Amass: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Neoheart
No edit summary
>Hunterofsalvation
Line 36: Line 36:


==Rulings==
==Rulings==
*It's possible to control a nontoken Army (perhaps a creature with the [[changeling]] ability) and, through combinations of other cards, it's possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.<ref>{{DailyRef|feature/war-spark-release-notes-2019-04-19|''War of the Spark'' Release Notes|[[Wizards of the Coast]]|April 19, 2019}}</ref>
*Amass abilities are now written as "amass [subtype] N." Previous cards with amass will receive errata to say "amass Zombies N."
*If you don't control an Army, the Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of <c>Mentor of the Meek</c>, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
*To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
*Although players can respond to the spell or ability that instructs you to amass, once you start to amass, no one can interrupt you. This is true even if you're creating a new Army — no player can do anything while the Army creature token is still 0/0, before it gets the counters.
*Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. And if the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
*Even though the +1/+1 counters represent the growing numbers of combatants joining your ranks, the Army creature token is still a single [[creature]]. It has at least two [[creature type]]s: Army and the type specified on the card (e.g Zombie or Orc).
*In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
*Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn't resolve. You won't amass.
*If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
*Some cards that cause you to amass also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
*Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
*Combining older amass cards with ones from this set makes for some fun stories. If you amass Zombies, you create a Zombie Army creature token with some +1/+1 counters on it. If you later amass Orcs, that Zombie Army becomes an Orc Zombie Army and gets even more +1/+1 counters<ref name="LTRmechanics"/>
*Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.<ref name="LTRmechanics"/><ref>{{DailyRef|feature/the-lord-of-the-rings-tales-of-middle-earth-release-notes|''The Lord of the Rings: Tales of Middle-earth'' Release Notes|[[Eric Levine]]|June 9, 2023}}</ref>


==Examples==
==Examples==

Revision as of 15:39, 9 June 2023

Amass [subtype]
[[File:{{#setmainimage:Icon Amass.png}}|70x70px]]
Keyword Action
Introduced War of the Spark
Last used The Lord of the Rings: Tales of Middle-earth
Reminder Text Amass [subtype] N (Put N +1/+1 counters on an Army you control. It’s also a [subtype]. If you don’t control an Army, create a 0/0 black [subtype] Army creature token first.)
Storm Scale 5[1]
Statistics
24 amass Orc cards
{U} 16.7% {B} 33.3% {R} 29.2% {U/B} 4.2% {B/R} 4.2% {M} 8.3% {land symbol} 4.2%
23 amass Zombie cards
{U} 30.4% {B} 26.1% {R} 17.4% {U/B} 13% {B/R} 8.7% {U/R} 4.3%
Scryfall Search
keyword:"Amass"

Amass is a keyword action introduced in War of the Spark that creates and grows an Army.[2][3][4]

Description

As you amass, if you don't already control an Army creature, you create a 0/0 black Army creature token. Then put a number of +1/+1 counters on one of your Armies equal to the number after amass. If you do control an Army, you don't create any new tokens. Rather, you'll put those +1/+1 counters on an Army you control. In both cases, the Army that you amass then becomes the creature type after amass, in addition to its other types.

Amass was designed so a player would control one Army at any given time but there are several ways to create multiple Armies. You can copy an Army you control, control a creature with Changeling, or modify the creature type using Artificial Evolution.

Amass has only appeared on {U}, {B}, and {R} cards in sets that feature large-scale conflicts with a numerous, but mostly identity-less, antagonist force.[5]

Amass Zombies

Zombie Army tokens

In War of the Spark, Amass is flavorfully connected to Nicol Bolas's army, the Dreadhorde.[6] It created black Zombie Army creature tokens.

