Perpetually: Difference between revisions

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(Undo revision 502140 by Algotkr (talk) Unclear if this is relevant or what you mean)
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While this is an effect that can partially be tracked with paper cards, it becomes substantially simpler in a digital space. This is most critical for when cards enter hidden zones such as the hand or library - only one player can verify which is the affected card if it returns to hand, and neither can confirm whether the card drawn is the same copy if it is shuffled into the library, but the computer can.
While this is an effect that can partially be tracked with paper cards, it becomes substantially simpler in a digital space. This is most critical for when cards enter hidden zones such as the hand or library - only one player can verify which is the affected card if it returns to hand, and neither can confirm whether the card drawn is the same copy if it is shuffled into the library, but the computer can.
Stickers mean it is physically possible to verify what specific card was drawn


The permanence of perpetual effects has one exception; as a player's [[commander]] moves to the [[command zone]], they may choose to remove all perpetual effects on their commander.<ref>[https://mtgarena-support.wizards.com/hc/en-us/articles/6712732957716-Patch-Notes-2022-16-0 ''Magic Arena'' Patch Notes - 2022.16.0]</ref> This was initially not the case, and many cards that applied perpetual effects were initially banned from [[Historic Brawl]].
The permanence of perpetual effects has one exception; as a player's [[commander]] moves to the [[command zone]], they may choose to remove all perpetual effects on their commander.<ref>[https://mtgarena-support.wizards.com/hc/en-us/articles/6712732957716-Patch-Notes-2022-16-0 ''Magic Arena'' Patch Notes - 2022.16.0]</ref> This was initially not the case, and many cards that applied perpetual effects were initially banned from [[Historic Brawl]].

Revision as of 15:43, 5 December 2023

Perpetually
Mechanic
Introduced Jumpstart: Historic Horizons
Last used Alchemy: Eldraine
Reminder Text Perpetual effects and counters are not removed from cards that change zones.
Statistics
153 cards
{C} 0.7% {W} 13.7% {U} 14.4% {B} 14.4% {R} 15.7% {G} 10.5% {W/U} 3.3% {U/B} 2.6% {B/R} 2.6% {R/G} 4.6% {G/W} 3.3% {W/B} 2.6% {U/R} 0.7% {B/G} 4.6% {R/W} 1.3% {G/U} 2% {M} 1.3% {artifact symbol} 2%
Scryfall Search
fulloracle:"perpetually"

Perpetually is a designed-for-digital, MTG Arena-specific mechanic introduced in Jumpstart: Historic Horizons.[1][2] It causes effects and counters on a card to apply permanently to that card for the rest of the game, regardless of zone changes.

Description

Perpetual effects modify a specific card permanently, even as it enters other zones of play. It's as if a paper card had its old attributes physically erased and rewritten so that even if it left the visible zones of play and re-entered it later, it would still have the modifications written on the card. The card only resets back to the original printed attributes after the game is over. Perpetual counters work similarly, "following" that card and applying their effects to it even if the card is shuffled back into the library and redrawn, only disappearing at the game's end.

For example, Davriel’s Withering perpetually gives a creature -1/-2 – if that card reduces a creature to 0 toughness or less and sends it to the graveyard, for example, the debuff will remain in effect even if a player is able to bring it back to battlefield (causing it to immediately die again). Alternatively, Lumbering Lightshield can perpetually increase the cost of casting a card in your opponent’s hand by one generic mana – the affected card then maintains that increase, whether it’s cast from hand or somewhere else, like from the graveyard, with Flashback, or from exile with Foretell.

While this is an effect that can partially be tracked with paper cards, it becomes substantially simpler in a digital space. This is most critical for when cards enter hidden zones such as the hand or library - only one player can verify which is the affected card if it returns to hand, and neither can confirm whether the card drawn is the same copy if it is shuffled into the library, but the computer can.

The permanence of perpetual effects has one exception; as a player's commander moves to the command zone, they may choose to remove all perpetual effects on their commander.[3] This was initially not the case, and many cards that applied perpetual effects were initially banned from Historic Brawl.

Interaction with other abilities

Perpetual is relevant with any ability that causes a card to change zones. Creature-specific effects are especially impactful when the zone change ability allows it to be easily returned to the battlefield, such as with bounce, flicker, and reanimation. Cost-modifying effects may be relevant multiple times if the card can be cast multiple times from different zones, as mentioned in the example above.

If a duplicate of a card is conjured, perpetual effects on the original card are not duplicated, only the card itself is.[4]

Rules

Perpetually is not included as part of the Comprehensive Rules.[5] It operates according to the programmed rules of Magic: The Gathering Arena.

Example

Example

Ethereal Grasp {2}{U}
Instant
Tap target creature. That creature perpetually gains “This creature doesn’t untap during your untap step” and “{8}: Untap this creature.”

Gallery

References