3}}{{U}}{{U}} || 5/5 || Island (Partial) || {{5}}{{U}}{{U}}: [[Monstrosity]] 3.</br> When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
|-
| {{set symbols|TMP}} || <c>Sea Monster</c> || [[Serpent]] || {{4}}{{U}}{{U}} || 6/6 || Island (Partial) || -
|-
| {{set symbols|ARN}} || <c>Serendib Djinn</c> || [[Djinn]] || {{2}}{{U}}{{U}} || 5/6 || Land (Partial) || Flying.</br> At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
|-
| {{set symbols|M10}} || <c>Serpent of the Endless Sea</c> || Serpent || {{4}}{{U}} || */* || Island (Partial) || Serpent of the Endless Sea’s power and toughness are each equal to the number of Islands you control.
|-
| {{set symbols|ONS}} || <c>Slipstream Eel</c> || Fish Beast || {{5}}{{U}}{{U}} || 6/6 || Island (Partial) || Cycling {{1}}{{U}}
|-
| {{set symbols|P02}} || <c>Steam Frigate</c> || Human Pirate || {{2}}{{U}} || 3/3 || Island (Partial) || -
|-
| {{set symbols|USG}} || <c>Veiled Serpent</c> || Enchantment - Serpent || {{2}}{{U}} || 4/4 || Island (Partial) || When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature.</br> Cycling {{2}}
|-
| {{set symbols|INV}} || <c>Vodalian Serpent</c> || Serpent || {{3}}{{U}} || 2/2 || Island (Partial) || Kicker {{2}}</br> If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
|-
| {{set symbols|PTK}} || <c>Wu Warship</c> || Human Soldier || {{2}}{{U}} || 3/3 || Island (Partial) || -
|-
| {{set symbols|PTK}} || <c>Zhou Yu, Chief Commander</c> || Legendary Human Soldier (Legend) || {{5}}{{U}}{{U}} || 8/8 || Island (Partial) || -
|-
| {{set symbols|DRK}} || <c>Goblin Rock Sled</c> || Goblin || {{1}}{{R}} || 3/1 || Mountain (Partial) || Trample</br>Goblin Rock Sled doesn’t untap during your untap step if it attacked during your last turn.
|
|}


==Color percentages==
==References==
<div style="background-color: #f7f7d3; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
{{Reflist}}
There are a total of 26 cards that involve Landhome, which are divided among the five colors as such:
*Blue = 88 % (23 cards)
*Red = 4 % (1 card)
*Black = 4 % (1 card)
*Green = 4 % (1 card)
</div>


[[Category:Magic rules]][[Category:Miscellaneous mechanics]]
{{Mechanics|misc}}

Latest revision as of 00:22, 10 April 2023

Landhome
Keyword Ability
Type Static
Introduced Mirage
Last used Weatherlight
Reminder Text Landhome (If defending player controls no [land type], this creature cannot attack. If you control no [land type], bury this creature.)
Storm Scale 9[1]
Statistics
35 cards
{U} 85.7% {B} 2.9% {R} 5.7% {G} 2.9% {U/B} 2.9%
Scryfall Search
fulloracle:"can't attack unless defending player controls"

Landhome is an obsolete generic keyword ability used in conjunction with a quality such as land type. It captures the flavor of things that require a certain environment.[2][3] The mechanic is still used occasionally, but it is now written out in the card text.

Description

Landhome was originally a group of abilities (islandhome, mountainhome, and so on) that prevent the creature with the ability from being declared an attacker if the defending player controlled no lands of the appropriate type. Additionally, creatures with landhome are sacrificed if their controller doesn't control any lands of the appropriate type.

It is now printed as two abilities:

  1. "<This creature> can't attack unless defending player controls a <land type>."
  2. "When you control no <land type>, sacrifice <this creature>."

Like Haste and Vigilance, Landhome was not originally keyworded, but unlike those abilities, it lost its keyword after WotC decided it was 'uninteresting,' and appeared on too few cards.[4] Although only Islandhome was the only variant printed (and on only five cards at that), other cards have abilities that are functionally identical.

Islandhome left a mechanical legacy in large blue creatures that have difficulty attacking, but now with restrictions that are much easier to satisfy rather than being entirely contingent on the opponent's mana base. Some examples are Godhunter Octopus (opponent controls enchantments, in an enchantment block), Deep-Sea Terror (functional threshold), and Glacial Crasher (any mountain, making it either anti-red or multicolored blue-red).

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Islandhome (Obsolete)
An obsolete keyword ability that meant “This creature can’t attack unless defending player controls an Island” and “When you control no Islands, sacrifice this creature.” Cards printed with this ability have been given errata in the Oracle card reference.

