Morbid: Difference between revisions

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==History==
==History==
After ''Innistrad'', morbid was also featured in ''[[Dark Ascension]]'', [[Conspiracy]]'', ''[[Commander 2014]]'' and [[Modern Horizons]]''<ref>{{DailyRef|feature/modern-horizons-mechanics-2019-05-31|''Modern Horizons'' Mechanics|[[Matt Tabak]]|May 31, 2019}}</ref>.
After ''Innistrad'', morbid was also featured in ''[[Dark Ascension]]'', [[Conspiracy]]'', ''[[Commander 2014]]'' and [[Modern Horizons]]''<ref>{{DailyRef|feature/modern-horizons-mechanics-2019-05-31|''Modern Horizons'' Mechanics|[[Matt Tabak]]|May 31, 2019}}</ref>. It was featured as the BG draft archetype in [[Core Set 2021]], although without the ability word.


==Rulings==
==Rulings==

Revision as of 23:01, 22 June 2020

Morbid
Ability Word
Introduced Innistrad
Last used Modern Horizons
Typical Text Morbid — …, if a creature died this turn, …
Statistics
19 cards
{B} 36.8% {R} 10.5% {G} 47.4% {B/G} 5.3%
Scryfall Search
keyword:"Morbid"

Morbid is an ability word introduced in Innistrad. It signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn.[1]

History

After Innistrad, morbid was also featured in Dark Ascension, Conspiracy, Commander 2014 and Modern Horizons[2]. It was featured as the BG draft archetype in Core Set 2021, although without the ability word.

Rulings

  • Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
  • Token creatures can also die, going to their owner's graveyard before ceasing to exist.
  • Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
  • Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
  • Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise, they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.
  • Using Morbid allows a card to be state-based as long as conditions are met.

Examples

Example

Hollowhenge Scavenger {3}{G}{G}
Creature — Elemental
4/5
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

References

  1. Zac Hill (November 11, 2011). "Morbid Thoughts". magicthegathering.com. Wizards of the Coast.
  2. Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.

External links