Lifelink: Difference between revisions

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{{Infobox keyword
{{Infobox keyword
| duels_symbol = Duels Lifelink symbol.png
| icon = mtga_lifelink.png
| icon2 = Duels Lifelink.png
| type = Static
| type = Static
| first = Future Sight
| first = Future Sight
Line 8: Line 9:
| stats =  
| stats =  
}}
}}
'''Lifelink''' is a [[keyword ability]] introduced in ''[[Future Sight]]''. [[Damage]] dealt by a source with lifelink causes that source’s [[controller]] to gain that much [[life]].  
'''Lifelink''' is a [[keyword ability]] introduced in ''[[Future Sight]]''. [[Damage]] dealt by a source with lifelink causes that source's [[control]]ler to gain that much [[life]].  


==Description==
==Description==
''Future Sight'' hinted at a lot of things from ''Magic's'' potential future on its [[futureshifted]] cards. For lifelink, that future was the very next set released, ''[[Tenth Edition]]''. This ability can be traced back to the card <c>El-Hajjâj</c> in ''[[Arabian Nights]]''. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref>
Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). For example, a 5/5 creature with lifelink in combat against a 1/1 creature will deal 5 damage to it, as per rule 510 ([[Combat damage step]]). The 5/5's controller gains as much life as damage was dealt, which is 5 life.


Before the rules changes in ''[[Magic 2010]]'', lifelink was a [[triggered ability]], and it used the [[stack]] along with combat damage. This meant that its life gain, if caused by combat, would arrive too late to prevent the player from losing the game due to combat damage from the same combat. It is now a [[static ability]] that causes life gain at the same time as the damage that causes it.
==History==
Before it was keyworded in ''Future Sight'', [[R&D]] used to call this ability ''spirit link'', after the <c title="card of the same name">Spirit Link</c>.<ref>{{DailyRef|making-magic/few-words-rd-2005-01-24|A Few Words From R&D|[[Mark Rosewater]]|January 24, 2005}}</ref><ref>{{DailyRef|making-magic/future-sight-design-handoff-document-2021-05-17|''Future Sight'' Design Handoff Document|[[Mark Rosewater]]|May 17, 2021}}</ref> Note, however, that that card doesn't actually have the exact lifelink ability.<ref>{{DailyRef|ask-wizards-may-2007-2007-05-01|Ask Wizards - May, 2008|[[Wizards of the Coast]]|May, 2007}}</ref>


===Trivia===
''Future Sight'' hinted at a lot of things from ''Magic's'' potential future on its [[futureshifted]] cards. For lifelink, that future was the very next set released, ''[[Tenth Edition]]''. This ability can be traced back to the card <c>El-Hajjâj</c> in ''[[Arabian Nights]]''.<ref>{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref>
* Before it was keworded, [[R&D]] used to call it ''spirit link'',<ref>{{NewRef|making-magic/few-words-rd-2005-01-24|A Few Words From R&D|[[Mark Rosewater]]|January 24, 2005}}</ref> after the <c title="card of the same name">Spirit Link</c>.
 
* The [[vigilance]], lifelink, and [[fear]] keywords are the only keywords with a card of the exact name (<c>Vigilance</c>, <c>Lifelink</c>, and <c>Fear</c>, respectively). [[Flying]] comes close, with the card called <c>Flight</c>.
Before the rules changes in ''[[Magic 2010]]'', lifelink was a [[triggered ability]], and it used the [[stack]] along with combat damage. This meant that its life gain if caused by combat, would arrive too late to prevent the player from losing the game due to combat damage from the same combat. It is now a [[static ability]] that causes life gain at the same time as the damage that causes it. The ability is [[primary]] in both [[white]] and [[black]]. White and black have very different flavor rationales for the abilities, but both use it almost every set.<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
 
''[[Ikoria: Lair of Behemoths]]'' introduced [[lifelink counter]]s.
 
