Celebration: Difference between revisions
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Celebration [[ability|abilities]] [[trigger]] if two or more nonland [[permanents]] [[Enters the battlefield|entered the battlefield]] under your control this [[turn]].<ref>{{WebRef|url=https://magic.wizards.com/en/news/feature/wilds-of-eldraine-release-notes|title=Wilds of Eldraine Release Notes|author=[[Eric Levine]]|publisher=[[magicthegathering.com]]|date=August 24, 2023|archiveurl=https://web.archive.org/web/20230824210630/https://magic.wizards.com/en/news/feature/wilds-of-eldraine-release-notes|archivedate=August 24, 2023}}</ref> | Celebration [[ability|abilities]] [[trigger]] if two or more nonland [[permanents]] [[Enters the battlefield|entered the battlefield]] under your control this [[turn]].<ref>{{WebRef|url=https://magic.wizards.com/en/news/feature/wilds-of-eldraine-release-notes|title=Wilds of Eldraine Release Notes|author=[[Eric Levine]]|publisher=[[magicthegathering.com]]|date=August 24, 2023|archiveurl=https://web.archive.org/web/20230824210630/https://magic.wizards.com/en/news/feature/wilds-of-eldraine-release-notes|archivedate=August 24, 2023}}</ref> | ||
== | ==Rulings== | ||
*Each celebration ability has a different effect. | |||
*Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn. | |||
*Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn. | |||
*Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn. | |||
*The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state. | |||
==Example== | ==Example== | ||
{{examples|<c>Raging Battle Mouse</c> {{1}}{{R}}<br>Creature {{-}} Mouse<br>The second spell you cast each turn costs {{1}} less to cast.<br>''Celebration'' — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your turn, target creature you control gets +1/+1 until end of turn.<br>2/1}} | {{examples|<c>Raging Battle Mouse</c> {{1}}{{R}}<br>Creature {{-}} Mouse<br>The second spell you cast each turn costs {{1}} less to cast.<br>''Celebration'' — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your turn, target creature you control gets +1/+1 until end of turn.<br>2/1}} | ||
==Trivia== | |||
*In the [[storyline]] of the {{R}}{{W}} [[limited]] [[archetype]] of ''Wilds of Eldraine'' ("Celebration [[Aggro]]") , the [[dwarf]] settlement of Delverhaugh celebrated a Grand Ball that was raided midway by a horde of [[Redcap]]s and [[Ogre]]s. This led to a battle between dwarf hosts, their servant [[mice]] and other attendees, such as [[List of secondary characters/Eldraine|Ash]] and [[List of secondary characters/Eldraine|Goddric]], against the invading mob. | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{Mechanics|ability}} | {{Mechanics|ability}} |
Revision as of 07:32, 25 August 2023
Celebration | |
---|---|
Ability Word | |
Introduced | Wilds of Eldraine |
Last used | Wilds of Eldraine |
Typical Text | Celebration — If two or more nonland permanents entered the battlefield under your turn, .... |
Statistics |
11 cards 45.5% 45.5% 9.1% |
Scryfall Search | |
keyword:"Celebration" |
Celebration is an ability word introduced in Wilds of Eldraine.[1][2] [3]
Description
Celebration abilities trigger if two or more nonland permanents entered the battlefield under your control this turn.[4]
Rulings
- Each celebration ability has a different effect.
- Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
- Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
- Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.
- The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
Example
Example
Raging Battle Mouse
Creature — Mouse
The second spell you cast each turn costs less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your turn, target creature you control gets +1/+1 until end of turn.
2/1
Trivia
- In the storyline of the limited archetype of Wilds of Eldraine ("Celebration Aggro") , the dwarf settlement of Delverhaugh celebrated a Grand Ball that was raided midway by a horde of Redcaps and Ogres. This led to a battle between dwarf hosts, their servant mice and other attendees, such as Ash and Goddric, against the invading mob.
References
- ↑ Mark Rosewater (August 15, 2023). "Wilds Story, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (August 21, 2023). "Wilds Story, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (August 15, 2023). "Wilds of Eldraine Mechanics". magicthegathering.com. Archived from the original on August 15, 2023.
- ↑ Eric Levine (August 24, 2023). "Wilds of Eldraine Release Notes". magicthegathering.com. Archived from the original on August 24, 2023.