Zendikar (plane): Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>FreeWillyNilly
No edit summary
>Neoheart
No edit summary
Line 75: Line 75:


==Languages==
==Languages==
* Ancient Kor, spoken by [[Nahiri]]
*Ancient Kor, spoken by [[Nahiri]]
** It has its runic writing system<ref name="Skyclave"/>
**It has its runic writing system<ref name="Skyclave"/>
* The [[Ondu|Graypelt]] tongue, from which the name [[Ashaya]] was derived
*The [[Ondu|Graypelt]] tongue, from which the name [[Ashaya]] was derived
* The merfolk language, a highly-developed pictographic written language.<ref>{{DailyRef|savor-flavor/season-costumes-2009-10-28|The Season for Costumes|[[Doug Beyer]]|October 28, 2009}}</ref>
*The merfolk language, a highly-developed pictographic written language.<ref>{{DailyRef|savor-flavor/season-costumes-2009-10-28|The Season for Costumes|[[Doug Beyer]]|October 28, 2009}}</ref>
* ''Uksil'', the druidic term for the language of the trees of Turntimber. It is believed that the creaking of the corkscrew-like trees is a secret language, and many have unsuccessfully attempted to understand it.<ref name="OnduGuide">{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-ondu-2009-11-11|A Planeswalker's Guide to Zendikar: Ondu|[[Magic Creative Team]]|November 11, 2009}}</ref>
*''Uksil'', the druidic term for the language of the trees of Turntimber. It is believed that the creaking of the corkscrew-like trees is a secret language, and many have unsuccessfully attempted to understand it.<ref name="OnduGuide">{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-ondu-2009-11-11|A Planeswalker's Guide to Zendikar: Ondu|[[Magic Creative Team]]|November 11, 2009}}</ref>
* The Faduun of Jwar Isle speak a language unknown to modern scholars.
*The Faduun of Jwar Isle speak a language unknown to modern scholars.


