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'''Will of the council''' is an [[ability word]] found in the [[multiplayer]] ''[[Conspiracy]]'' [[set]]. It calls for all [[players]] to vote on an effect. <ref>{{DailyRef| | {{Infobox ability | ||
| name = Will of the Council | |||
| first = Conspiracy | |||
| last = Lord of the Rings Commander | |||
| reminder = ... starting with you, each player votes for ... | |||
| stats = {{stats|W=3|U=2|B=2|A=1|WB=1|GU=1}} | |||
}} | |||
'''''Will of the council''''' is an [[ability word]] found in the [[multiplayer]] ''[[Conspiracy]]'' [[set]]. It calls for all [[players]] to [[vote]] on an effect.<ref>{{DailyRef|feature/mechanics-conspiracy-2014-05-19|Mechanics of ''Conspiracy''|[[Matt Tabak]]|May 19, 2014}}</ref><ref>{{DailyRef|latest-developments/conspiring-fun-2014-06-06|Conspiring For Fun|[[Sam Stoddard]]|June 6, 2014}}</ref><ref>{{DailyRef|conspiracy-release-notes-2014-06-04|''Conspiracy'' Release Notes|[[Matt Tabak]]|June 4, 2014}}</ref> | |||
==Description== | |||
Will of the Council is a voting mechanic that gives players, generally, two different options to vote for at the table. Players, generally starting with the one who triggered Will of the Council, will vote in clockwise order as the card depicts. Depending on who voted for what, various effects will occur to various players. | |||
==Rulings== | ==Rulings== | ||
* | *Because the votes are cast in turn order, each player will know the votes of players who voted beforehand. | ||
* | *You must vote for one of the available options. You can't abstain. | ||
* Players | *No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. | ||
*Players can't do anything after they finishing voting but before the spell or ability that included the vote finishes resolving. | |||
*The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied. | |||
==Examples== | |||
{{examples|<c>Plea for Power</c> {{3}}{{U}}<br>Sorcery<br>''Will of the council ''— Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.}} | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{Mechanics|ability}} |
Latest revision as of 07:32, 9 June 2023
Will of the Council | |
---|---|
Ability Word | |
Introduced | Conspiracy |
Last used | Lord of the Rings Commander |
Typical Text | Will of the council — ... starting with you, each player votes for ... |
Statistics |
10 cards 30% 20% 20% 10% 10% 10% |
Scryfall Search | |
keyword:"Will of the Council" |
Will of the council is an ability word found in the multiplayer Conspiracy set. It calls for all players to vote on an effect.[1][2][3]
Description
Will of the Council is a voting mechanic that gives players, generally, two different options to vote for at the table. Players, generally starting with the one who triggered Will of the Council, will vote in clockwise order as the card depicts. Depending on who voted for what, various effects will occur to various players.
Rulings
- Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
- You must vote for one of the available options. You can't abstain.
- No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- Players can't do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
- The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
Examples
Example
Plea for Power
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
References
- ↑ Matt Tabak (May 19, 2014). "Mechanics of Conspiracy". magicthegathering.com. Wizards of the Coast.
- ↑ Sam Stoddard (June 6, 2014). "Conspiring For Fun". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (June 4, 2014). "Conspiracy Release Notes". magicthegathering.com. Wizards of the Coast.