Enlist: Difference between revisions

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| last = Dominaria United
| last = Dominaria United
| reminder = As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.
| reminder = As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.
| stats = {{stats|W=2|R=2}}
| stats = {{stats|W=1|R=2}}
| search = Enlist
| search = Enlist
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Revision as of 11:23, 20 August 2022

Enlist
Keyword Ability
Type Static
Introduced Dominaria United
Last used Dominaria United
Reminder Text Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Statistics
3 cards
{W} 33.3% {R} 66.7%
Scryfall Search
keyword:"Enlist"

Enlist is a keyword ability on creatures that allows the player to buff creatures. It can be considered a modern take on Banding and was introduced in Dominaria United.[1][2] The reminder text of Enlist notably references the informal term summoning sickness.

Description

Enlist represents an optional cost to attack. As you attack with a creature with enlist, you can tap a different untapped creature you control that isn't attacking. That creature — the enlisted creature — can't have "summoning sickness," meaning it's been under your control since your turn began or it has haste.

When you enlist a creature, the attacking creature that has the enlist ability gets +X/+0 until end of turn, where X is the power of the enlisted creature. This bonus is calculated as this triggered ability resolves. If the enlisted creature isn't on the battlefield at that time, use its power from when it was last on the battlefield.

Rules

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Rulings

  • Creatures with defender or ones enchanted with Auras like Pacifism may be enlisted.
  • You can't enlist a creature that's attacking, even if it's untapped because of vigilance.
  • Once the ability resolves, the +X/+0 is locked in. Changing the power of the enlisted creature or removing it from the battlefield won't affect the creature with enlist.
  • The attacking player chooses whether to tap a creature for an enlist ability immediately after they tap the creatures that they have chosen to attack with. You can’t choose to enlist a creature later.
  • To enlist a creature, that creature must be untapped, it must not be attacking (even if it has vigilance), and it must have haste or have been under that attacking player’s control since the beginning of their current turn.
  • When a player taps a creature for an attacking creature’s enlist ability, that attacking creature gets +X/+0 until end of turn, where X is the tapped creature’s power. This is a triggered ability that goes on the stack immediately after attackers have been declared in the declare attackers step.
  • You may tap only one creature for an enlist ability of an attacking creature, and a single creature can’t be tapped for more than one enlist ability.

Examples

References

  1. Matt Tabak (August 18, 2022). "Dominaria United Mechanics". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (August 18, 2022). "Did you take inspiration from Banding for Enlist?". Blogatog. Tumblr.