==Planeswalkers==
==Planeswalkers==
Line 112: Line 112:
{{In-game
{{In-game
|cards=
|cards=
* <c>Akoum</c>
*<c>Akoum</c>
* <c>Hedron Fields of Agadeem</c>
*<c>Hedron Fields of Agadeem</c>
* <c>Murasa</c>
*<c>Murasa</c>
* <c>Tazeem</c>
*<c>Tazeem</c>
|associated=
|associated=
* <c>Avenger of Zendikar</c>
*<c>Avenger of Zendikar</c>
* <c>Gideon, Ally of Zendikar</c>
*<c>Gideon, Ally of Zendikar</c>
* <c>Invasion of Zendikar</c>
*<c>Invasion of Zendikar</c>
* <c>Nissa, Voice of Zendikar</c>
*<c>Nissa, Voice of Zendikar</c>
* <c>Soul of Zendikar</c>
*<c>Soul of Zendikar</c>
* <c>Zendikar Farguide</c>
*<c>Zendikar Farguide</c>
* <c>Zendikar Incarnate</c>
*<c>Zendikar Incarnate</c>
* <c>Zendikar Resurgent</c>
*<c>Zendikar Resurgent</c>
* <c>Zendikar's Roil</c>
*<c>Zendikar's Roil</c>
|referred=
|referred=
* {{card|Altar's Reap|Battle for Zendikar}}
*{{card|Altar's Reap|Battle for Zendikar}}
* <c>Amateur Auteur</c>
*<c>Amateur Auteur</c>
* <c>Angelic Gift</c>
*<c>Angelic Gift</c>
* <c>Blighted Fen</c>
*<c>Blighted Fen</c>
* <c>Blinding Drone</c>
*<c>Blinding Drone</c>
* {{card|Bone Saw|Oath of the Gatewatch}}
*{{card|Bone Saw|Oath of the Gatewatch}}
* {{card|Bone Splinters|Battle for Zendikar}}
*{{card|Bone Splinters|Battle for Zendikar}}
* <c>Brilliant Spectrum</c>
*<c>Brilliant Spectrum</c>
* <c>Broodhunter Wurm</c>
*<c>Broodhunter Wurm</c>
* <c>Call the Scions</c>
*<c>Call the Scions</c>
* {{card|Cancel|Zendikar}}
*{{card|Cancel|Zendikar}}
* <c>Charix, the Raging Isle</c>
*<c>Charix, the Raging Isle</c>
* <c>Crawling Barrens</c>
*<c>Crawling Barrens</c>
* {{card|Crop Rotation|Duel Decks: Nissa vs. Ob Nixilis}}
*{{card|Crop Rotation|Duel Decks: Nissa vs. Ob Nixilis}}
* <c>Defiant Bloodlord</c>
*<c>Defiant Bloodlord</c>
* <c>Demon's Disciple</c>
*<c>Demon's Disciple</c>
* <c>Demon's Grasp</c>
*<c>Demon's Grasp</c>
* {{card|Doom Blade|Duel Decks: Nissa vs. Ob Nixilis}}
*{{card|Doom Blade|Duel Decks: Nissa vs. Ob Nixilis}}
* <c>Elemental Bond</c>
*<c>Elemental Bond</c>
* <c>Elemental Uprising</c>
*<c>Elemental Uprising</c>
* {{card|Evolving Wild|Battle for Zendikar}}
*{{card|Evolving Wild|Battle for Zendikar}}
* <c>Flame Slash</c>
*<c>Flame Slash</c>
* <c>Frontier Guide</c>
*<c>Frontier Guide</c>
* <c>Frostwind Invoker</c>
*<c>Frostwind Invoker</c>
* <c>Gravitational Shift</c>
*<c>Gravitational Shift</c>
* <c>Hagra Crocodile</c>
*<c>Hagra Crocodile</c>
* <c>Immobilizer Eldrazi</c>
*<c>Immobilizer Eldrazi</c>
* <c>Infernal Reckoning</c>
*<c>Infernal Reckoning</c>
* <c>Infuse with the Elements</c>
*<c>Infuse with the Elements</c>
* <c>Kor Scythemaster</c>
*<c>Kor Scythemaster</c>
* <c>Lagac Lizard</c>
*<c>Lagac Lizard</c>
* <c>Lead by Example</c>
*<c>Lead by Example</c>
* <c>Loam Lion</c>
*<c>Loam Lion</c>
* <c>Lone Missionary</c>
*<c>Lone Missionary</c>
* <c>March from the Tomb</c>
*<c>March from the Tomb</c>
* <c>Mold Shambler</c>
*<c>Mold Shambler</c>
* <c>Munda's Vanguard</c>
*<c>Munda's Vanguard</c>
* <c>Mysteries of the Deep</c>
*<c>Mysteries of the Deep</c>
* <c>Nahiri's Lithoforming</c>
*<c>Nahiri's Lithoforming</c>
* <c>Natural Connection</c>
*<c>Natural Connection</c>
* {{card|Nature's Claim|Worldwake}}
*{{card|Nature's Claim|Worldwake}}
* {{card|Nissa's Chosen|Zendikar}}
*{{card|Nissa's Chosen|Zendikar}}
* <c>Nissa's Renewal</c>
*<c>Nissa's Renewal</c>
* <c>Noyan Dar, Roil Shaper</c>
*<c>Noyan Dar, Roil Shaper</c>
* <c>Null Caller</c>
*<c>Null Caller</c>
* <c>Painful Truths</c>
*<c>Painful Truths</c>
* <c>Pennon Blade</c>
*<c>Pennon Blade</c>
* <c>Perilous Vault</c>
*<c>Perilous Vault</c>
* <c>Radiant Flames</c>
*<c>Radiant Flames</c>
* <c>Reality Spasm</c>
*<c>Reality Spasm</c>
* <c>Rest for the Weary</c>
*<c>Rest for the Weary</c>
* <c>Roilmage's Trick</c>
*<c>Roilmage's Trick</c>
* {{card|Rolling Thunder|Battle for Zendikar}}
*{{card|Rolling Thunder|Battle for Zendikar}}
*{{card|Rugged Highlands|March of the Machine|MOM}}
*{{card|Rugged Highlands|March of the Machine|MOM}}
* <c>Sea Gate Banneret</c>
*<c>Sea Gate Banneret</c>
* <c>Scion of Ugin</c>
*<c>Scion of Ugin</c>
* <c>Shadow Glider</c>
*<c>Shadow Glider</c>
* <c>Sire of Stagnation</c>
*<c>Sire of Stagnation</c>
* <c>Snapping Gnarlid</c>
*<c>Skyclave Aerialist</c>
* <c>Spreading Seas</c>
*<c>Snapping Gnarlid</c>
* <c>Stalking Drone</c>
*<c>Spreading Seas</c>
* <c>Structural Distortion</c>
*<c>Stalking Drone</c>
* <c>Swarm Surge</c>
*<c>Structural Distortion</c>
* <c>Swell of Growth</c>
*<c>Swarm Surge</c>
* <c>Sword of the Animist</c>
*<c>Swell of Growth</c>
* <c>Tajuru Stalwart</c>
*<c>Sword of the Animist</c>
* <c>Tandem Tactics</c>
*<c>Tajuru Stalwart</c>
* {{card|Tranquil Expanse|Oath of the Gatewatch}}
*<c>Tandem Tactics</c>
* <c>Turntimber Sower</c>
*{{card|Tranquil Expanse|Oath of the Gatewatch}}
* <c>Ugin's Construct</c>
*<c>Turntimber Sower</c>
* <c>Unified Front</c>
*<c>Ugin's Construct</c>
* <c>Vampire Envoy</c>
*<c>Unified Front</c>
* <c>Vent Sentinel</c>
*<c>Vampire Envoy</c>
* <c>Volcanic Upheavel</c>
*<c>Vent Sentinel</c>
* <c>Wall of Omens</c>
*<c>Volcanic Upheavel</c>
* {{card|Woodborn Behemoth|Duel Decks: Nissa vs. Ob Nixilis}}
*<c>Wall of Omens</c>
*{{card|Woodborn Behemoth|Duel Decks: Nissa vs. Ob Nixilis}}
}}
}}



