Ward

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Revision as of 19:54, 25 March 2021 by >Neoheart
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Ward
Ability Word
Introduced Strixhaven: School of Mages
Last used Evergreen
Typical Text Ward — Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {X}
Statistics
3 cards
{U} 66.7% {G/U} 33.3%
Scryfall Search
keyword:"Ward"
For Ward auras, see Ward (aura).

Ward is an evergreen ability word introduced in Strixhaven: School of Mages.[1]

Description

Whenever a permanent with ward becomes the target of a spell or ability an opponent controls, counter it unless that player pays an additional cost.

The two most common forms you'll see are costing additional mana (in white, blue, and green) and costing additional life (in black and red). These two approaches both protect against removal but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature. Going forward, expect to see some more unique ward costs as well.

Example

Example

Adrix and Nev, Twincasters {2}{G}{U}
Legendary Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}).
If one or more tokens would be created under your control, twice that many of those tokens are created instead.

References

  1. Andrew Brown and Jules Robins (March 25, 2021). "Introducing Ward". magicthegathering.com. Wizards of the Coast.