The original form of the mechanic specifically created a black Zombie Army and did not specify a creature type.[2][7] Mark Rosewater noted that if Amass were ever to return, it was a possibility that it would create an Army of another creature type.[8] However, this would necessitate some tweaking of the mechanic.[9]

When the mechanic was reworked for The Lord of the Rings: Tales of Middle-earth, all previous amass cards received errata to "amass Zombies N." The functionality of Amass changed slightly so that if an Army creature you amass on already the amassed creature type (i.e. Zombie), it becomes that type in addition to its other types.[10]

Amass Orcs

In The Lord of the Rings: Tales of Middle-earth, Amass is tied to the Orc hosts of Mordor and Isengard. The mechanic was reworked for the set to allow different creature types to be amassed; changing the mechanic from "Amass N" to "Amass [subtype] N".[11][10] Design had looked at extending the flexibility to include a color option but as the Orcs in the set were all black, the simpler version was prefered.[12] R&D decided to keep it in the same colors as War of the Spark{U}{B}{R}.[13]

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Amass
A keyword action that gives you a Zombie Army creature token or grows an Army you already have. See rule 701.44, “Amass.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 701.44. Amass
    • 701.44a To amass [subtype] N means “If you don’t control an Army creature, create a 0/0 black [subtype] Army creature token. Choose an Army creature you control. Put N +1/+1 counters on that creature. If it isn’t a [subtype], it becomes a [subtype] in addition to its other types.”
    • 701.44b A player “amassed” after the process described in rule 701.44a is complete, even if some or all of those actions were impossible.
    • 701.44c The phrases “the Army you amassed” and “the amassed Army” refer to the creature you chose, whether or not it received counters.
    • 701.44d Some older cards were printed with amass N without including a subtype. Those cards have received errata in the Oracle card reference so that they read “amass Zombies N.”

Rulings

  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass will receive errata to say "amass Zombies N."
  • To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
  • Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. And if the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
  • If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.[10][14]

Examples

Example 1

Relentless Advance {3}{U}
Sorcery
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It’s also a Zombie. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Example 2

March from the Black Gate {1}{B}
Enchantment
When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

References

  1. Mark Rosewater (2022-03-08). "Hey Mark, was talking to some friends and got curious...". Blogatog. Tumblr.
  2. a b Matt Tabak (March 31, 2019). "War of the Spark Mechanics". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (March 31, 2019). "Will any older cards be given the army creature...". Blogatog. Tumblr.
  4. Mark Rosewater (March 31, 2019). "Will army be a token only creature type made...". Blogatog. Tumblr.
  5. Mark Rosewater (June 5, 2023). "Crafting the Ring, Part 2". magicthegathering.com. Archived from the original on June 5, 2023.
  6. Mark Rosewater (March 31, 2019). "Why force such a mechanic into these colors?". Blogatog. Tumblr.
  7. Mark Rosewater (April 15, 2019). "Waging War of the Spark, Part 3". magicthegathering.com. Wizards of the Coast.
  8. Mark Rosewater (March 8, 2022). "If we ever see it again would it still be zombie armies?". Blogatog. Tumblr.
  9. Mark Rosewater (March 8, 2022). "If amass were to return with a new tribe, would the original be erratad in some way?". Blogatog. Tumblr.
  10. a b c Matt Tabak (May 30, 2023). "The Lord of the Rings: Tales of Middle-earth™ Mechanics". magicthegathering.com. Archived from the original on May 30, 2023.
  11. Mark Rosewater (May 30, 2023). "Crafting the Ring, Part 1". magicthegathering.com. Archived from the original on June 3, 2023.
  12. Mark Rosewater (May 31, 2023). "One thing I am curious about for Amass and its changes coming in the LOTR set.". Blogatog. Tumblr.
  13. Mark Rosewater (June 5, 2023). "Crafting the Ring, Part 2". magicthegathering.com. Wizards of the Coast.
  14. Eric Levine (June 9, 2023). "The Lord of the Rings: Tales of Middle-earth Release Notes". magicthegathering.com. Wizards of the Coast.

External links