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| last = Guildpact
| last = Guildpact
| reminder = When this creature dies, exile it haunting target creature.
| reminder = When this creature dies, exile it haunting target creature.
| stats = 10 cards<br/>{{b}}40% {{w}}40% {{W/B}}20%
| stats = {{stats|B=4|W=4|WB=2}}
| storm = 9
| storm = 6
| storm_ref = <ref>{{NewRef|making-magic/storm-scale-ravnica-and-return-ravnica-2016-05-02|Storm Scale: Ravnica and Return to Ravnica|[[Mark Rosewater]]|May 2, 2016}}</ref>
| storm_ref = <ref>{{EzTumblr|http://markrosewater.tumblr.com/post/625677061818875904/|title=In a post-GDS3 world, where is Haunt on the Storm Scale?|2020-08-06}}</ref>
}}
}}


'''Haunt''' is a [[keyword ability]] associated with the [[Orzhov]] guild from the ''[[Guildpact]]'' set.<ref>{{NewRef|latest-developments/haunting-your-dreams-2006-01-13|Haunting Your Dreams|[[Aaron Forsythe]]|January 13, 2006}}</ref><ref>{{NewRef|latest-developments/losing-my-religion-2006-03-31|Losing My Religion|[[Aaron Forsythe]]|March 31, 2006}}</ref>  
'''Haunt''' is a [[keyword ability]] associated with the [[Orzhov]] guild from the ''[[Guildpact]]'' set.<ref>{{DailyRef|latest-developments/haunting-your-dreams-2006-01-13|Haunting Your Dreams|[[Aaron Forsythe]]|January 13, 2006}}</ref><ref>{{DailyRef|latest-developments/losing-my-religion-2006-03-31|Losing My Religion|[[Aaron Forsythe]]|March 31, 2006}}</ref>  


==Description==
==Description==
Haunt works by allowing a [[permanent]]'s "come into play"-ability (CIP) or a spell to go off twice. More precisely, it allows a card to be removed from a [[graveyard]] "haunting" another permanent, and when that permanent is put into a graveyard a triggered ability of the haunting card is put on the [[stack]] and allows a second usage of the card. Haunt appears only on [[black]] and/or [[white]] cards.
Haunt works by allowing a [[permanent]]'s "enters the battlefield"-ability (ETB) or spell effect to go off twice. More precisely, it allows a card to be exiled from a [[graveyard]] "haunting" a creature, and when that creature dies, a triggered ability of the haunting card is put on the [[stack]] and allows a second usage of the card. Haunt appears only on [[black]] and/or [[white]] cards.


Head [[designer]] [[Mark Rosewater]] considers haunt a mistake and has no plans to bring it back.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/104259354863/mr-rosewater-what-is-your-opinion-on-a-set|title=What is your opinion on a set themed around haunt?|tumblr-title=Blogatog|date=December 03, 2014}}</ref><ref>{{NewRef|making-magic/modern-mailbag-2015-05-18|Modern Mailbag|[[Mark Rosewater]]|May 18, 2015}}</ref><ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/164683928378/i-dont-understand-why-haunt-is-a-9-on-the-storm|title=I don't understand why Haunt is a 9 on the storm scale?|tumblr-title=Blogatog|date=August 27, 2017}}</ref><ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/164690812503/what-if-you-tried-haunt-again-possibly-renamed|title=What if you tried haunt again?|tumblr-title=Blogatog|date=August 27, 2017}}</ref>
Head [[designer]] [[Mark Rosewater]] considers haunt a mistake and has no plans to bring it back.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/104259354863/mr-rosewater-what-is-your-opinion-on-a-set|title=What is your opinion on a set themed around haunt?|December 03, 2014}}</ref><ref>{{DailyRef|making-magic/modern-mailbag-2015-05-18|Modern Mailbag|[[Mark Rosewater]]|May 18, 2015}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164683928378/i-dont-understand-why-haunt-is-a-9-on-the-storm|title=I don't understand why Haunt is a 9 on the storm scale?|August 27, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164690812503/what-if-you-tried-haunt-again-possibly-renamed|title=What if you tried haunt again?|August 27, 2017}}</ref> The "haunting" status was referenced on the ''[[Mystery Booster]]'' [[test card]] <c>Kaya, Ghost Haunter</c>, showing a wider design space possible if the base mechanic was not so unsuccessful.<ref>{{DailyRef|feature/mystery-booster-release-notes-2019-11-11|''Mystery Booster'' Release Notes|[[Eli Shiffrin]]|November 11, 2019}}</ref>
 
Using double-faced card technology, [[Disturb]] in [[Innistrad: Crimson Vow|''Crimson Vow'']] tweaks the Haunt mechanic by having a creature on the front and an Aura with a related ability on the back.<ref name="From Vow On 2">{{DailyRef|making-magic/vow-part-2-2021-11-08|From Vow On, Part 2|[[Mark Rosewater]]|November 8, 2021}}</ref> A fixed version of Haunt was also considered for the set.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/709485925404721152|title=If you could go back in time and get a do-over on one mechanic?|February 17, 2023}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/709508112655269888|title=Couldn't it be reused with a different execution?|February 17, 2023}}</ref>


==Rules==
==Rules==
{{Keyword CR}}
{{CR+G}}


==Rulings==
==Rulings==
*If an instant or sorcery spell with haunt is countered, its haunt ability doesn't trigger.
*If an instant or sorcery spell with haunt is countered, its haunt ability doesn't trigger.
 
