Morbid: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Yandere-sliver
>Hunterofsalvation
No edit summary
 
(22 intermediate revisions by 8 users not shown)
Line 2: Line 2:
| name = Morbid
| name = Morbid
| first = Innistrad
| first = Innistrad
| last = Commander 2014
| last = Modern Horizons 3
| reminder = …, if a creature died this turn, …
| reminder = …, if a creature died this turn, …
| stats = 18 cards<br/>{{G}}50 % {{B}}38.8 % {{B/G}} 5.5 % {{R}}5.5 %
| stats = {{stats|B=8|R=2|G=10|BG=1}}
| storm = 5
| storm_ref = <ref>{{DailyRef|making-magic/storm-scale-innistrad-and-shadows-over-innistrad-2017-03-27|Storm Scale: ''Innistrad'' and ''Shadows over Innistrad''|[[Mark Rosewater]]|2017-03-27}}</ref>
}}
}}
'''''Morbid''''' is an [[ability word]], introduced in ''[[Innistrad]]'', which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has [[Dies|died]] earlier in the same turn.<ref>{{NewRef|latest-developments/morbid-thoughts-2011-11-11|Morbid Thoughts|[[Zac Hill]]|November 11, 2011}}</ref>
'''''Morbid''''' is an [[ability word]] introduced in ''[[Innistrad]]''. It signals that a spell or ability has different effects, additional effects, or may only be used if a creature has [[Dies|died]] earlier in the same turn.<ref>{{DailyRef|latest-developments/morbid-thoughts-2011-11-11|Morbid Thoughts|[[Zac Hill]]|November 11, 2011}}</ref>
 
==History==
During design, morbid was called "deathwatch".<ref>{{DailyRef|making-magic/innistrad-design-handoff-document-2021-08-23|Innistrad Design Handoff Document|[[Mark Rosewater]]|August 23, 2021}}</ref>
 
After ''Innistrad'', morbid was also featured in ''[[Dark Ascension]]'', [[Conspiracy]]'', ''[[Commander 2014]]'' and [[Modern Horizons]]''.<ref>{{DailyRef|feature/modern-horizons-mechanics-2019-05-31|''Modern Horizons'' Mechanics|[[Matt Tabak]]|May 31, 2019}}</ref> Without the ability word, it was featured as the {{B/G}} draft archetype in [[Core Set 2021]] and [[Dungeons & Dragons: Adventures in the Forgotten Realms]], and appears occasionally on single cards.
 
Morbid was one of the non-[[evergreen]], non-[[deciduous]] ability words included in the ''[[Unfinity]]'' [[sticker]] [[Sticker#Sticker_sheets|sheets]]. It also was included as a one-off in the ''[[Doctor Who]]'' and ''[[Fallout]]'' [[Commander deck]]s, and in ''[[Modern Horizons 3]]''.


==Rulings==
==Rulings==
*Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the [[graveyard]].
*Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the [[graveyard]].
*[[Token]] creatures can also die, going to their owner's graveyard before ceasing to exist.
*[[Token]] creatures can also die, going to their owner's graveyard before ceasing to exist.
*Some morbid abilities that appear on [[instants]] and [[sorceries]] use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
*Some morbid abilities that appear on [[instant]]s and [[sorceries]] use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
*Some morbid abilities are activated abilities of [[permanents]]. To activate such an ability, a creature must have died earlier in the turn.
*Some morbid abilities are activated abilities of [[permanent]]s. To activate such an ability, a creature must have died earlier in the turn.
*Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.
*Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise, they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.
*Using Morbid allows a card to be state based as long as conditions are met.
*Using Morbid allows a card to be state-based as long as conditions are met.