Revision as of 14:53, 31 March 2023

Zendikar
[[File:{{#setmainimage:Zendikar art.jpg}}|250px]]
Information
First seen Zendikar
Last seen March of the Machine
Planeswalkers Kiora, Nahiri, Nissa Revane
Rabiah Scale 2[1]
Status Recovering from Eldrazi attacks, being invaded by New Phyrexia's Machine Legion
Demonym Zendikari
Tazeem

Zendikar, the setting for the original Zendikar block and both its sequels,[2] is a plane with powerful sources of mana, which flows differently there. Its riches in mana and other wealth have made it a destination for Planeswalkers to explore and exploit. This promise is also enough to lure in various local explorers and adventurers.[3]

Geography

Zendikar's landscape is constantly shifting and changing.[4] This process is called The Roil.[5] It makes settlements very scarce and only few outposts of civilization are present.

The plane consists of seven continents: Akoum, Bala Ged, Guul Draz, Murasa, Ondu, Sejiri, and Tazeem.[6] Bala Ged, Sejiri and Tazeem were devastated by the Eldrazi, but are now recovering thanks to Nissa Revane's use of the Lithoform Core.

Another geographical feature to be noted is the large, floating polyhedron-shaped stones called hedrons that litter the landscape. For a long while, nobody was sure what they were but their gravity-defying existence hinted at the strange properties of gravity[7] and mana on the plane. These ancient, rune-carved monoliths are strewn across Zendikar. Up to ten miles long, some of these stones drift in the sky; others are buried in the ground, some whole, some broken.