Examples

Using current oracle text.

Example

Gorilla Pack {2}{G}
Creature — Ape
3/3
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.

Card list

The following is a list of cards with landhome. Partial in the landhome column means that the creature is missing one of the clauses. In many cases, this is the sacrifice clause.

Set Name Type Cost P/T Landhome Further abilities
Sea Serpent Serpent {5}{U} 5/5 Island -
Pirate Ship Human Pirate (Ship) {4}{U} 4/3 Island {T}: Pirate Ship deals 1 damage to any target.
Merchant Ship Human (Ship) {U} 0/2 Island Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
Island Fish Jasconius Fish (Island-Fish) {4}{U}{U}{U} 6/8 Island It doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}; if you do, untap it.
Dandân Fish (Dandân) {U}{U} 4/1 Island -
Giant Shark Shark {5}{U} 4/4 Island Whenever it blocks or is blocked by a creature that has been dealt damage this turn, it gets +2/+0 and gains trample until end of turn.
Marjhan Serpent {5}{U}{U} 8/8 Island It doesn't untap during your untap step.
{U}{U}, Sacrifice a creature: untap Marjhan. Activate this ability only during your upkeep.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
Vodalian Knights Merfolk Knight {1}{U}{U} 2/2 Island First strike
{U}: it gains flying until end of turn.
Seasinger Merfolk {1}{U}{U} 0/1 Island (partial) {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
You may choose not to untap Seasinger during your untap step.
Skeleton Ship Legendary Skeleton (Legend) {3}{U}{B} 0/3 Island (partial) {T}: Put a -1/-1 counter on target creature.
Gorilla Pack Ape (Gorilla-Pack) {2}{G} 3/3 Forest -
Kukemssa Serpent Serpent {3}{U} 4/3 Island {U}, Sacrifice an Island: target land an opponent controls becomes an Island until end of turn.
Manta Ray Fish {1}{U}{U} 3/3 Island It can't be blocked except by blue creatures.
Ronom Serpent Serpent {5}{U} 5/6 Snow land -
Slipstream Serpent Serpent {7}{U} 6/6 Island Morph {5}{U}
Bog Serpent Serpent {5}{B} 5/5 Swamp -
Barbarian Outcast Barbarian Beast {1}{R} 2/2 Swamp (Partial)
Armored Galleon Human Pirate {4}{U} 5/4 Island (Partial) -
Deep-Sea Serpent Serpent {4}{U}{U} 5/5 Island (Partial) -
Dreamwinder Serpent {3}{U} 4/3 Island (Partial) {U}, Sacrifice an Island: Target land becomes an Island until end of turn.
Ethereal Whiskergill Elemental {3}{U} 4/3 Island (Partial) Flying
Floodchaser Elemental {5}{U} 0/0 Island (Partial) Floodchaser enters the battlefield with six +1/+1 counters on it.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Hammerhead Shark Shark {1}{U} 2/3 Island (Partial) -
Red Cliffs Armada Human Soldier {4}{U} 5/4 Island (Partial) -
Sealock Monster Octopus {3}{U}{U} 5/5 Island (Partial) {5}{U}{U}: Monstrosity 3.
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
Sea Monster Serpent {4}{U}{U} 6/6 Island (Partial) -
Serendib Djinn Djinn {2}{U}{U} 5/6 Land (Partial) Flying.
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
Serpent of the Endless Sea Serpent {4}{U} */* Island (Partial) Serpent of the Endless Sea’s power and toughness are each equal to the number of Islands you control.
Slipstream Eel Fish Beast {5}{U}{U} 6/6 Island (Partial) Cycling {1}{U}
Steam Frigate Human Pirate {2}{U} 3/3 Island (Partial) -
Veiled Serpent Enchantment - Serpent {2}{U} 4/4 Island (Partial) When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature.
Cycling {2}
Vodalian Serpent Serpent {3}{U} 2/2 Island (Partial) Kicker {2}
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
Wu Warship Human Soldier {2}{U} 3/3 Island (Partial) -
Zhou Yu, Chief Commander Legendary Human Soldier (Legend) {5}{U}{U} 8/8 Island (Partial) -
Goblin Rock Sled Goblin {1}{R} 3/1 Mountain (Partial) Trample
Goblin Rock Sled doesn’t untap during your untap step if it attacked during your last turn.

References

  1. Mark Rosewater (2016-04-09). "Ante Banding Landhome Fear Intimidate Landwalk & Shroud. Are all...". Blogatog. Tumblr.
  2. Brady Dommermuth (June 1, 2009). "Mechanically Inclined". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
  4. Doug Beyer (June 25, 2008). "Merfolk Resurfaced". magicthegathering.com. Wizards of the Coast.