==Examples==
==Examples==
{{examples|<c>Hollowhenge Scavenger</c> {{3}}{{G}}{{G}}<br>Creature {{-}} Elemental<br>4/5<br>''Morbid'' {{-}} When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.}}
{{examples|<c>Hollowhenge Scavenger</c> {{3}}{{G}}{{G}}<br>Creature {{-}} Elemental<br>4/5<br>''Morbid'' {{-}} When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.}}
==Morbid cards without the ability word==
{{columns-list|colwidth=15em|
*{{card|Bone Picker|Amonkhet}}
*{{card|Bulette|Adventures in the Forgotten Realms|AFR}}
*{{card|Caged Zombie|Core Set 2021}}
*{{card|Death-Priest of Myrkul|Adventures in the Forgotten Realms|AFR}}
*{{card|Diregraf Rebirth|Innistrad: Midnight Hunt}}
*{{card|Emissary of the Sleepless|Shadows over Innistrad}}
*{{card|Fungal Rebirth|Core Set 2021}}
*{{Card|Gravelighter}} (''[[Kamigawa: Neon Dynasty]]'')
*{{card|Grim Wanderer|Adventures in the Forgotten Realms|AFR}}
*{{card|Grizzly Ghoul|Innistrad: Midnight Hunt}}
*{{card|Life Goes on|Hour of Devastation}}
*{{card|Liliana's Devotee|Core Set 2021}}
*{{card|Liliana's Scrounger|Core Set 2021}}
*{{card|Osai Vultures|Legends}}
*{{card|Purple Worm|Adventures in the Forgotten Realms|AFR}}
*{{card|Sabertooth Mauler|Core Set 2021}}
*{{card|Shessra, Death's Whisper|Adventures in the Forgotten Realms|AFR}}
*{{card|Skeletal Swarming|Adventures in the Forgotten Realms|AFR}}
*{{card|Twinblade Assassins|Core Set 2021}}
*{{Card|Undercity Scrounger}} (''[[Kamigawa: Neon Dynasty]]'')
*{{card|Warlock Class|Adventures in the Forgotten Realms|AFR}}
*{{card|Zombie Ogre|Adventures in the Forgotten Realms|AFR}}
}}


==References==
==References==
{{Reflist}}
{{Reflist}}
==External links==
==External links==
* [http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/innistrad/mechanics#2 Innistrad mechanics]
*[http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/innistrad/mechanics#2 Innistrad mechanics]
* [http://www.wizards.com/magic/magazine/article.aspx?x=mtg/faq/isd Innistrad faq]
*[http://www.wizards.com/magic/magazine/article.aspx?x=mtg/faq/isd Innistrad faq]


{{Keywords and abilities}}
{{Mechanics|ability}}

Latest revision as of 10:59, 22 May 2024

Morbid
Ability Word
Introduced Innistrad
Last used Modern Horizons 3
Typical Text Morbid — …, if a creature died this turn, …
Storm Scale 5[1]
Statistics
21 cards
{B} 38.1% {R} 9.5% {G} 47.6% {B/G} 4.8%
Scryfall Search
keyword:"Morbid"

Morbid is an ability word introduced in Innistrad. It signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn.[2]

History

During design, morbid was called "deathwatch".[3]

After Innistrad, morbid was also featured in Dark Ascension, Conspiracy, Commander 2014 and Modern Horizons.[4] Without the ability word, it was featured as the {B/G} draft archetype in Core Set 2021 and Dungeons & Dragons: Adventures in the Forgotten Realms, and appears occasionally on single cards.

Morbid was one of the non-evergreen, non-deciduous ability words included in the Unfinity sticker sheets. It also was included as a one-off in the Doctor Who and Fallout Commander decks, and in Modern Horizons 3.

Rulings

  • Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
  • Token creatures can also die, going to their owner's graveyard before ceasing to exist.
  • Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
  • Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
  • Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise, they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.
  • Using Morbid allows a card to be state-based as long as conditions are met.

Examples

Example

Hollowhenge Scavenger {3}{G}{G}
Creature — Elemental
4/5
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

Morbid cards without the ability word

References

  1. Mark Rosewater (2017-03-27). "Storm Scale: Innistrad and Shadows over Innistrad". magicthegathering.com. Wizards of the Coast.
  2. Zac Hill (November 11, 2011). "Morbid Thoughts". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (August 23, 2021). "Innistrad Design Handoff Document". magicthegathering.com. Wizards of the Coast.
  4. Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.

External links