===Knightlifelink===
The [[silver-bordered]] ''[[Unsanctioned]]'' set features the variation [[Knightlifelink]] (Damage dealt by [[Knight]]s you control also causes you to gain that much life) on {{Card|Syr Cadian, Knight Owl}}. The name plays off "night life", theming after "night owl". It functionally is the same as "Knights you control have lifelink".


==Rules==
==Rules==
{{Keyword CR}}
{{CR+G}}


==Rulings==
==Rulings==
* The ability causes life gain whenever a permanent with lifelink deals any damage, not just combat damage.
*The ability causes life gain whenever a source with lifelink deals any damage, not just combat damage.
* All older cards with the ability "Whenever this permanent deals damage, you gain that much life." that received errata to change that ability to "lifelink" have reverted to their original wording with the exception of <c>Loxodon Warhammer</c>, which has been printed with the word "lifelink" in ''[[10th Edition]]'' and two subsequent reprintings.
*All older cards with the ability "Whenever this permanent deals damage, you gain that much life." that received errata to change that ability to "lifelink" have reverted to their original wording with the exception of <c>Loxodon Warhammer</c>, which has been printed with the word "lifelink" in ''[[Tenth Edition]]'' and all subsequent reprintings.
* Note that the card <c>Spirit Link</c> does not grant the creature it enchants lifelink. The lifelink ability has the creature's controller gain life. <c>Spirit Link</c> has <c>Spirit Link</c>'s controller gain life. The same is true for <c>Vampiric Link</c>.
*Note that the card <c>Spirit Link</c> does not grant the creature it enchants lifelink. The lifelink ability has the creature's controller gain life. <c>Spirit Link</c> has Spirit Link's controller gain life. The same is true for <c>Vampiric Link</c>.


==Example==
==Examples==
{{examples|text=''
{{examples|<c>Caravan Hurda</c> {{4}}{{W}}<br>Creature {{-}} Giant<br>1/5<br>Lifelink ''(Damage dealt by this creature also causes you to gain that much life.)''}}
*<c>Caravan Hurda</c> - {{4}}{{W}}<br>Creature {{-}} Giant<br>1/5<br>Lifelink ''(Damage dealt by this creature also causes you to gain that much life.)''
}}


==Enchantments that grant just Lifelink==
==Enchantments that grant just Lifelink==
One creature
One creature
*<c>Felidar Umbra</c> {{1}}{{w}}
*<c>Felidar Umbra</c> {{1}}{{W}}
*<c>Lifelink</c> {{w}}
*<c>Lifelink</c> {{W}}
 
==Creatures that grant Lifelink to Instant and Sorcery spells==
*<c>Firesong and Sunspeaker</c> {{4}}{{R}}{{W}} (Red spells you control)
*<c>Heartflame Duelist</c> {{1}}{{W}} (spells you control)
*<c>Judith, Carnage Connoisseur</c> {{3}}{{B}}{{R}} (Spells you control)
*<c>Radiant Scrollwielder</c> {{2}}{{R}}{{W}} (spells you control)
*<c>Soulfire Grand Master</c> {{1}}{{W}} (spells you control)
 
==Trivia==
*The [[vigilance]], lifelink, and [[fear]] keywords are the only keywords with a card of the exact name that also grants that ability (<c>Vigilance</c>, <c>Lifelink</c>, and <c>Fear</c>, respectively). [[Flying]] comes close, with cards called <c>Flight</c> and {{Card|Fly}}.
*Five Instant and Sorcery spells have functional lifelink through the wording "you gain life equal to the damage dealt this way": <c>Syphon Soul</c>, <c>Corrupt</c>, <c>Brightflame</c>, <c>Rite of Consumption</c> and <c>Enter the God-Eternals</c>. Granting them lifelink allows one to double the amount of life gained.
*<c>Spectral Lynx</c> was originally called Spirit Lynx, but the name was changed because it didn't have "spirit link".<ref name="Trivial Pursuit">{{DailyRef|making-magic/trivial-pursuit-whats-in-a-name|Trivial Pursuit: What's in a Name?|[[Mark Rosewater]]|January 9, 2023}}</ref>