Trap-riddled ruins can be found on every continent.[8] Mysterious glyphs hint at truths long forgotten. Unspeakable monsters lurk in the quiet of these hidden monuments of a forgotten past. The ruins still emanate power, and both planeswalkers and local explorers will undergo great peril to reap their rewards.[9]

Inhabitants

The plane is inhabited among others by goblins, elves, merfolk, humans and vampires.[10] It is also the home of the Kor[11][12] (who have been abducted to other planes from Zendikar). Other races that can be found on Zendikar are angels, ogres, minotaurs and giants. A reptilian race of questionable sapience, known as the Surrakar, dwelled exclusively on Zendikar but now seems to be extinct. Assorted wildlife, ranging from insects to beasts also dwell on the plane, posing another threat for explorers not to be eaten or killed. Some of them, like the Gomazoa, have adapted to the flying topography. These look just like regular floating rocks.[13]

Culture

A popular game among adventuring parties and expeditionary houses is the game Conquest. Played with a fifteen-card deck, including Cunning, Foe, Victory, and Power, each card is revealed individually and adventurers take turns sharing true stories related to the shown card. The player with the most impressive story takes the card, and the player with the most cards after the game is the winner.[14]

History

Murasa.

Ancient civilizations

Before the imprisonment of the Eldrazi, there were various civilizations on all continents, which worshiped a myriad of "unrecognizable" gods. These have been mistaken for Eldrazi ruins, leading to several misconceptions about the latter.[15]

Centuries before the arrival of the Eldrazi, the kor built an empire.[16] Driven originally by a desire to see the world united in peace and harmony, this empire quickly grew into an authoritarian state where the kor imposed their ideals, laws, and structure upon the unwilling peoples of other continents. This imposition bred resistance among their subjects, and as they met with increasing resistance to their rule, they became more and more oppressive and tyrannical.

The great capital city of Makindi, which gave its name to this kor empire, was in Ondu. To maintain the empire's hold over the world, kor stoneforgers built seven Skyclaves — military bases, government headquarters, and small cities that floated in the sky above each continent. Each Skyclave was built around a central power source like a miniature sun, designed as dozens of floating platforms that could close tightly into a sealed, hollow sphere for defense. As the world endured centuries under the kor's oppressive rule, the empire's iron grip began to weaken. Over the course of a century, the Skyclaves began to fall until only Emeria, the Sky Ruin remained in the air.

Urza's visit

At some point, Urza visited Zendikar, hoping that the hedrons' magic could stop Phyrexia. He deemed the matrix's power insufficient and so, he abandoned this idea.[17]

The Eldrazi

Zendikar later became the prison of the Eldrazi, an ancient and powerful race that devour planes and threatened the multiverse once in the past. They were sealed away by three ancient planeswalkers: Sorin Markov, Ugin, and Nahiri. The prisons of the Eldrazi weakened, and their minions broke free.[18][19][20][21] Sorin returned to the plane to seal them away once more, though his two comrades were nowhere to be found. Nissa Revane, a native elven Planeswalker, assisted him, but her goals were to see the Eldrazi imprisoned elsewhere, away from Zendikar.[22]

Meeting at the Eye of Ugin

Hedrons.

The meeting of Vol, Nalaar and Beleren in the Eye of Ugin chamber loosened the bonds that kept the Eldrazi in torpor, and they rose to feed on the life of Zendikar again.

