Time Travel: Difference between revisions
(Removed 'may' from last bullet point. Official rules state that 'When the last time counter is removed from this card, if it’s exiled, play it without paying its mana cost if able. If you can’t, it remains exiled.' It is not optional to cast it, so 'may' is deceptive.) |
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==Description== | ==Description== | ||
For each [[suspend]]ed [[card]] you own and each [[permanent]] you [[control]] with a [[time counter]] on it you may add or remove a time counter. This way, cards with Suspend are accelerated, while cards with [[Vanishing]] stay around longer, or the other way around if needed. | For each [[suspend]]ed [[card]] you own and each [[permanent]] you [[control]] with a [[time counter]] on it you may add or remove a time counter. This way, cards with Suspend are accelerated, while cards with [[Vanishing]] stay around longer, or the other way around if needed. Some cards in the set use time counters as generic trackers, which can also be manipulated with time travel. | ||
Time travel acts like [[proliferate]] with the unbound selection of cards and counters, but it is modified to encapsulate suspended cards in exile. | Time travel acts like [[proliferate]] with the unbound selection of cards and counters, but it is modified to encapsulate suspended cards in exile. Additionally, it can also remove counters, but it cannot affect an opponent's cards. | ||
==Rulings== | ==Rulings== |
Revision as of 05:31, 4 October 2023
- This article is about the mechanic. For the storyline plot device see Time stream#Travels in time.
Time Travel | |
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Keyword Action | |
Introduced | Doctor Who |
Last used | Doctor Who |
Reminder Text | Time travel (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) |
Statistics |
5 cards 20% 20% 20% 20% 20% |
Scryfall Search | |
keyword:"Time Travel" |
Time travel is a keyword action introduced in the Universes Beyond set Doctor Who.[1] It allows players to manipulate the time counters on their cards.[2][3]
Description
For each suspended card you own and each permanent you control with a time counter on it you may add or remove a time counter. This way, cards with Suspend are accelerated, while cards with Vanishing stay around longer, or the other way around if needed. Some cards in the set use time counters as generic trackers, which can also be manipulated with time travel.
Time travel acts like proliferate with the unbound selection of cards and counters, but it is modified to encapsulate suspended cards in exile. Additionally, it can also remove counters, but it cannot affect an opponent's cards.
Rulings
- If you're instructed to time travel, for each suspended card you own and each permanent you control with a time counter on it, you may add a time counter to it or remove a time counter from it. You make this choice for each one individually. For any of those cards or permanents, you may also choose to leave it be.
- A suspended card is a card you've put into exile via the suspend ability.
- If a card with suspend is in your hand, any time you could cast it, you may pay its suspend cost and exile it with the specified number of time counters on it. At the beginning of your upkeep, remove a time counter from it, and when the last is removed, you cast it from exile without paying its mana cost. If it becomes a creature, the creature has haste.
References
- ↑ Jubilee Finnegan (July 21, 2023). "Catch Up with the Magic: The Gathering - Doctor Who San Diego Comic Con Reveals". magicthegathering.com. Wizards of the Coast.
- ↑ The Preview Panel at MagicCon: Barcelona (Video). Magic: The Gathering. YouTube (July 28, 2023).
- ↑ Matt Tabak (October 3, 2023). "Magic: The Gathering - Doctor Who Mechanics". magicthegathering.com. Wizards of the Coast.