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{{Infobox keyword
{{Infobox keyword
| name = Modular
| type = Static
| type = Triggered
| type2 = Triggered
| first = Darksteel
| first = Darksteel
| last = Fifth Dawn
| last = Modern Horizons 3
| reminder = Modular N. This comes into play with N +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.
| N = yes
| stats = 12 cards<br/>Artifact 100%
| reminder = This enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.
| stats = {{stats|W=3|R=3|RW=1|RG=1|A=15|L=1}}
| storm = 7
| storm_ref = <ref>{{EzTumblr|http://markrosewater.tumblr.com/post/745976769990082560/|title=Where is Modular on the storm scale?|2024-03-25}}</ref>
}}
}}
'''Modular''' is a [[keyword ability]] that allows [[artifact]] [[creature]]s to come into play with a number of +1/+1 counters, and put those counters on another artifact creature when the creature goes to a graveyard.<ref>{{DailyRef|mtgcom/daily/mr106|Arcbound To Happen|[[Mark Rosewater]]|January 12, 2004}}</ref> Modular appeared in [[Darksteel]] and [[Fifth Dawn]]. So far the only creatures to appear with Modular also have "Arcbound" in the title.<ref>{{DailyRef|mtgcom/arcana/490|The flavor of modular|[[Magic Arcana]]|January 27, 2004}}</ref>
{{For|the design concept|Mechanic#Modular}}
'''Modular''' is a [[keyword ability]] that causes a permanent to enter the battlefield with a number of +1/+1 counters.  When that permanent dies, its controller may put a +1/+1 counter onto an artifact creature for each +1/+1 counter the permanent had on it when it died.<ref>{{DailyRef|making-magic/arcbound-happen-2004-01-12|Arcbound To Happen|[[Mark Rosewater]]|January 12, 2004}}</ref>  
 
==History==
Modular first appeared in ''[[Darksteel]]'' and ''[[Fifth Dawn]]''. Permanents with modular tend to hold similar qualities, in that they are all artifacts with zero printed power. Until the release of ''[[Modern Horizons]]'', the only creatures with Modular also had "Arcbound" in the title<ref>{{DailyRef|arcana/flavor-modular-2004-01-27|The flavor of modular|[[Magic Arcana]]|January 27, 2004}}</ref><ref>{{DailyRef|feature/modern-horizons-mechanics-2019-05-31|''Modern Horizons'' Mechanics|[[Matt Tabak]]|May 31, 2019}}</ref>, and {{Card|Arcbound Javelineer}} is the first modular creature with nonzero printed toughness. Alongside other cards with modular, the first non-creature card with Modular - {{Card|Power Depot}} - was printed in ''[[Modern Horizons 2]]''. Modular cards also appeared in [[Universes Beyond]] ''[[Transformers]]'' and in ''[[Modern Horizons 3]]''.
 
==="Fixed Modular"===
[[Mark Rosewater]] had stated that if R&D had modular to do over, they wouldn’t restrict it to artifact creatures (either who could have it or who could get the counters).<ref name="Fixed">{{EzTumblr|https://markrosewater.tumblr.com/post/677834882511192064/you-said-you-call-the-likes-of-star-pupil-and|title=You said you call the likes of star pupil and parish blade trainee “fixed modular”. How is it “fixed”?|March 4, 2022}}</ref>
 
<c>Star Pupil</c> and <c>Spiteful Squad</c> from ''[[Strixhaven: School of Mages]]'' have a similar ability to Modular, but when they die, all counters on it of any type can be moved to any creature its controller controls. Similar cards also appear in later sets (e.g. <c>Parish-Blade Trainee</c> and <c>Iron Apprentice</c>). These are referred to as having "fixed Modular".<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/677812782612316160/does-rd-have-an-unofficial-name-for-the-new|title=Does R&D have an unofficial name for the 'new Modular' |March 4, 2022}}</ref><ref name="Fixed"/>


==Rules==
==Rules==
{{CR|Khans of Tarkir|*'''702.42.''' Modular
{{CR+G}}
**'''702.42a''' Modular represents both a static ability and a triggered ability. “Modular N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent.”
**'''702.42b''' If a creature has multiple instances of modular, each one works separately.
}}