The Battle for Zendikar

Thousands of years ago when the Eldrazi first had awoken, the destruction was vast; the natural world nearly perished. The power of the Eldrazi was unfathomable, and humanoids didn't so much as slow down their progress. It took the return of The Three to put the great Eldrazi to sleep again. Since then, the planet created the Roil to battle the drones and with the new awakening, some humanoids received a mana infusion that enabled them to fight back. Within two years of the release of the Eldrazi, Sea Gate on Tazeem and the entire continents of Sejiri and Bala Ged were overrun.[23][24] However, the adventurers of Zendikar, even severely outgunned as they were, wouldn't fold to the Eldrazi abominations.[25]

Gideon Jura took command, and started gathering allies to take the offensive.[26] Battle-hardened veterans and desperate new recruits flocked to his banner. The vampires of Malakir joined in,[27] as well as the Roil-mages of Noyan Dar.[28] Kiora, a Planeswalker native to Zendikar, brought her own army of merfolk and colossal sea monsters to the fight. They began an attack on the Eldrazi-controlled Sea Gate, joined soon thereafter by Nissa. The Eldrazi were driven from the city, and Sea Gate's defensive ramparts were rebuilt and fortified. The soldiers of Zendikar celebrated a hard-won victory. Then, Jori En arrived with the news that Ulamog himself was approaching ....[29]

The Planeswalkers enacted a bold new plan. While Gideon's troops and Kiora's forces held the city against this fresh assault, Nissa called on the elemental power of the earth to raise sunken hedrons from the ground and move them into a ring around the Eldrazi titan. Jace activated the hedrons' magic, and Ulamog was trapped! Then everything collapsed. Ob Nixilis appeared, having followed Nissa from Bala Ged.[30] Gleaming with joy, he slaughtered the Kor guards and siphoned the power of the hedrons into himself, reigniting his spark. In one final act of vengeance against Zendikar, he destroyed the hedron network and awoke the slumbering Eldrazi titan Kozilek.[31]

Oath of the Gatewatch

In quick succession, the Planeswalkers dedicated to stopping the Eldrazi were either defeated or went missing. Beset by the distortions of Kozilek, general Tazri was saved by the protection of her halo. She regrouped with Noyan Dar, the vampire queen Drana and the Kor squad leader Munda, and, inspired by the angel she had killed long ago, took command.[32] Meanwhile, Chandra Nalaar showed up and freed her planeswalker friends. Their concerted attack managed to scare Ob Nixilis away from Zendikar.[33]

The four planeswalkers realized that they were helpless against large threats on their own, but that they could stand against just about any force in the Multiverse by working together. Thus they swore an oath to stand together and the Gatewatch was created.[34] Seeing that he could not keep his promise to Ugin to neither harm the Eldrazi nor allowing them to escape from Zendikar, Jace decided to slay the Titans with the Gatewatch's and Kiora's help. After consulting with Nissa, he described the leyline pattern to her that would bind Kozilek and Ulamog to Zendikar, drawing the bulk of the Titans into the plane so that their energy could be dispersed into Zendikar, killing them in the process. To attract them, the remaining forces of Zendikar's defenders would pose as a bait.[35]

While the plan worked at first, with Gideon keeping the Eldrazi swarms away from the army, Kiora clearing out any other swarms, and Chandra supporting them, once the Eldrazi titans were anchored to Zendikar, their destructive essence threatened to assimilate Zendikar into themselves. Afraid, Kiora tried to persuade Nissa to release the Titans and allow them to flee, but Jace objected. Chandra offered to burn the Titans instead and after preventing Kiora from attacking Nissa, Jace agreed. The pyromancer then connected with the animist, allowing her to channel her pyromantic magic through Zendikar's Ley Lines directly into the titans. In one brilliant blaze of flame, Ulamog and Kozilek were incinerated and destroyed, leaving only ashes raining from Zendikar's sky.[36] The rebuilding of civilization was lead by General-Commander Tazri.[37]

Zendikar Rising

Like an inflammation that persists after the infection is gone, the Roil remains active even after the destruction of the Eldrazi, and it remains one of the greatest hazards to adventurers who brave the wilds of Zendikar.[16]

In the wake of the Eldrazi's fall, a plan was needed to rebuild Sea Gate. Unfortunately, the Sea Gate Reconstruction Project found itself with a plan too many. Each of the five expeditionary houses presented its vision for a wonderful new city. Fed up with the houses' infighting, Commander Tazri drafted a plan of her own. The angel Linvala immediately stood behind Tazri's proposal, and the word of an angel swayed even the stingiest expeditionary house. Within a year, the city was restored.