==References==
==References==
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==External links==
==External links==
*[http://www.youtube.com/watch?v=gW2eiwvPgqo A Planeswalker's Primer for Magic 2010: Lifelink]
*{{YouTubeRef|gW2eiwvPgqo|A Planeswalker's Primer for Magic 2010: Lifelink|channel=Magic: The Gathering}}


{{Keywords and abilities}}
{{Mechanics|keyword}}

Latest revision as of 12:10, 2 February 2024

Lifelink
[[File:{{#setmainimage:mtga_lifelink.png}}|70x70px]]
Keyword Ability
Type Static
Introduced Mirrodin (mechanic)
Future Sight (keyword)
Last used Evergreen
Reminder Text Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Symbols
[[File:{{#setmainimage:Duels Lifelink.png}}|70x70px]]
Scryfall Search
keyword:"Lifelink"

Lifelink is a keyword ability introduced in Future Sight. Damage dealt by a source with lifelink causes that source's controller to gain that much life.

Description

Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). For example, a 5/5 creature with lifelink in combat against a 1/1 creature will deal 5 damage to it, as per rule 510 (Combat damage step). The 5/5's controller gains as much life as damage was dealt, which is 5 life.

History

Before it was keyworded in Future Sight, R&D used to call this ability spirit link, after the card of the same name.[1][2] Note, however, that that card doesn't actually have the exact lifelink ability.[3]

Future Sight hinted at a lot of things from Magic's potential future on its futureshifted cards. For lifelink, that future was the very next set released, Tenth Edition. This ability can be traced back to the card El-Hajjâj in Arabian Nights.[4]

Before the rules changes in Magic 2010, lifelink was a triggered ability, and it used the stack along with combat damage. This meant that its life gain if caused by combat, would arrive too late to prevent the player from losing the game due to combat damage from the same combat. It is now a static ability that causes life gain at the same time as the damage that causes it. The ability is primary in both white and black. White and black have very different flavor rationales for the abilities, but both use it almost every set.[5][6]

Ikoria: Lair of Behemoths introduced lifelink counters.

Knightlifelink

The silver-bordered Unsanctioned set features the variation Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life) on Syr Cadian, Knight Owl. The name plays off "night life", theming after "night owl". It functionally is the same as "Knights you control have lifelink".

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Lifelink
A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.15. Lifelink
    • 702.15a Lifelink is a static ability.
    • 702.15b Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.
    • 702.15c If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
    • 702.15d The lifelink rules function no matter what zone an object with lifelink deals damage from.
    • 702.15e If multiple sources with lifelink deal damage at the same time, they cause separate life gain events (see rules 119.9–10).

      Example: A player controls Ajani’s Pridemate, which reads “Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate,” and two creatures with lifelink. The creatures with lifelink deal combat damage simultaneously. Ajani’s Pridemate’s ability triggers twice.

    • 702.15f Multiple instances of lifelink on the same object are redundant.

Rulings

  • The ability causes life gain whenever a source with lifelink deals any damage, not just combat damage.
  • All older cards with the ability "Whenever this permanent deals damage, you gain that much life." that received errata to change that ability to "lifelink" have reverted to their original wording with the exception of Loxodon Warhammer, which has been printed with the word "lifelink" in Tenth Edition and all subsequent reprintings.
  • Note that the card Spirit Link does not grant the creature it enchants lifelink. The lifelink ability has the creature's controller gain life. Spirit Link has Spirit Link's controller gain life. The same is true for Vampiric Link.

Examples

Example

Caravan Hurda {4}{W}
Creature — Giant
1/5
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchantments that grant just Lifelink

One creature

Creatures that grant Lifelink to Instant and Sorcery spells

Trivia

References

  1. Mark Rosewater (January 24, 2005). "A Few Words From R&D". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (May 17, 2021). "Future Sight Design Handoff Document". magicthegathering.com. Wizards of the Coast.
  3. Wizards of the Coast (May, 2007). "Ask Wizards - May, 2008". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (January 9, 2023). "Trivial Pursuit: What's in a Name?". magicthegathering.com. Wizards of the Coast.

External links