Revolt: Difference between revisions

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[[Mark Rosewater]] considers Revolt to be a failed mechanic, because it was a hard ability to monitor and disconnected flavorfully.<ref>{{DailyRef|making-magic/state-design-2017-2017-08-28|State of Design 2017|[[Mark Rosewater]]|August 28, 2017}}</ref>
[[Mark Rosewater]] considers Revolt to be a failed mechanic, because it was a hard ability to monitor and disconnected flavorfully.<ref>{{DailyRef|making-magic/state-design-2017-2017-08-28|State of Design 2017|[[Mark Rosewater]]|August 28, 2017}}</ref>


Several cards in ''[[Commander Legends: Battle for Baldur's Gate]]'' have functional Revolt, but due to [[Flavor word|flavor words]] it has not been specifically reused.  
Several cards in ''[[Commander Legends: Battle for Baldur's Gate]]'' have functional Revolt, but due to [[flavor word]]s it has not been specifically named (e.g. <c>Vrock</c>, <c>Pegasus Guardian</c>).


==Examples==
==Examples==

Revision as of 07:06, 27 May 2022

Revolt
Ability Word
Introduced Aether Revolt
Last used Aether Revolt
Typical Text Revolt — ..., if a permanent you controlled left the battlefield this turn, ...
Statistics
17 cards
{W} 35.3% {B} 17.6% {G} 35.3% {G/W} 5.9% {W/B} 5.9%
Scryfall Search
keyword:"Revolt"

Revolt is an ability word, introduced in Aether Revolt, which signals that a spell or ability has different effects, additional effects, or may only be used if a permanent you controlled left the battlefield earlier in the same turn. It is very similar to Morbid, which checks if a creature died earlier in this turn.[1][2][3][4]

Mark Rosewater considers Revolt to be a failed mechanic, because it was a hard ability to monitor and disconnected flavorfully.[5]

Several cards in Commander Legends: Battle for Baldur's Gate have functional Revolt, but due to flavor words it has not been specifically named (e.g. Vrock, Pegasus Guardian).

Examples

Example

Silkweaver Elite {2}{G}
Creature — Elf Archer
2/2
Reach
Revolt — When Silkweaver Elite enters the battlefield, if a permanent you control left the battlefield this turn, draw a card.

Rulings

  • Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.[6]
  • Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • Tokens that leave the battlefield will satisfy a revolt ability.
  • Energy counters aren't permanents. Paying E won't satisfy a revolt ability.
  • All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

References

  1. Mark Rosewater (January 2, 2017). "A Revolting Development (and Design), Part 1". magicthegathering.com. Wizards of the Coast.
  2. Matt Tabak (January 2, 2017). "Aether Revolt Mechanics". magicthegathering.com. Wizards of the Coast.
  3. Ben Hayes (January 3, 2017). "Leading Aether Revolt". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (January 9, 2017). "A Revolting Development (and Design), Part 2". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (August 28, 2017). "State of Design 2017". magicthegathering.com. Wizards of the Coast.
  6. Wizards of the Coast (January 6, 2017). "Aether Revolt Release Notes". magicthegathering.com. Wizards of the Coast.