Spree: Difference between revisions
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'''Spree''' is a [[keyword ability]] for [[instant]]s and [[Sorcery|sorceries]] that was introduced in ''[[Outlaws of Thunder Junction]]''. It grants them [[modal]]ity. | '''Spree''' is a [[keyword ability]] for [[instant]]s and [[Sorcery|sorceries]] that was introduced in ''[[Outlaws of Thunder Junction]]''.<ref>{{DailyRef|feature/outlaws-of-thunder-junction-mechanics|''Outlaws of Thunder Junction'' Mechanics|[[Matt Tabak]]|March 26, 2024}}</ref> It grants them [[modal]]ity. | ||
==Description== | ==Description== | ||
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*You must choose one or more modes as you cast a spell with spree, but no single mode can be chosen more than once. | *You must choose one or more modes as you cast a spell with spree, but no single mode can be chosen more than once. | ||
*If you cast a spell with spree without paying its mana cost, you must still choose one or more modes and pay those additional costs. | *If you cast a spell with spree without paying its mana cost, you must still choose one or more modes and pay those additional costs. | ||
*No matter which modes you choose and which additional costs you pay, the mana value of a spell with spree is based only on its mana cost. | |||
==Examples== | ==Examples== |
Revision as of 06:35, 27 March 2024
Spree | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Outlaws of Thunder Junction |
Last used | Outlaws of Thunder Junction |
Reminder Text | Spree (Choose one or more additional costs.) |
Statistics |
0 cards |
Scryfall Search | |
keyword:"Spree" |
Spree is a keyword ability for instants and sorceries that was introduced in Outlaws of Thunder Junction.[1] It grants them modality.
Description
Similar to escalate, spells with spree have several effects, each with an additional cost. Where spree differs from escalate, however, is that the different effects can have different costs in order to choose them (indicated with a + next to the ability, where X is the cost). This means that the same card can have very cheap and low-impact effects and more expensive, high-impact effects. When cast, the player must choose one or more of these additional costs. Without paying an additional cost, the spell wouldn't have an effect.
A spell with spree can have a very different impact when it's cast in the early game using cheaper effects than when it's cast as a finisher going all-out on expensive effects.
The plus sign on the modified card frame is just a reminder and has no actual rules meaning.
Rules
Rulings
- Each mode includes an additional cost that must be paid to cast the spell.
- You must choose one or more modes as you cast a spell with spree, but no single mode can be chosen more than once.
- If you cast a spell with spree without paying its mana cost, you must still choose one or more modes and pay those additional costs.
- No matter which modes you choose and which additional costs you pay, the mana value of a spell with spree is based only on its mana cost.
Examples
Example
Shifting Grift
Sorcery
Spree (Choose one or more additional costs.)
+ —Exchange control of two target creatures.
+ —Exchange control of two target artifacts.
+ —Exchange control of two target enchantments.
References
- ↑ Matt Tabak (March 26, 2024). "Outlaws of Thunder Junction Mechanics". magicthegathering.com. Wizards of the Coast.