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{{Infobox ability
{{Infobox ability
| name = Council's Dilemma
| first = Conspiracy: Take the Crown
| first = Conspiracy: Take the Crown
| last = Conspiracy: Take the Crown
| last = Lord of the Rings Commander
| reminder = ... starting with you, each player votes for ...
| reminder = ... starting with you, each player votes for ...
| stats =
| stats = {{stats|W=1|U=2|B=1|G=3|M=1}}
}}
}}
'''Council's dilemma''' is an [[ability word]] found in the [[multiplayer]] ''[[Conspiracy: Take the Crown]]'' [[set]]. It is similar to [[will of the council]] in that it calls for all [[players]] to [[vote]] on an [[effect]]. Unlike with the earlier mechanic, every vote will add to the overall effect (not only the majority).<ref>{{NewRef|feature/conspiracy-take-crown-mechanics-2016-08-15|''Conspiracy: Take the Crown'' Mechanics|[[Matt Tabak]]|August 15, 2016}}</ref>
'''''Council's dilemma''''' is an [[ability word]] introduced in the [[multiplayer]] ''[[Conspiracy: Take the Crown]]'' [[set]].  
 
==Description==
Council's dilemma is similar to [[will of the council]] in that it calls for all [[players]] to [[vote]] on an [[effect]]. Unlike with the earlier mechanic, every vote will add to the overall effect (not only the majority).<ref>{{DailyRef|feature/conspiracy-take-crown-mechanics-2016-08-15|''Conspiracy: Take the Crown'' Mechanics|[[Matt Tabak]]|August 15, 2016}}</ref><ref>{{DailyRef|feature/heart-conspiracy-2016-08-15|The Heart of a Conspiracy|[[Shawn Main]]|August 15, 2016}}</ref><ref>{{DailyRef|feature/conspiracy-take-crown-release-notes-2016-08-22|''Conspiracy: Take the Crown'' Release Notes|[[Wizards of the Coast]]|August 22, 2016}}</ref>
 
It made a small reappearance in the [[Streets of New Capenna/Commander decks|''Streets of New Capenna'' Commander decks]] with <c>Tivit, Seller of Secrets</c> and also appeared in the ''Elven Council'' deck of ''[[Lord of the Rings Commander]]''.


==Rulings==
==Rulings==
* Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
*Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
* You must vote for one of the available options. You can’t abstain.
*You must vote for one of the available options. You can’t abstain.
* No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
*No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
* Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
*Players can’t do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
 
==Examples==
{{examples|<c>Capital Punishment</c> {{4}}{{B}}{{B}}<br/>Sorcery<br/>''Council's dilemma'' — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.}}


==Example==
{{examples|text=''
*<c>Capital Punishment</c> - {{4}}{{B}}{{B}}<br/>Sorcery<br/>''Council's dilemma'' — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.<br/>
}}
==References==
==References==
{{Reflist}}
{{Reflist}}
{{Keywords and abilities}}
 
{{Mechanics|ability}}

Latest revision as of 12:30, 14 June 2023

Council's Dilemma
Ability Word
Introduced Conspiracy: Take the Crown
Last used Lord of the Rings Commander
Typical Text Council's dilemma — ... starting with you, each player votes for ...
Statistics
8 cards
{W} 12.5% {U} 25% {B} 12.5% {G} 37.5% {M} 12.5%
Scryfall Search
keyword:"Council's Dilemma"

Council's dilemma is an ability word introduced in the multiplayer Conspiracy: Take the Crown set.

Description

Council's dilemma is similar to will of the council in that it calls for all players to vote on an effect. Unlike with the earlier mechanic, every vote will add to the overall effect (not only the majority).[1][2][3]

It made a small reappearance in the Streets of New Capenna Commander decks with Tivit, Seller of Secrets and also appeared in the Elven Council deck of Lord of the Rings Commander.

Rulings

  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • You must vote for one of the available options. You can’t abstain.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can’t do anything after they finish voting but before the spell or ability that included the vote finishes resolving.

Examples

Example

Capital Punishment {4}{B}{B}
Sorcery
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.

References

  1. Matt Tabak (August 15, 2016). "Conspiracy: Take the Crown Mechanics". magicthegathering.com. Wizards of the Coast.
  2. Shawn Main (August 15, 2016). "The Heart of a Conspiracy". magicthegathering.com. Wizards of the Coast.
  3. Wizards of the Coast (August 22, 2016). "Conspiracy: Take the Crown Release Notes". magicthegathering.com. Wizards of the Coast.