Alliance

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Revision as of 11:12, 8 April 2022 by >Hunterofsalvation
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Alliance
Ability Word
Introduced Streets of New Capenna
Last used Streets of New Capenna
Typical Text Alliance — Whenever another creature enters the battlefield under your control, ...
Statistics
2 cards
{W} 50% {R} 50%
Scryfall Search
keyword:"Alliance"
For other uses, see Alliance (disambiguation).

Alliance is an ability word introduced in Streets of New Capenna as the signature Cabaretti mechanic.[1]

Description

Alliance is the mechanic for the Cabaretti, the {R}{G}{W} family on New Capenna. Stylish and hedonistic, the Cabaretti are all about their connections.

Alliance is an ability word that highlights triggered abilities that trigger whenever another creature enters the battlefield under your control. The effects differ per card.

Rules

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Rulings

  • If you control multiple creatures that each have an alliance ability and a creature enters the battlefield under your control, all of the alliance abilities trigger. Those abilities can be put on the stack in any order, and the last one to be put on the stack will be the first one to resolve.
  • If the entering creature itself has an enters-the-battlefield triggered ability, that ability gets thrown in the mix with all the alliance abilities.

Examples

Example

Devilish Valet {2}{R}
Creature — Devil Warrior
1/3
Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet’s power until end of turn.).

References

  1. Matt Tabak (April 7, 2022). "Streets of New Capenna Mechanics". magicthegathering.com. Wizards of the Coast.