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'''Persist''' is a [[keyword ability]]. Persist was introduced in ''[[Shadowmoor]]''.   
{{Infobox keyword
| type = Triggered
| first = Shadowmoor
| last = Modern Horizons 3
| reminder = When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.
| storm = 6
| storm_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/145072340888/|title=Persist on the Storm Scale?|2016-05-28}}</ref>
| stats = {{stats|W=2|U=2|B=3|R=2|G=2|UB=1|BR=1|RG=1|GW=3|WB=2|BG=1|GU=2|C=1|A=5}}
}}
'''Persist''' is a [[keyword ability]] introduced in ''[[Shadowmoor]]''.   


{{rules|text='''From the [[Comprehensive Rules]]'''
==Description==
*'''702.78.''' Persist
When a permanent with Persist dies, if it had no [[-1/-1 counter]]s on it, it is returned it to the battlefield under its owner's control with a -1/-1 counter on it. As such, it mirrors [[Undying]].
**'''702.78a''' Persist is a [[triggered ability]]. "Persist" means "When this permanent is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it."
 
}}
===History===
Persist was also used in ''[[Eventide]]'', ''[[Modern Horizons]]'' and was one of the non-[[evergreen]], non-[[deciduous]] keywords included in the ''[[Unfinity]]'' [[sticker]] [[Sticker#Sticker_sheets|sheets]].<ref>{{DailyRef|feature/modern-horizons-mechanics-2019-05-31|''Modern Horizons'' Mechanics|[[Matt Tabak]]|May 31, 2019}}</ref> Later appearances were in ''[[Lost Caverns Commander]]'' and ''[[Modern Horizons 3]]''.
 
==Rules==
{{CR+G}}


==Rulings==
==Rulings==
*All cards currently printed with persist are creatures. If a creature with persist stops being a creature (for example, if an artifact creature with persist becomes a noncreature artifact due to <c>Neurok Transmuter</c>'s second ability), persist will still trigger.
*All cards currently printed with persist are creatures. If a creature with persist stops being a creature (for example, if a creature with persist becomes a noncreature artifact due to being enchanted by {{Card|Swift Reconfiguration}}), persist will still trigger.
*Likewise, if a noncreature permanent becomes a creature, gains persist, and is put into a graveyard, the persist ability will still trigger even though that permanent won't be a creature when it returns to the battlefield.
*Likewise, if a noncreature permanent becomes a creature, gains persist, and dies, the persist ability will still trigger even though that permanent won't be a creature when it returns to the battlefield.
*If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, any others will do nothing since the card is no longer in a graveyard.
*If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, any others will do nothing since the card is no longer in a graveyard.
*If a card with persist is removed from a graveyard before the persist ability resolves, persist will do nothing.
*If a card with persist is removed from a graveyard before the persist ability resolves, persist will do nothing.
*[[Token|Tokens]] can gain persist, and the ability will trigger if a token is put into a graveyard. However, like all tokens, it can't return to the battlefield and will cease to exist as a [[state-based actions|state-based action]] before the ability would go on the stack.
*[[Token]]s can gain persist, and the ability will trigger if a token dies. However, like all tokens, it can't return to the battlefield and will cease to exist as a [[state-based actions|state-based action]] before the ability would go on the stack.
*When a permanent with persist is put into a graveyard and then returns to the battlefield, it becomes a new object with no memory of its previous existence. It has "[[summoning sickness]]."
*When a permanent with persist dies and then returns to the battlefield, it becomes a new object with no memory of its previous existence. It has "[[summoning sickness]]."
*Persist triggers when the permanent is put into a [[graveyard]] and relies on the last known information about that permanent when it left the battlefield. If a permanent with a +1/+1 counter on it receives enough -1/-1 counters to reduce its toughness to 0 or less or have [[lethal damage]] marked on it, it won't return to the battlefield despite the state-based action of +1/+1 counters and -1/-1 counters "cancelling each other out". As the permanent last existed on the battlefield, it had a -1/-1 counter on it, so persist won't trigger.
*Persist triggers when the permanent is put into a [[graveyard]] and relies on the last known information about that permanent when it left the battlefield. If a permanent with a +1/+1 counter on it receives enough -1/-1 counters to reduce its toughness to 0 or less or have [[lethal damage]] marked on it, it won't return to the battlefield despite the state-based action of +1/+1 counters and -1/-1 counters "canceling each other out". As the permanent last existed on the battlefield, it had a -1/-1 counter on it, so persist won't trigger.
 