*Instants and sorceries with haunt have the same effect when they're casted as when the haunted creature dies. Creatures with haunt have the same effect when they enter the battlefield as when the haunted creature dies.
*Instants and sorceries with haunt have the same effect when they're played as when the haunted creature is put into a graveyard. Creatures with haunt have the same effect when they come into play as when the haunted creature is put into a graveyard.
*You may haunt any creature on the battlefield, regardless of who controls it.
 
*You may haunt any creature in play, regardless of who controls it.
 
*The same creature may be haunted by multiple cards.
*The same creature may be haunted by multiple cards.
 
*The cards that are haunting a creature don't return from the exile when that creature leaves the battlefield.
*The cards that are haunting a creature don't return from the removed-from-the-game zone when that creature leaves play.
*If there are no legal targets for the haunt ability, the card with haunt stays in the graveyard rather than being exiled.
 
*If a card with haunt is removed from the graveyard in response to its haunt ability triggering, the haunt ability will resolve. But since the card can't be exiled, it won't haunt the target creature.
*If there are no legal targets for the haunt ability, the card with haunt stays in the graveyard rather than being removed from the game.
*The same applies for a token creature with haunt or a copy of an instant or sorcery spell with haunt. The haunt ability will trigger and target a creature on the battlefield, but the token or spell copy will have vanished from the graveyard by the time the ability resolves. It can't be exiled and won't haunt the targeted creature.
 
*If a card that's haunting a creature leaves the exile, due to <c>Pull from Eternity</c>, for example, the haunt effect ends.
*If a card with haunt is removed from the graveyard in response to its haunt ability triggering, the haunt ability will resolve. But since the card can't be removed from the game, it won't haunt the target creature.
*The source of an ability that triggers when a haunted creature dies is the card with haunt in the exile. The ability is controlled by the owner of that card.
 
*If a creature with haunt controlled by Player A but owned by Player B dies, Player A controls the haunt triggered ability. That player chooses the target for the haunt ability and must exile the card. However, when the haunted creature dies, Player B will control the triggered ability of the card in the exile and will make any choices it requires.
*The same applies for a token creature with haunt or a copy of an instant or sorcery spell with haunt. The haunt ability will trigger and target a creature in play, but the token or spell copy will have vanished from the graveyard by the time the ability resolves. It can't be removed from the game and won't haunt the targeted creature.
 
*If a card that's haunting a creature leaves the exiled zone, due to <c>Pull from Eternity</c>, for example, the haunt effect ends.
 
*The source of an ability that triggers when a haunted creature is put into a graveyard is the card with haunt in the removed-from-the-game zone. The ability is controlled by the owner of that card.
 
*If a creature with haunt controlled by Player A but owned by Player B is put into a graveyard, Player A controls the haunt triggered ability. That player chooses the target for the haunt ability and must remove the card from the game. However, when the haunted creature is put into a graveyard, Player B will control the triggered ability of the card in the removed-from-the-game zone and will make any choices it requires.


==Examples==
==Examples==
{{examples|text=''
{{examples
*<c>Blind Hunter</c> - {{2}}{{W}}{{B}}<br>Creature {{-}} Bat<br>2/2<br>Flying<br>Haunt ''(When this creature dies, exile it haunting target creature.)''<br>When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
|<c>Blind Hunter</c> {{2}}{{W}}{{B}}<br>Creature {{-}} Bat<br>2/2<br>Flying<br>Haunt ''(When this creature dies, exile it haunting target creature.)''<br>When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.|<c>Seize the Soul</c> {{2}}{{B}}{{B}}<br>Instant<br>Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.<br>Haunt ''(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)''<br>When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.|<c>Benediction of Moons</c> {{W}}<br>Sorcery<br>You gain 1 life for each player.<br>Haunt ''(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)''<br>When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
*<c>Seize the Soul</c> - {{2}}{{B}}{{B}}<br>Instant<br>Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.<br>Haunt ''(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)''<br>When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
*<c>Benediction of Moons</c> - {{W}}<br>Sorcery<br>You gain 1 life for each player.<br>Haunt ''(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)''<br>When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
}}
}}


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{{Ravnica mechanics}}
{{Ravnica mechanics}}
 
{{Mechanics|keyword}}
{{Keywords and abilities}}

Latest revision as of 09:52, 19 February 2023

Haunt
Keyword Ability
Type Triggered
Introduced Guildpact
Last used Guildpact
Reminder Text Haunt (When this creature dies, exile it haunting target creature.)
Storm Scale 6[1]
Statistics
10 cards
{W} 40% {B} 40% {W/B} 20%
Scryfall Search
keyword:"Haunt"

Haunt is a keyword ability associated with the Orzhov guild from the Guildpact set.[2][3]

Description

Haunt works by allowing a permanent's "enters the battlefield"-ability (ETB) or spell effect to go off twice. More precisely, it allows a card to be exiled from a graveyard "haunting" a creature, and when that creature dies, a triggered ability of the haunting card is put on the stack and allows a second usage of the card. Haunt appears only on black and/or white cards.

