Spree: Difference between revisions

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==Rulings==
==Rulings==
*Each mode includes an additional cost that must be paid to cast the spell.  
*Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.<ref>{{DailyRef|feature/outlaws-of-thunder-junction-release-notes|''Outlaws of Thunder Junction'' Release Notes|[[Eric Levine]]|April 5, 2024}}</ref>
*You must choose one or more modes as you cast a spell with spree, but no single mode can be chosen more than once.  
*Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
*If you cast a spell with spree without paying its mana cost, you must still choose one or more modes and pay those additional costs.
*You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
*No matter which modes you choose and which additional costs you pay, the mana value of a spell with spree is based only on its mana cost.  
*You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.
*If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.
*No matter which modes you choose, you always follow the instructions in the order they are written.
*You can't choose the same mode more than once.
*The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
*No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.
*If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
*If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
*If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.


==Examples==
==Examples==

Revision as of 20:24, 5 April 2024

Spree
Keyword Ability
Type Static
Introduced Outlaws of Thunder Junction
Last used Outlaws of Thunder Junction
Reminder Text Spree (Choose one or more additional costs.)
Statistics
21 cards
{W} 23.8% {U} 23.8% {B} 19% {R} 19% {G} 14.3%
Scryfall Search
keyword:"Spree"

Spree is a keyword ability for instants and sorceries that was introduced in Outlaws of Thunder Junction.[1][2] It grants them modality.

Description

Similar to escalate, spells with spree have several effects, each with an additional cost. Where spree differs from escalate, however, is that the different effects can have different costs in order to choose them (indicated with a +{X} next to the ability, where X is the cost). This means that the same card can have very cheap and low-impact effects and more expensive, high-impact effects. When cast, the player must choose one or more of these additional costs. The spell cannot be cast without choosing at least one additional cost.

A spell with spree can have a very different impact when it's cast in the early game using cheaper effects compared to when it's cast as a finisher going all-out on expensive effects.

Icon

Explosive Derailment showing the modified title bar.
Close up of the icon on a white card.

To help highlight the mandatory additional cost, the title bar of cards with spree has been modified to include a white plus sign ("+") on a black triangle after the mana cost. The modified card frame is just a reminder and has no actual rules meaning.

Rules

Rulings

  • Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.[3]
  • Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
  • You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
  • You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.
  • No matter which modes you choose, you always follow the instructions in the order they are written.
  • You can't choose the same mode more than once.
  • The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.
  • If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
  • If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.

Examples

Example

Shifting Grift {U}{U}
Sorcery
Spree (Choose one or more additional costs.)
+{2} —Exchange control of two target creatures.
+{1} —Exchange control of two target artifacts.
+{1} —Exchange control of two target enchantments.

References

  1. Matt Tabak (March 26, 2024). "Outlaws of Thunder Junction Mechanics". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (April 1, 2024). "Outlaw of the Land, Part 2". magicthegathering.com. Wizards of the Coast.
  3. Eric Levine (April 5, 2024). "Outlaws of Thunder Junction Release Notes". magicthegathering.com. Wizards of the Coast.