Skulk: Difference between revisions
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| type = Evasion | | type = Evasion | ||
| first = Shadows over Innistrad | | first = Shadows over Innistrad | ||
| last = | | last = Unfinity | ||
| reminder = This creature can't be blocked by creatures with greater power. | | reminder = This creature can't be blocked by creatures with greater power. | ||
| stats = {{stats|U=6|B=4|WU=1}} | | stats = {{stats|U=6|B=4|WU=1}} | ||
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Skulk was designed to be an evasion mechanic that kept you from making your unblockable creature much bigger with [[Auras]] and [[Equipment]].<ref>{{DailyRef|making-magic/chasing-shadows-part-1-2016-03-14|Chasing Shadows, Part 1|[[Mark Rosewater]]|March 14, 2016}}</ref><ref>{{DailyRef|making-magic/chasing-shadows-part-2-2016-03-21|Chasing Shadows, Part 2|[[Mark Rosewater]]|March 21, 2016}}</ref> It was designed in an attempt to create an [[evergreen]] keyword shared between [[Blue]] and [[Black]], but it didn't end up working out. It was both more complex to use than the designers thought and had far less design space than they had anticipated.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/148621035288/hi-mark-big-fan-of-your-drive-to-work-podcast|title=Is Wizards still looking for a common keyword in Blue/Black? |August 07, 2016}}</ref> It was only interesting on low-power creatures and didn't mix well with a lot of other creature abilities.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/148624571278/how-was-skulks-design-space-limited|title=How was Skulk's design space limited?|August 08, 2016}}</ref> Players were mostly disinterested in the mechanic.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/662773737095151616/youve-mentioned-that-skulk-was-an-unsuccessful|title=What did players dislike about the mechanic?|September 19, 2021}}</ref> | Skulk was designed to be an evasion mechanic that kept you from making your unblockable creature much bigger with [[Auras]] and [[Equipment]].<ref>{{DailyRef|making-magic/chasing-shadows-part-1-2016-03-14|Chasing Shadows, Part 1|[[Mark Rosewater]]|March 14, 2016}}</ref><ref>{{DailyRef|making-magic/chasing-shadows-part-2-2016-03-21|Chasing Shadows, Part 2|[[Mark Rosewater]]|March 21, 2016}}</ref> It was designed in an attempt to create an [[evergreen]] keyword shared between [[Blue]] and [[Black]], but it didn't end up working out. It was both more complex to use than the designers thought and had far less design space than they had anticipated.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/148621035288/hi-mark-big-fan-of-your-drive-to-work-podcast|title=Is Wizards still looking for a common keyword in Blue/Black? |August 07, 2016}}</ref> It was only interesting on low-power creatures and didn't mix well with a lot of other creature abilities.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/148624571278/how-was-skulks-design-space-limited|title=How was Skulk's design space limited?|August 08, 2016}}</ref> Players were mostly disinterested in the mechanic.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/662773737095151616/youve-mentioned-that-skulk-was-an-unsuccessful|title=What did players dislike about the mechanic?|September 19, 2021}}</ref> | ||
Skulk was one of the non-[[evergreen]], non-[[deciduous]] keywords included in the ''[[Unfinity]]'' [[sticker]] [[Sticker#Sticker_sheets|sheets]]. | |||
==Rules== | ==Rules== |
Revision as of 00:00, 29 September 2022
Skulk | |
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[[File:{{#setmainimage:Duels Skulk.png}}|70x70px]] | |
Keyword Ability | |
Type | Evasion |
Introduced | Shadows over Innistrad |
Last used | Unfinity |
Reminder Text | Skulk (This creature can't be blocked by creatures with greater power.) |
Storm Scale | 7[1] |
Statistics |
11 cards 54.5% 36.4% 9.1% |
Scryfall Search | |
keyword:"Skulk" |
- Not to be confused with Skulking.
Skulk is an evasion ability introduced in Shadows over Innistrad.[2]
Description
A creature with the keyword skulk can't be blocked by any creature with greater power.
Skulk was designed to be an evasion mechanic that kept you from making your unblockable creature much bigger with Auras and Equipment.[3][4] It was designed in an attempt to create an evergreen keyword shared between Blue and Black, but it didn't end up working out. It was both more complex to use than the designers thought and had far less design space than they had anticipated.[5] It was only interesting on low-power creatures and didn't mix well with a lot of other creature abilities.[6] Players were mostly disinterested in the mechanic.[7]
Skulk was one of the non-evergreen, non-deciduous keywords included in the Unfinity sticker sheets.
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Skulk
- A keyword ability that restricts how a creature may be blocked. See rule 702.118, “Skulk.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.118. Skulk
- 702.118a Skulk is an evasion ability.
- 702.118b A creature with skulk can’t be blocked by creatures with greater power. (See rule 509, “Declare Blockers Step.”)
- 702.118c Multiple instances of skulk on the same creature are redundant.
Examples
Example
Furtive Homunculus
Creature — Homunculus
2/1
Skulk (This creature can't be blocked by creatures with greater power.)
References
- ↑ Mark Rosewater (March 09, 2019). "Will we ever see skulk again it was pretty cool...". Blogatog. Tumblr.
- ↑ Matt Tabak (March 7, 2016). "Shadows over Innistrad Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 14, 2016). "Chasing Shadows, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 21, 2016). "Chasing Shadows, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (August 07, 2016). "Is Wizards still looking for a common keyword in Blue/Black?". Blogatog. Tumblr.
- ↑ Mark Rosewater (August 08, 2016). "How was Skulk's design space limited?". Blogatog. Tumblr.
- ↑ Mark Rosewater (September 19, 2021). "What did players dislike about the mechanic?". Blogatog. Tumblr.