Channel: Difference between revisions
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*Channel cards have an activated ability that lets you discard them to get a temporary effect that's similar to the creature's normal ability. | *Channel cards have an activated ability that lets you discard them to get a temporary effect that's similar to the creature's normal ability. | ||
*The ability after "channel" is an activated ability that you can play any time the channel card is in your hand and you have priority. | *The ability after "channel" is an activated ability that you can play any time the channel card is in your hand and you have priority. | ||
*Discarding the card is part of the cost to activate a channel ability. | |||
*If a channel ability requires a target, you may not activate it without a target just to discard the card. | |||
==Examples== | ==Examples== |
Revision as of 05:35, 10 February 2022
Channel | |
---|---|
Ability Word | |
Introduced | Saviors of Kamigawa |
Last used | Kamigawa: Neon Dynasty |
Typical Text | Channel — [cost], Discard this card: ... |
Statistics |
34 cards 14.7% 17.6% 5.9% 14.7% 29.4% 2.9% 14.7% |
Scryfall Search | |
keyword:"Channel" |
Channel is an ability word indicating that a card may be discarded for an effect. It was introduced in Saviors of Kamigawa.[1]
Description
Channel was first featured only on spirit creatures, and designed to have resonance with the spirit's abilities. There are two cycles of Channels, the uncommon Ghost-Lit cycle (which had numerical effects) and the common Shinen (which granted a keyword or keyword-like ability), alongside a rare mirrored pair of Arashi, the Sky Asunder and Jiwari, the Earth Aflame.
Flavorwise, Channel represents spirits gathering all of their energy and using it for a one-time special effect. It has an interaction with Epic and Soulshift, both also in Saviors; Channel abilities are often similar to real spells, but you may play them after playing an Epic spell. Soulshift allows you to reuse Channeled cards.
Due to the generic cost and unrestrained effect, it has similarities in many future mechanics. Transmute turned spells into tutors; the Evoke ability from Lorwyn has a similar flavor and use; Reinforce turned cards into +1/+1 counters; Bloodrush turned creatures into combat tricks. Channel was later considered for Throne of Eldraine, which developed into Adventures.[2] Channel itself returned once with Modern Horizons 2 on a card design that encaptured all three rarities.
Kamigawa: Neon Dynasty returned Channel to Standard.[3] In this set, the Channel ability does not always have a mechanical link to the other abilities on the card.[4] Instead of being Spirits creature that impart similar abilities, the Channel abilities now are smoothing effects that are available on enchantments, artifacts and lands.
Rulings
- Channel cards have an activated ability that lets you discard them to get a temporary effect that's similar to the creature's normal ability.
- The ability after "channel" is an activated ability that you can play any time the channel card is in your hand and you have priority.
- Discarding the card is part of the cost to activate a channel ability.
- If a channel ability requires a target, you may not activate it without a target just to discard the card.
Examples
Example
Arashi, the Sky Asunder
Legendary Creature — Spirit
5/5
, : Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel — , Discard Arashi: Arashi deals X damage to each creature with flying.
References
- ↑ Mark Rosewater (May 23, 2005). "Choosing a Channel". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Gottlieb (September 12, 2019). "The Adventure Adventure". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (January 31, 2022). "The Making of a Dynasty, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (January 27, 2022). "Kamigawa: Neon Dynasty Mechanics". magicthegathering.com. Wizards of the Coast.