Emerge: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Hunterofsalvation
No edit summary
>Hunterofsalvation
Line 18: Line 18:


While various creatures in [[Eldritch Moon]] are designed to be enablers for Emerge, <c>Foul Emissary</c> is the only card to specifically reward Emerge mechanically.
While various creatures in [[Eldritch Moon]] are designed to be enablers for Emerge, <c>Foul Emissary</c> is the only card to specifically reward Emerge mechanically.
Emerge was reused as a one-off in ''[[Doctor Who]]'' ({{card|Adipose Offspring}}).


==Rules==
==Rules==

Revision as of 05:59, 4 October 2023

Emerge
Keyword Ability
Type Static
Introduced Eldritch Moon
Last used Doctor Who
Reminder Text Emerge [cost] (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
Storm Scale 6[1]
Statistics
10 cards
{C} 100%
By Emerge cost:
10 cards
{U} 40% {B} 20% {G} 30% {G/U} 10%
Scryfall Search
keyword:"Emerge"

Emerge is a keyword ability introduced in Eldritch Moon that provides an alternative cost for a spell when sacrificing a creature.[2]

Description

Emerge was designed by Sam Stoddard's development team, and inspired by the old ninjutsu mechanic.[3][4]

In Eldritch Moon, each Emerge cost was 1 mana lower than the mana value, but included at least one colored mana. Emerge was associated with Green, Black, and Blue. It was only present on expensive colorless Eldrazi creatures, all but one of which contained a "When you cast this..." ability.

While various creatures in Eldritch Moon are designed to be enablers for Emerge, Foul Emissary is the only card to specifically reward Emerge mechanically.

Emerge was reused as a one-off in Doctor Who (Adipose Offspring).

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Emerge
A keyword ability that lets a player cast a spell for less by sacrificing a creature. See rule 702.119, “Emerge.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.119. Emerge
    • 702.119a Emerge represents two static abilities that function while the spell with emerge is on the stack. “Emerge [cost]” means “You may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost” and “If you chose to pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature’s mana value.” Casting a spell using its emerge ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
    • 702.119b Emerge from [quality] is a variant of emerge. “Emerge from [quality] [cost]” means “You may cast this spell by paying [cost] and sacrificing a [quality] permanent rather than paying its mana cost” and “If you pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed permanent’s mana value.”
    • 702.119c You choose which permanent to sacrifice as you choose to pay a spell’s emerge cost (see rule 601.2b), and you sacrifice that permanent as you pay the total cost (see rule 601.2h).

Examples

Example

Decimator of the Provinces {10}
Creature — Eldrazi Boar
7/7
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste

See also

References

  1. Mark Rosewater (2022-12-16). "I was wondering where Emerge is on the Storm scale?". Blogatog. Tumblr.
  2. Matt Tabak (June 27, 2016). "Eldritch Moon Mechanics". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (July 4, 2016). "Over the Moon, Part 2". magicthegathering.com. Wizards of the Coast.
  4. Sam Stoddard (July 15, 2016). "A Little Change Will Do You Good". magicthegathering.com. Wizards of the Coast.