==Rulings==
==Rulings==
*If an Arcbound creature gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to now be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Arcbound creature had before it got -1/-1 counters.  
*If a creature with Modular gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Modular creature had before it got -1/-1 counters.  See rule 704.8.
*For the comes-into-play ability, the number of counters the permanent gets is equal to the number that follows "modular" on the card.  
*For the enters-the-battlefield ability, the number of counters the permanent gets is equal to the number that follows the word "Modular" on the card.
*For the leaves-play ability, the number of counters on the permanent at the time it left play is what's relevant; the number after "modular" doesn't matter.  
*For the leaves-the-battlefield ability, the number of +1/+1 counters on the permanent at the time it left the battlefield is what's relevant; the number after "Modular" doesn't matter.
*When a creature with modular leaves play, you may put the counters onto a single target artifact creature. You can't split them among two or more artifact creatures.
*When a creature with Modular dies, you may put a number of +1/+1 counters equal to the number it had onto a single target artifact creature. You can't split them among two or more artifact creatures, or put less than the number of counters it had when it died unless you choose not to use the ability.
 
==Example==
{{examples|text=''
*<c>Arcbound Bruiser</c><br>Artifact Creature {{-}} Golem<br>0/0<br>Modular 3 ''(This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)''
}}


==Examples==
{{examples|<c>Arcbound Bruiser</c> {{5}}<br>Artifact Creature {{-}} Golem<br>0/0<br>Modular 3 ''(This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)''}}


==Cards that grant Modular==
===Creatures===
*<c>Blaster, Combat DJ</c> {{R}}{{G}}


==References==
==References==
{{Reflist}}
{{Reflist}}


[[Category:Keywords]]
{{Mechanics|keyword}}
[[Category:Magic rules]]

Latest revision as of 18:09, 27 May 2024

Modular
Keyword Ability
Type Static (1st ability)
Triggered (2nd ability)
Introduced Darksteel
Last used Modern Horizons 3
Reminder Text Modular N (This enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Storm Scale 7[1]
Statistics
24 cards
{W} 12.5% {R} 12.5% {R/G} 4.2% {R/W} 4.2% {artifact symbol} 62.5% {land symbol} 4.2%
Scryfall Search
keyword:"Modular"
For the design concept, see Mechanic#Modular.

Modular is a keyword ability that causes a permanent to enter the battlefield with a number of +1/+1 counters. When that permanent dies, its controller may put a +1/+1 counter onto an artifact creature for each +1/+1 counter the permanent had on it when it died.[2]

History

Modular first appeared in Darksteel and Fifth Dawn. Permanents with modular tend to hold similar qualities, in that they are all artifacts with zero printed power. Until the release of Modern Horizons, the only creatures with Modular also had "Arcbound" in the title[3][4], and Arcbound Javelineer is the first modular creature with nonzero printed toughness. Alongside other cards with modular, the first non-creature card with Modular - Power Depot - was printed in Modern Horizons 2. Modular cards also appeared in Universes Beyond Transformers and in Modern Horizons 3.

"Fixed Modular"

Mark Rosewater had stated that if R&D had modular to do over, they wouldn’t restrict it to artifact creatures (either who could have it or who could get the counters).[5]

Star Pupil and Spiteful Squad from Strixhaven: School of Mages have a similar ability to Modular, but when they die, all counters on it of any type can be moved to any creature its controller controls. Similar cards also appear in later sets (e.g. Parish-Blade Trainee and Iron Apprentice). These are referred to as having "fixed Modular".[6][5]

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Modular
A keyword ability that has a permanent enter the battlefield with +1/+1 counters on it and can move those counters to other artifact creatures. See rule 702.43, “Modular.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.43. Modular
    • 702.43a Modular represents both a static ability and a triggered ability. “Modular N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent.”
    • 702.43b If a creature has multiple instances of modular, each one works separately.

Rulings

  • If a creature with Modular gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Modular creature had before it got -1/-1 counters. See rule 704.8.
  • For the enters-the-battlefield ability, the number of counters the permanent gets is equal to the number that follows the word "Modular" on the card.
  • For the leaves-the-battlefield ability, the number of +1/+1 counters on the permanent at the time it left the battlefield is what's relevant; the number after "Modular" doesn't matter.
  • When a creature with Modular dies, you may put a number of +1/+1 counters equal to the number it had onto a single target artifact creature. You can't split them among two or more artifact creatures, or put less than the number of counters it had when it died unless you choose not to use the ability.

Examples

Example

Arcbound Bruiser {5}
Artifact Creature — Golem
0/0
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Cards that grant Modular

Creatures

References