Around the same time, an expedition of adventurers ascended through the ruins of Emeria and discovered the remnants of the Skyclave, which the merfolk had once claimed was the castle of their goddess.[16] In the course of their exploration, they triggered the magical defenses of the ancient Skyclave — and awakened the other six. Whatever their ruin and disrepair, all seven Skyclaves rose back into the air and opened. Above every continent, people looked to the sky and saw shattered fragments of cyclopean ruins drifting slowly among the clouds. While the entirety of the ruins took to the skies, broken-off chunks did not necessarily reattach. This resulted in free-floating structures, out of reach of the average adventurer. While Zendikar is rife with talented line-slingers, few were interested in risking their lives to access these obscure ruins—not when the "accessible" Skyclaves were filled with treasures of their own.

Two guardians returned to Zendikar, but they were at odds on how to restore Zendikar to its former glory. Guilt-ridden Nahiri vowed to negate the Roil, by using ancient kor technology. She didn't care if this would be accomplished at a massive cost of lives.[38] Nissa Revane opposed her. In the end, Nissa Revane prevailed, and restored the soil and wild nature of Zendikar by use of the Lithoform Core.[39]

Phyrexian invasion

Zendikar was a target in New Phyrexia's Invasion of the Multiverse.[40]

Languages

  • Ancient Kor, spoken by Nahiri
    • It has its runic writing system[38]
  • The Graypelt tongue, from which the name Ashaya was derived
  • The merfolk language, a highly-developed pictographic written language.[41]
  • Uksil, the druidic term for the language of the trees of Turntimber. It is believed that the creaking of the corkscrew-like trees is a secret language, and many have unsuccessfully attempted to understand it.[42]
  • The Faduun of Jwar Isle speak a language unknown to modern scholars.

Planeswalkers

Native

Visitors

In-game references

Represented in:
Associated cards:
Referred to:

