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{{Infobox keyword
{{Infobox keyword
| type =  
| type = Triggered
| first = Unfinity
| first = Unfinity
| reminder =  
| reminder =  
| stats = {{stats|A=8}}
| stats = {{stats|A=10}}
| search = Prize
| search = claim the prize
| searchtype = fulloracle
}}
}}
'''Prize''' is an [[triggered ability]] connected to [[Attraction]]s introduced in ''[[Unfinity]]''.<ref name="UNF">{{DailyRef|feature/unfinity-mechanics-2022-09-20|''Unfinity'' Mechanics|[[Matt Tabak]]|September 20, 2022}}</ref>
'''Prize''' is an [[triggered ability]] connected to [[Attraction]]s introduced in ''[[Unfinity]]''.<ref name="UNF">{{DailyRef|feature/unfinity-mechanics-2022-09-20|''Unfinity'' Mechanics|[[Matt Tabak]]|September 20, 2022}}</ref>
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*<c>Guess Your Fate</c> {{-}} Look at the bottom of your library, then give a person [[outside the game]] a one-word clue, not on that card. They guess a word. If their guess appears in that card’s name, you win.
*<c>Guess Your Fate</c> {{-}} Look at the bottom of your library, then give a person [[outside the game]] a one-word clue, not on that card. They guess a word. If their guess appears in that card’s name, you win.
*<c>Memory Test</c> {{-}} Name five exiled face-down cards, then look at them. If you named them correctly, turn them face up, and you win.
*<c>Memory Test</c> {{-}} Name five exiled face-down cards, then look at them. If you named them correctly, turn them face up, and you win.
*<c>Pick-a-Beeble</c> {{-}} Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, you win.
*<c>Push Your Luck</c> {{-}} Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, you win.
*<c>Push Your Luck</c> {{-}} Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, you win.
*<c>Scavenger Hunt</c> {{-}} Choose “<Quality A>,” “<Quality B>,” or “<Quality C>” at random. You have 10 seconds to search your library and reveal a card with the chosen item in its art. If you do, you win. Then shuffle.
*<c>Squirrel Stack</c> {{-}} You have five seconds to stack dice on top of one another. If you stack at least five dice, you win.
*<c>Squirrel Stack</c> {{-}} You have five seconds to stack dice on top of one another. If you stack at least five dice, you win.
*<c>The Superlatorium</c> {{-}} An opponent chooses “<Quality A>,” “<Quality B>,” or “<Quality C>.” You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, you win.
*<c>The Superlatorium</c> {{-}} An opponent chooses “<Quality A>,” “<Quality B>,” or “<Quality C>.” You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, you win.
*<c>Trivia Contest</c> {{-}} An opponent chooses "white card", "land card", or "planeswalker card", then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, you win.
*<c>Trivia Contest</c> {{-}} An opponent chooses “<Quality A>,” “<Quality B>,or “<Quality C>”, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, you win.


==Rules==
==Rules==
<!--{{CR+G}}-->
{{CR|glossary|Prize}}
 
{{CR|Visit}}
==Rulings==
 


==Examples==
==Examples==

Latest revision as of 10:09, 2 March 2023

Prize
Keyword Ability
Type Triggered
Introduced Unfinity
Last used Unfinity
Reminder Text Prize
Statistics
10 cards
{artifact symbol} 100%
Scryfall Search
fulloracle:"claim the prize"

Prize is an triggered ability connected to Attractions introduced in Unfinity.[1]

Description

Some Attractions have a visit ability that lets you play a minigame. The prize is a reward for winning that minigame. Although these Attractions close down after you claim their prizes, you do get to open another to replace it.

Minigames

The following minigames provide prizes:

  • Cover the Spot — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, you win.
  • Dart Throw — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). You win if that card touches Dart Throw.
  • Guess Your Fate — Look at the bottom of your library, then give a person outside the game a one-word clue, not on that card. They guess a word. If their guess appears in that card’s name, you win.
  • Memory Test — Name five exiled face-down cards, then look at them. If you named them correctly, turn them face up, and you win.
  • Pick-a-Beeble — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, you win.
  • Push Your Luck — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, you win.
  • Scavenger Hunt — Choose “<Quality A>,” “<Quality B>,” or “<Quality C>” at random. You have 10 seconds to search your library and reveal a card with the chosen item in its art. If you do, you win. Then shuffle.
  • Squirrel Stack — You have five seconds to stack dice on top of one another. If you stack at least five dice, you win.
  • The Superlatorium — An opponent chooses “<Quality A>,” “<Quality B>,” or “<Quality C>.” You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, you win.
  • Trivia Contest — An opponent chooses “<Quality A>,” “<Quality B>,” or “<Quality C>”, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, you win.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Prize
An additional reward for visiting some Attractions. See rule 702.159, “Visit.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.159. Visit
    • 702.159a Visit is a keyword ability found on Attraction cards (see rule 717). “Visit — [Effect]” means “Whenever you roll to visit your Attractions, if the result is equal to a number that is lit up on this Attraction, [effect].” See rule 701.49, “Roll to Visit Your Attractions.”
    • 702.159b Some Attractions instruct a player to “claim the prize,” followed by a second paragraph that starts with the word “Prize” and a long dash. This text is part of its visit ability. To claim the prize of an Attraction, perform the actions listed after the long dash.

Examples

References

  1. Matt Tabak (September 20, 2022). "Unfinity Mechanics". magicthegathering.com. Wizards of the Coast.