Visit: Difference between revisions

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{{Infobox keyword
{{Infobox action
| type =  
| type =  
| first = Unfinity
| first = Unfinity
| reminder =  
| noreminder = yes
| stats = {{stats|A=35}}
| stats = {{stats|A=35}}
| search = Visit
| search = Visit
}}
}}
'''Visit''' is an action dealing with [[Attraction]]s that debuted in ''[[Unfinity]]''.
'''Visit''' is a [[keyword action]] dealing with [[Attraction]]s that debuted in ''[[Unfinity]]''.<ref name="UNF">{{DailyRef|feature/unfinity-mechanics-2022-09-20|''Unfinity'' Mechanics|[[Matt Tabak]]|September 20, 2022}}</ref>


==Description==
==Description==
 
When you have an Attraction on the [[battlefield]], at the beginning of your first [[main phase]] on each of your turns, you roll to visit your Attractions by [[dice rolling|rolling a six-sided die]]. If the result is lit up on an Attraction you control, you visit that Attraction, causing that Attraction's ''visit ability'' to [[trigger]].


==Rules==
==Rules==
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{{Reflist}}
{{Reflist}}


{{Mechanics|keyword}}
{{Mechanics|action}}

Revision as of 13:18, 21 September 2022

Visit
Keyword Action
Introduced Unfinity
Last used Unfinity
Reminder Text No official reminder text
Statistics
35 cards
{artifact symbol} 100%
Scryfall Search
keyword:"Visit"

Visit is a keyword action dealing with Attractions that debuted in Unfinity.[1]

Description

When you have an Attraction on the battlefield, at the beginning of your first main phase on each of your turns, you roll to visit your Attractions by rolling a six-sided die. If the result is lit up on an Attraction you control, you visit that Attraction, causing that Attraction's visit ability to trigger.

Rules

Rulings

Examples

References

  1. Matt Tabak (September 20, 2022). "Unfinity Mechanics". magicthegathering.com. Wizards of the Coast.