References

  1. Mark Rosewater (November 29, 2016). "The Rabiah Scale". Blogatog. Tumblr.
  2. Michael Yichao (September 28, 2015). "Zendikar: Then and Now". magicthegathering.com. Wizards of the Coast.
  3. Doug Beyer (October 14, 2009). "The Journal of Javad Nasrin". magicthegathering.com. Wizards of the Coast.
  4. Magic Arcana (February 15, 2010). "Beware the Aftershocks". magicthegathering.com. Wizards of the Coast.
  5. Wizards of the Coast (September, 2009). "Deadly Perils, Priceless Treasures". magicthegathering.com. Wizards of the Coast.
  6. Wizards of the Coast (September, 2009). "The World of Zendikar". magicthegathering.com. Wizards of the Coast.
  7. Doug Beyer (September 16, 2009). "Monument to a Lost Age". magicthegathering.com. Wizards of the Coast.
  8. Wizards of the Coast (September, 2009). "The Secrets of Zendikar". magicthegathering.com. Wizards of the Coast.
  9. Wizards of the Coast (January, 2010). "Dangerous Ruins". magicthegathering.com. Wizards of the Coast.
  10. Wizards of the Coast (September, 2009). "The Races of Zendikar". magicthegathering.com. Wizards of the Coast.
  11. Doug Beyer (October 28, 2009). "The Season for Costumes". magicthegathering.com. Wizards of the Coast.
  12. Michael Yichao (September 29, 2015). "Eldrazi, Humans, and Kor, Oh My!". magicthegathering.com. Wizards of the Coast.
  13. Magic Arcana (October 01, 2009). "Gomazoa". magicthegathering.com. Wizards of the Coast.
  14. A. T. Greenblatt (September 9, 2020). "Episode 2: Race to the Murasa Skyclave". magicthegathering.com. Wizards of the Coast.
  15. Plane Shift - Zendikar
  16. a b c Ari Zirulnik and James Wyatt (September 1, 2020). "Zendikar: Thing Have Changed". magicthegathering.com. Wizards of the Coast.
  17. a b LoreleyWrites. Twitter.
  18. Doug Beyer (January 18, 2010). "Worldwake: A Plane in Revolt". magicthegathering.com. Wizards of the Coast.
  19. Wizards of the Coast (January, 2010). "A World Enraged". magicthegathering.com. Wizards of the Coast.
  20. Wizards of the Coast (January, 2010). "The Lands Awaken". magicthegathering.com. Wizards of the Coast.
  21. Doug Beyer (February 03, 2010). "The Look of an Awakening World". magicthegathering.com. Wizards of the Coast.
  22. Doug Beyer (September 07, 2009). "Zendikar, the Lethal Landscape". magicthegathering.com. Wizards of the Coast.
  23. Ari Levitch (July 15, 2015). "Limits". magicthegathering.com. Wizards of the Coast.
  24. Doug Beyer (June 16, 2014). "Checking in on the Planeswalkers". magicthegathering.com. Wizards of the Coast.
  25. Doug Beyer (May 12, 2010). "Rising to the Occasion". magicthegathering.com. Wizards of the Coast.
  26. Kimberly J. Kreines (September 9, 2015). "The Survivors of Sky Rock". magicthegathering.com. Wizards of the Coast.
  27. Ken Troop (September 16, 2015). "Memories of Blood". magicthegathering.com. Wizards of the Coast.
  28. Ken Troop (October 21, 2015). "Shaping an Army". magicthegathering.com. Wizards of the Coast.
  29. James Wyatt (October 28, 2015). "The Liberation of Sea Gate". magicthegathering.com. Wizards of the Coast.
  30. Kimberly J. Kreines (November 18, 2015). "Hedron Alignment". magicthegathering.com. Wizards of the Coast.
  31. Nik Davidson (November 25, 2015). "At Any Cost". magicthegathering.com. Wizards of the Coast.
  32. Ken Troop (January 13, 2016). "The Blight We Were Born For". magicthegathering.com. Wizards of the Coast.
  33. Doug Beyer (January 20, 2016). "Up in Flames". magicthegathering.com. Wizards of the Coast.
  34. James Wyatt (February 3, 2016). "Oath of the Gatewatch". magicthegathering.com. Wizards of the Coast.
  35. Kelly Digges (February 10, 2016). "Brink of Extinction". magicthegathering.com. Wizards of the Coast.
  36. Doug Beyer (February 17, 2016). "Zendikar's Last Stand". magicthegathering.com. Wizards of the Coast.
  37. Ari Levitch, Doug Beyer, Kelly Digges and Kimberly J. Kreines (February 24, 2016). "Zendikar Resurgent". magicthegathering.com. Wizards of the Coast.
  38. a b A. T. Greenblatt (September 2, 2020). "Episode 1: In the Heart of the Skyclave". magicthegathering.com. Wizards of the Coast.
  39. A. T. Greenblatt (September 30, 2020). "Eoisode 5: The Two Guardians". magicthegathering.com. Wizards of the Coast.
  40. First Look at March of the Machine (Video). Magic: The Gathering. YouTube (February 19, 2023).
  41. Doug Beyer (October 28, 2009). "The Season for Costumes". magicthegathering.com. Wizards of the Coast.
  42. Magic Creative Team (November 11, 2009). "A Planeswalker's Guide to Zendikar: Ondu". magicthegathering.com. Wizards of the Coast.
  43. a b c d Jed MacKay (2023). Magic. Iss 22. Boom!
  44. Jed MacKay (2021). Magic. Iss 2. Boom!
  45. Roy Graham (January 13, 2021). "Episode 2: Awaken the Trolls". magicthegathering.com. Wizards of the Coast.

Sources

External links