==Example==
{{examples|text=''
*<c>Safehold Elite</c> - {{1}}{{gw}}<br>Creature {{-}} Elf Scout<br>2/2<br>Persist ''(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)''<br>
}}


==Color percentages==
==Examples==
<div style="background-color: #f7f7d3; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
{{examples|<c>Safehold Elite</c> {{1}}{{G/W}}<br/>Creature {{-}} Elf Scout<br/>2/2<br/>Persist ''(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)''}}
There is a total of 25 cards that involve persist, which divide by color as such:
*Multicolor = 44 %
*Artifact = 16 %
*Black = 8 %
*Blue = 8 %
*Green = 8 %
*Red = 8 %
*White = 8 %
</div>


==Cards that grant Persist==
==Cards that grant Persist==
'''Creature'''
'''Creature'''
*<c>Antler Skulkin</c> {{5}} (white creature)
*<c>Antler Skulkin</c> {{5}} (white creature)
'''Instant'''
'''Instant'''
*<c>Cauldron Haze</c> {{1}}{{wb}}
*<c>Cauldron Haze</c> {{1}}{{W/B}}
 
'''Artifact'''
'''Artifact'''
*<c>Cauldron of Souls</c> {{5}}
*<c>Cauldron of Souls</c> {{5}}
'''Sticker'''
*<c>Night Brushwagg Ringmaster</c>


==Trivia==
==Trivia==
* Persist was featured as [[rules card]] 5 of 6 in the ''[[Shadowmoor]]'' set and 5 of 8 in the ''[[Eventide]]'' set.
* Persist was featured as [[rules card]] 5 of 6 in the ''[[Shadowmoor]]'' set and 5 of 8 in the ''[[Eventide]]'' set.
* Persist mirrors [[Undying]].


==External link==
==References==
*[http://www.youtube.com/watch?v=g3fEQy-YCC8 A Planeswalker's Primer for Shadowmoor 3: Persist]
{{reflist}}
<!--temp fix-->
 
==External links==
*{{YouTubeRef|g3fEQy-YCC8|A Planeswalker's Primer for Shadowmoor 3: Persist|channel=Magic: The Gathering}}


[[Category:Keywords]]
{{Mechanics|keyword}}
[[Category:Magic rules]]

Latest revision as of 08:28, 25 May 2024

Persist
Keyword Ability
Type Triggered
Introduced Shadowmoor
Last used Modern Horizons 3
Reminder Text Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Storm Scale 6[1]
Statistics
28 cards
{C} 3.6% {W} 7.1% {U} 7.1% {B} 10.7% {R} 7.1% {G} 7.1% {U/B} 3.6% {B/R} 3.6% {R/G} 3.6% {G/W} 10.7% {W/B} 7.1% {B/G} 3.6% {G/U} 7.1% {artifact symbol} 17.9%
Scryfall Search
keyword:"Persist"

Persist is a keyword ability introduced in Shadowmoor.

Description

When a permanent with Persist dies, if it had no -1/-1 counters on it, it is returned it to the battlefield under its owner's control with a -1/-1 counter on it. As such, it mirrors Undying.

History

Persist was also used in Eventide, Modern Horizons and was one of the non-evergreen, non-deciduous keywords included in the Unfinity sticker sheets.[2] Later appearances were in Lost Caverns Commander and Modern Horizons 3.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Persist
A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.79, “Persist.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.79. Persist
    • 702.79a Persist is a triggered ability. “Persist” means “When this permanent is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.”

Rulings

  • All cards currently printed with persist are creatures. If a creature with persist stops being a creature (for example, if a creature with persist becomes a noncreature artifact due to being enchanted by Swift Reconfiguration), persist will still trigger.
  • Likewise, if a noncreature permanent becomes a creature, gains persist, and dies, the persist ability will still trigger even though that permanent won't be a creature when it returns to the battlefield.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, any others will do nothing since the card is no longer in a graveyard.
  • If a card with persist is removed from a graveyard before the persist ability resolves, persist will do nothing.
  • Tokens can gain persist, and the ability will trigger if a token dies. However, like all tokens, it can't return to the battlefield and will cease to exist as a state-based action before the ability would go on the stack.
  • When a permanent with persist dies and then returns to the battlefield, it becomes a new object with no memory of its previous existence. It has "summoning sickness."
  • Persist triggers when the permanent is put into a graveyard and relies on the last known information about that permanent when it left the battlefield. If a permanent with a +1/+1 counter on it receives enough -1/-1 counters to reduce its toughness to 0 or less or have lethal damage marked on it, it won't return to the battlefield despite the state-based action of +1/+1 counters and -1/-1 counters "canceling each other out". As the permanent last existed on the battlefield, it had a -1/-1 counter on it, so persist won't trigger.

Examples

Example

Safehold Elite {1}{G/W}
Creature — Elf Scout
2/2
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Cards that grant Persist

Creature

Instant

Artifact

Sticker

Trivia

References

  1. Mark Rosewater (2016-05-28). "Persist on the Storm Scale?". Blogatog. Tumblr.
  2. Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.

External links