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'''Vanishing''' is a [[keyword ability]] that limits the number of turns a [[permanent]] can remain in play.  
{{For|the event on [[New Phyrexia (plane)|Mirrodin]]|The Vanished Ones}}
{{Infobox keyword
| icon = Duels Vanishing.png
| type = Static
| type2 = Triggered
| type3 = Triggered
| first = Planar Chaos
| last = Modern Horizons 3
| N =y
| reminder = This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.
| storm = 7
| storm_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/62044277117/|title=any hope of seeing suspend or vanishing ever again? they...|September 23, 2013}}</ref>
| stats = {{stats|W=7|U=5|B=2|R=2|G=3|WU=1|UR=1|A=1}}
}}
'''Vanishing''' is a [[keyword ability]] that limits the number of turns a [[permanent]] can remain on the battlefield, using [[time]] as a [[resource]]. It was introduced in the [[Time Spiral block]], serving as an update to the earlier [[fading]] ability with more intuitive mechanics. It can be considered an inversion of the [[suspend]] ability.


It represents three abilities. Firstly, a permanent comes into play with a given number of time counters on it. Secondly, at the beginning of the permanent's controller's [[upkeep step]], that player removes one time counter from the permanent. Lastly, when the last time counter is removed the permanent must be sacrificed.
==Description==
A vanishing permanent enters the battlefield with a given number of [[time counter]]s on it. At the beginning of its controller's [[upkeep step]], it loses a time counter. When the last time counter is removed, the permanent must be [[sacrifice]]d. This acts as a countdown, destroying the permanent as soon as the countdown reaches zero.


The keyword debuted in ''[[Planar Chaos]]'', appearing on nine [[creature]] [[card]]s and one [[aura]]. <ref>{{DailyRef|mtgcom/daily/mr2621|Utter Chaos|[[Mark Rosewater]]|January 15, 2007}}</ref> It also appeared on four creatures in ''[[Future Sight]]''.
Vanishing was ''Planar Chaos''’ twist on ''[[Nemesis]]''’s [[fading]] mechanic, but more intuitive to play due to the lack of delay after the last counter is removed. It's also more compatible with other ''Time Spiral'' block mechanics, in particular [[suspend]], as the two abilities are inversions of each other (suspend times when a spell becomes ''active'' while vanishing times when a permanent becomes ''inactive'' by leaving play). Vanishing also has its own visual cue - the form of the creature sizzling away into the [[aether]].<ref>{{DailyRef|arcana/look-vanishing-2007-02-12|The Look of Vanishing|[[Magic Arcana]]|February 12, 2007}}</ref>


{{rules| text ='''From the [[Comprehensive Rules]]''':
===History===
*'''702.62.''' Vanishing
The keyword debuted in ''[[Planar Chaos]]'', appearing on nine [[creature]] [[card]]s and one [[aura]].<ref>{{DailyRef|making-magic/utter-chaos-2007-01-15|Utter Chaos|[[Mark Rosewater]]|January 15, 2007}}</ref> It also appeared on four creatures in ''[[Future Sight]]''<ref>{{DailyRef|making-magic/future-sight-design-handoff-document-2021-05-17|''Future Sight'' Design Handoff Document|[[Mark Rosewater]]|May 17, 2021}}</ref> and in ''[[Modern Horizons]]''<ref>{{DailyRef|feature/modern-horizons-mechanics-2019-05-31|''Modern Horizons'' Mechanics|[[Matt Tabak]]|May 31, 2019}}</ref>. Later, it was featured in the ''Timey-Wimey'' deck of ''[[Doctor Who]]'' and in ''[[Modern Horizons 3]]''.
**'''702.62a''' Vanishing is a keyword that represents three abilities. "Vanishing N" means "This permanent comes into play with N time counters on it," "At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it," and "When the last time counter is removed from this permanent, sacrifice it."
 
**'''702.62b''' Vanishing without a number means "At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it" and "When the last time counter is removed from this permanent, sacrifice it."
==Rules==
**'''702.62c''' If a permanent has multiple instances of vanishing, each works separately.
{{CR+G}}
}}


==Rulings==
==Rulings==
Line 16: Line 30:
*Vanishing is similar to the [[fading]] ability from ''[[Nemesis]]''. However, it plays much more like suspend does. The card starts out with a number of time counters on it, an ability triggers at the beginning of your upkeep that has you remove a time counter, and an ability triggers when you remove the last time counter that has you do something with that card.
*Vanishing is similar to the [[fading]] ability from ''[[Nemesis]]''. However, it plays much more like suspend does. The card starts out with a number of time counters on it, an ability triggers at the beginning of your upkeep that has you remove a time counter, and an ability triggers when you remove the last time counter that has you do something with that card.
*Note that the vanishing rules include an "intervening 'if' clause" that stops the counter-removing ability from triggering if there are no time counters on the permanent. This extra clause has minimal impact outside the Magic Online interface, so it doesn't appear in the vanishing reminder text.
*Note that the vanishing rules include an "intervening 'if' clause" that stops the counter-removing ability from triggering if there are no time counters on the permanent. This extra clause has minimal impact outside the Magic Online interface, so it doesn't appear in the vanishing reminder text.
*If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain in play indefinitely with no time counters on it. Neither of vanishing's two triggered abilities can possibly trigger again. Similarly, if a permanent without time counters on it that's already in play becomes a copy of a permanent with vanishing, it will stay in play indefinitely. If a permanent with one or more time counters on it that's already in play becomes a copy of a permanent with vanishing, it will vanish as normal.
*If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain on the battlefield indefinitely with no time counters on it. Neither of vanishing's two triggered abilities can possibly trigger again. Similarly, if a permanent without time counters on it that's already on the battlefield becomes a copy of a permanent with vanishing, it will stay on the battlefield indefinitely. If a permanent with one or more time counters on it that's already on the battlefield becomes a copy of a permanent with vanishing, it will vanish as normal.


