Modular: Difference between revisions
Jump to navigation
Jump to search
>Neoheart No edit summary |
>Yandere-sliver No edit summary |
||
Line 1: | Line 1: | ||
{{Infobox keyword | {{Infobox keyword | ||
| type = Static | | type = Static | ||
Line 9: | Line 8: | ||
| stats = {{stats|A=13}} | | stats = {{stats|A=13}} | ||
}} | }} | ||
{{For|the design concept|Mechanic#Modular}} | |||
'''Modular''' is a [[keyword ability]] that allows [[artifact]] [[creature]]s to enter the battlefield with a number of +1/+1 counters, and put those counters on another artifact creature when the creature dies.<ref>{{DailyRef|making-magic/arcbound-happen-2004-01-12|Arcbound To Happen|[[Mark Rosewater]]|January 12, 2004}}</ref> | '''Modular''' is a [[keyword ability]] that allows [[artifact]] [[creature]]s to enter the battlefield with a number of +1/+1 counters, and put those counters on another artifact creature when the creature dies.<ref>{{DailyRef|making-magic/arcbound-happen-2004-01-12|Arcbound To Happen|[[Mark Rosewater]]|January 12, 2004}}</ref> | ||
Line 29: | Line 29: | ||
{{Reflist}} | {{Reflist}} | ||
{{ | {{Mechanics|keyword}} |
Revision as of 19:50, 5 June 2020
Modular | |
---|---|
Keyword Ability | |
Type |
Static (1st ability) Triggered (2nd ability) |
Introduced | Darksteel |
Last used | Modern Horizons |
Reminder Text | Modular N (This enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) |
Statistics |
13 cards 100% |
Scryfall Search | |
keyword:"Modular" |
- For the design concept, see Mechanic#Modular.
Modular is a keyword ability that allows artifact creatures to enter the battlefield with a number of +1/+1 counters, and put those counters on another artifact creature when the creature dies.[1]
History
Modular appeared in Darksteel and Fifth Dawn. The only creatures to appear with Modular also had "Arcbound" in the title, until the release of Modern Horizons.[2][3]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Modular
- A keyword ability that has a permanent enter the battlefield with +1/+1 counters on it and can move those counters to other artifact creatures. See rule 702.43, “Modular.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.43. Modular
- 702.43a Modular represents both a static ability and a triggered ability. “Modular N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent.”
- 702.43b If a creature has multiple instances of modular, each one works separately.
Rulings
- If an Arcbound creature gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to now be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Arcbound creature had before it got -1/-1 counters.
- For the enters-the-battlefield ability, the number of counters the permanent gets is equal to the number that follows "modular" on the card.
- For the leaves-the-battlefield ability, the number of counters on the permanent at the time it left the battlefield is what's relevant; the number after "modular" doesn't matter.
- When a creature with modular dies, you may put the counters onto a single target artifact creature. You can't split them among two or more artifact creatures.
Examples
Example
Arcbound Bruiser
Artifact Creature — Golem
0/0
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
References
- ↑ Mark Rosewater (January 12, 2004). "Arcbound To Happen". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (January 27, 2004). "The flavor of modular". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.