Prize: Difference between revisions
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'''Prize''' is an [[triggered ability]] connected to | '''Prize''' is an [[triggered ability]] connected to [[Attraction]]s introduced in ''[[Unfinity]]''.<ref name="UNF">{{DailyRef|feature/unfinity-mechanics-2022-09-20|''Unfinity'' Mechanics|[[Matt Tabak]]|September 20, 2022}}</ref> | ||
==Description== | ==Description== | ||
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*<c>Guess Your Fate</c> {{-}} Look at the bottom of your library, then give a person [[outside the game]] a one-word clue, not on that card. They guess a word. If their guess appears in that card’s name, you win. | *<c>Guess Your Fate</c> {{-}} Look at the bottom of your library, then give a person [[outside the game]] a one-word clue, not on that card. They guess a word. If their guess appears in that card’s name, you win. | ||
*<c>Memory Test</c> {{-}} Name five exiled face-down cards, then look at them. If you named them correctly, turn them face up, and you win. | *<c>Memory Test</c> {{-}} Name five exiled face-down cards, then look at them. If you named them correctly, turn them face up, and you win. | ||
*<c>Push Your Luck</c> {{-}} Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, you win | *<c>Push Your Luck</c> {{-}} Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, you win. | ||
*<c>Squirrel Stack</c> {{-}} You have five seconds to stack dice on top of one another. If you stack at least five dice, you win. | *<c>Squirrel Stack</c> {{-}} You have five seconds to stack dice on top of one another. If you stack at least five dice, you win. | ||
*<c>The Superlatorium</c> {{-}} An opponent chooses “<Quality A>,” “<Quality B>,” or “<Quality C>.” You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, you win. | *<c>The Superlatorium</c> {{-}} An opponent chooses “<Quality A>,” “<Quality B>,” or “<Quality C>.” You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, you win. | ||
*<c>Trivia Contest</c> {{-}} An opponent chooses "white card", "land card", or "planeswalker card", then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, you win | *<c>Trivia Contest</c> {{-}} An opponent chooses "white card", "land card", or "planeswalker card", then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, you win. | ||
==Rules== | ==Rules== |
Revision as of 12:02, 23 September 2022
Prize | |
---|---|
Keyword Ability | |
Introduced | Unfinity |
Last used | Unfinity |
Reminder Text | Prize |
Statistics |
8 cards 100% |
Scryfall Search | |
keyword:"Prize" |
Prize is an triggered ability connected to Attractions introduced in Unfinity.[1]
Description
Some Attractions have a visit ability that lets you play a minigame. The prize is a reward for winning that minigame. Although these Attractions close down after you claim their prizes, you do get to open another to replace it.
Minigames
The following minigames provide prizes:
- Cover the Spot — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, you win.
- Dart Throw — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). You win if that card touches Dart Throw.
- Guess Your Fate — Look at the bottom of your library, then give a person outside the game a one-word clue, not on that card. They guess a word. If their guess appears in that card’s name, you win.
- Memory Test — Name five exiled face-down cards, then look at them. If you named them correctly, turn them face up, and you win.
- Push Your Luck — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, you win.
- Squirrel Stack — You have five seconds to stack dice on top of one another. If you stack at least five dice, you win.
- The Superlatorium — An opponent chooses “<Quality A>,” “<Quality B>,” or “<Quality C>.” You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, you win.
- Trivia Contest — An opponent chooses "white card", "land card", or "planeswalker card", then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, you win.
Rules
Rulings
Examples
References
- ↑ Matt Tabak (September 20, 2022). "Unfinity Mechanics". magicthegathering.com. Wizards of the Coast.