Head designer Mark Rosewater considers haunt a mistake and has no plans to bring it back.[4][5][6][7] The "haunting" status was referenced on the Mystery Booster test card Kaya, Ghost Haunter, showing a wider design space possible if the base mechanic was not so unsuccessful.[8]

Using double-faced card technology, Disturb in Crimson Vow tweaks the Haunt mechanic by having a creature on the front and an Aura with a related ability on the back.[9] A fixed version of Haunt was also considered for the set.[10][11]

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Haunt
A keyword ability that exiles cards. A card exiled this way “haunts” a creature targeted by the haunt ability. See rule 702.55, “Haunt.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.55. Haunt
    • 702.55a Haunt is a triggered ability. “Haunt” on a permanent means “When this permanent is put into a graveyard from the battlefield, exile it haunting target creature.” “Haunt” on an instant or sorcery spell means “When this spell is put into a graveyard during its resolution, exile it haunting target creature.”
    • 702.55b Cards that are in the exile zone as the result of a haunt ability “haunt” the creature targeted by that ability. The phrase “creature it haunts” refers to the object targeted by the haunt ability, regardless of whether or not that object is still a creature.
    • 702.55c Triggered abilities of cards with haunt that refer to the haunted creature can trigger in the exile zone.

Rulings

  • If an instant or sorcery spell with haunt is countered, its haunt ability doesn't trigger.
  • Instants and sorceries with haunt have the same effect when they're casted as when the haunted creature dies. Creatures with haunt have the same effect when they enter the battlefield as when the haunted creature dies.
  • You may haunt any creature on the battlefield, regardless of who controls it.
  • The same creature may be haunted by multiple cards.
  • The cards that are haunting a creature don't return from the exile when that creature leaves the battlefield.
  • If there are no legal targets for the haunt ability, the card with haunt stays in the graveyard rather than being exiled.
  • If a card with haunt is removed from the graveyard in response to its haunt ability triggering, the haunt ability will resolve. But since the card can't be exiled, it won't haunt the target creature.
  • The same applies for a token creature with haunt or a copy of an instant or sorcery spell with haunt. The haunt ability will trigger and target a creature on the battlefield, but the token or spell copy will have vanished from the graveyard by the time the ability resolves. It can't be exiled and won't haunt the targeted creature.
  • If a card that's haunting a creature leaves the exile, due to Pull from Eternity, for example, the haunt effect ends.
  • The source of an ability that triggers when a haunted creature dies is the card with haunt in the exile. The ability is controlled by the owner of that card.
  • If a creature with haunt controlled by Player A but owned by Player B dies, Player A controls the haunt triggered ability. That player chooses the target for the haunt ability and must exile the card. However, when the haunted creature dies, Player B will control the triggered ability of the card in the exile and will make any choices it requires.

Examples

Example 1

Blind Hunter {2}{W}{B}
Creature — Bat
2/2
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

Example 2

Seize the Soul {2}{B}{B}
Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.

Example 3

Benediction of Moons {W}
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

References

  1. Mark Rosewater (2020-08-06). "In a post-GDS3 world, where is Haunt on the Storm Scale?". Blogatog. Tumblr.
  2. Aaron Forsythe (January 13, 2006). "Haunting Your Dreams". magicthegathering.com. Wizards of the Coast.
  3. Aaron Forsythe (March 31, 2006). "Losing My Religion". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (December 03, 2014). "What is your opinion on a set themed around haunt?". Blogatog. Tumblr.
  5. Mark Rosewater (May 18, 2015). "Modern Mailbag". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (August 27, 2017). "I don't understand why Haunt is a 9 on the storm scale?". Blogatog. Tumblr.
  7. Mark Rosewater (August 27, 2017). "What if you tried haunt again?". Blogatog. Tumblr.
  8. Eli Shiffrin (November 11, 2019). "Mystery Booster Release Notes". magicthegathering.com. Wizards of the Coast.
  9. Mark Rosewater (November 8, 2021). "From Vow On, Part 2". magicthegathering.com. Wizards of the Coast.
  10. Mark Rosewater (February 17, 2023). "If you could go back in time and get a do-over on one mechanic?". Blogatog. Tumblr.
  11. Mark Rosewater (February 17, 2023). "Couldn't it be reused with a different execution?". Blogatog. Tumblr.