Time Travel: Difference between revisions

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(Removed 'may' from last bullet point. Official rules state that 'When the last time counter is removed from this card, if it’s exiled, play it without paying its mana cost if able. If you can’t, it remains exiled.' It is not optional to cast it, so 'may' is deceptive.)
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*If you're instructed to time travel, for each suspended card you own and each permanent you control with a time counter on it, you may add a time counter to it or remove a time counter from it. You make this choice for each one individually. For any of those cards or permanents, you may also choose to leave it be.
*If you're instructed to time travel, for each suspended card you own and each permanent you control with a time counter on it, you may add a time counter to it or remove a time counter from it. You make this choice for each one individually. For any of those cards or permanents, you may also choose to leave it be.
*A suspended card is a card you've put into [[exile]] via the [[suspend]] ability.
*A suspended card is a card you've put into [[exile]] via the [[suspend]] ability.
*If a card with suspend is in your hand, any time you could cast it, you may pay its suspend cost and exile it with the specified number of time counters on it. At the beginning of your upkeep, remove a time counter from it, and when the last is removed, you may cast it from exile without paying its mana cost. If it becomes a creature, the creature has haste.
*If a card with suspend is in your hand, any time you could cast it, you may pay its suspend cost and exile it with the specified number of time counters on it. At the beginning of your upkeep, remove a time counter from it, and when the last is removed, you cast it from exile without paying its mana cost. If it becomes a creature, the creature has haste.


==References==
==References==

Revision as of 04:35, 4 October 2023

This article is about the mechanic. For the storyline plot device see Time stream#Travels in time.
Time Travel
Keyword Action
Introduced Doctor Who
Last used Doctor Who
Reminder Text Time travel (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Statistics
5 cards
{C} 20% {W} 20% {U} 20% {R} 20% {U/R} 20%
Scryfall Search
keyword:"Time Travel"

Time travel is a keyword action introduced in the Universes Beyond set Doctor Who.[1] It allows players to manipulate the time counters on their cards.[2][3]

Description

For each suspended card you own and each permanent you control with a time counter on it you may add or remove a time counter. This way, cards with Suspend are accelerated, while cards with Vanishing stay around longer, or the other way around if needed.

Time travel acts like proliferate with the unbound selection of cards and counters, but it is modified to encapsulate suspended cards in exile.

Rulings

  • If you're instructed to time travel, for each suspended card you own and each permanent you control with a time counter on it, you may add a time counter to it or remove a time counter from it. You make this choice for each one individually. For any of those cards or permanents, you may also choose to leave it be.
  • A suspended card is a card you've put into exile via the suspend ability.
  • If a card with suspend is in your hand, any time you could cast it, you may pay its suspend cost and exile it with the specified number of time counters on it. At the beginning of your upkeep, remove a time counter from it, and when the last is removed, you cast it from exile without paying its mana cost. If it becomes a creature, the creature has haste.

References