==Example==
==Examples==
{{examples|text=''
{{examples|<c>Keldon Marauders</c> {{1}}{{R}}<br>Creature {{-}} Human Warrior<br>3/3<br>Vanishing 2 ''(This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)''<br>When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player or planeswalker.}}
<c>Keldon Marauders</c> - {{1}}{{R}}<br>Creature {{-}} Human Warrior<br>3/3<br>Vanishing 2 ''(This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)''<br>When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.<br>
}}


==Color percentages==
<div style="background-color: #f7f7d3; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
There is a total of 14 cards that involve vanishing, which divide by color as such:
*Blue = 29 %
*White = 21 %
*Black = 14 %
*Green = 14 %
*Red = 14 %
*Artifact = 8 %
</div>
==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Keywords]][[Category:Magic rules]]
 
{{Mechanics|keyword}}

Latest revision as of 03:29, 14 June 2024

For the event on Mirrodin, see The Vanished Ones.
Vanishing
[[File:{{#setmainimage:Duels Vanishing.png}}|70x70px]]
Keyword Ability
Type Static (1st ability)
Triggered (2nd ability)
Triggered (3rd ability)
Introduced Planar Chaos
Last used Modern Horizons 3
Reminder Text Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Storm Scale 7[1]
Statistics
22 cards
{W} 31.8% {U} 22.7% {B} 9.1% {R} 9.1% {G} 13.6% {W/U} 4.5% {U/R} 4.5% {artifact symbol} 4.5%
Scryfall Search
keyword:"Vanishing"

Vanishing is a keyword ability that limits the number of turns a permanent can remain on the battlefield, using time as a resource. It was introduced in the Time Spiral block, serving as an update to the earlier fading ability with more intuitive mechanics. It can be considered an inversion of the suspend ability.

Description

A vanishing permanent enters the battlefield with a given number of time counters on it. At the beginning of its controller's upkeep step, it loses a time counter. When the last time counter is removed, the permanent must be sacrificed. This acts as a countdown, destroying the permanent as soon as the countdown reaches zero.

Vanishing was Planar Chaos’ twist on Nemesis’s fading mechanic, but more intuitive to play due to the lack of delay after the last counter is removed. It's also more compatible with other Time Spiral block mechanics, in particular suspend, as the two abilities are inversions of each other (suspend times when a spell becomes active while vanishing times when a permanent becomes inactive by leaving play). Vanishing also has its own visual cue - the form of the creature sizzling away into the aether.[2]

History

The keyword debuted in Planar Chaos, appearing on nine creature cards and one aura.[3] It also appeared on four creatures in Future Sight[4] and in Modern Horizons[5]. Later, it was featured in the Timey-Wimey deck of Doctor Who and in Modern Horizons 3.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Vanishing
A keyword ability that limits how long a permanent remains on the battlefield. See rule 702.63, “Vanishing.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.63. Vanishing
    • 702.63a Vanishing is a keyword that represents three abilities. “Vanishing N” means “This permanent enters the battlefield with N time counters on it,” “At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it,” and “When the last time counter is removed from this permanent, sacrifice it.”
    • 702.63b Vanishing without a number means “At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it” and “When the last time counter is removed from this permanent, sacrifice it.”
    • 702.63c If a permanent has multiple instances of vanishing, each works separately.

Rulings

  • Both vanishing and the suspend mechanic introduced in the Time Spiral set use time counters. Most effects in the Time Spiral block that deal with time counters, such as the ability of Jhoira's Timebug, can also affect permanents with vanishing that have time counters on them.
  • Vanishing is similar to the fading ability from Nemesis. However, it plays much more like suspend does. The card starts out with a number of time counters on it, an ability triggers at the beginning of your upkeep that has you remove a time counter, and an ability triggers when you remove the last time counter that has you do something with that card.
  • Note that the vanishing rules include an "intervening 'if' clause" that stops the counter-removing ability from triggering if there are no time counters on the permanent. This extra clause has minimal impact outside the Magic Online interface, so it doesn't appear in the vanishing reminder text.
  • If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain on the battlefield indefinitely with no time counters on it. Neither of vanishing's two triggered abilities can possibly trigger again. Similarly, if a permanent without time counters on it that's already on the battlefield becomes a copy of a permanent with vanishing, it will stay on the battlefield indefinitely. If a permanent with one or more time counters on it that's already on the battlefield becomes a copy of a permanent with vanishing, it will vanish as normal.

Examples

Example

Keldon Marauders {1}{R}
Creature — Human Warrior
3/3
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player or planeswalker.

References

  1. Mark Rosewater (September 23, 2013). "any hope of seeing suspend or vanishing ever again? they...". Blogatog. Tumblr.
  2. Magic Arcana (February 12, 2007). "The Look of Vanishing". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (January 15, 2007). "Utter Chaos". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (May 17, 2021). "Future Sight Design Handoff Document". magicthegathering.com. Wizards of the Coast.
  5. Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.