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{{Infobox keyword
{{Infobox keyword
| name = Entwine
| type = Static
| type = Static
| first = Mirrodin
| first = Mirrodin
| last = Fifth Dawn
| last = Modern Horizons 3
| reminder = You may choose to use all modes of this spell instead of just one. If you do, you pay an additional (cost).
| cost = yes
| stats = 24 cards<br/>{{b}}21% {{g}}21% {{r}}21% {{w}}21% {{u}}16%
| reminder = Choose all if you pay the entwine cost.
| storm = 6
| storm_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/617865149181755392/|title=Where is Entwine on the storm scale?|2020-05-11}}</ref>
| stats = {{stats|W=6|U=5|B=5|R=6|G=7|UB=1|WB=1}}
}}
}}


'''Entwine''' is a [[keyword ability]] appearing on [[modal]] [[instant]]s and [[sorcery|sorceries]], ie. ones with the "Choose one —" clause. As you play a spell with entwine, if you pay the cost associated with it, instead of choosing one of the modes of the spell, it functions as though you chose both.  
'''Entwine''' is a [[keyword ability]] appearing on [[modal]] [[instant]]s and [[sorceries]]; i.e., ones with the "Choose one —" clause.


Spells with entwine were introduced in ''[[Mirrodin]]''.  
==Description==
As you cast a spell with entwine, if you pay the additional entwine cost, instead of choosing only one of the modes of the spell, you choose all of them. In all cases but one, this is two options, and hence the reminder uses "both".  


{{CR|Khans of Tarkir|*'''702.41.''' Entwine
Spells with entwine were featured in the [[Mirrodin block]].<ref>{{DailyRef|making-magic/maros-command-2015-04-13|Maro's Command|[[Mark Rosewater]]|April 13, 2015}}</ref>
**'''702.41a''' Entwine Entwine is a static ability of modal spells (see rule 700.2) that functions while the spell is on the stack. “Entwine [cost]” means “You may choose to use all modes of this spell instead of just one. If you do, you pay an additional [cost].” Using the entwine ability follows the rules for choosing modes and paying additional costs in rules 601.2b and 601.2e–g.
 
**'''702.41b''' If the entwine cost was paid, follow the text of each of the modes in the order written on the card when the spell resolves.
===History===
}}
Entwine was also used in ''[[Modern Horizons]]''<ref>{{DailyRef|feature/modern-horizons-mechanics-2019-05-31|''Modern Horizons'' Mechanics|[[Matt Tabak]]|May 31, 2019}}</ref>'', [[Commander 2019]],'' and ''[[Modern Horizons 2]]''. {{Card|Kaya's Guile}} is the only multicolored Entwiner, and also is the only that has more than two choices (namely, choose two entwines into choose four). {{Card|Twisted Reflection}} is the first with an off-color entwine cost, with two mono-blue effects combining into a black effect.
 
It made further appearances in ''[[Phyrexia: All Will Be One Commander]]'' and ''[[Modern Horizons 3]]''.


{{CR|Khans of Tarkir|*'''601.2b''' If the spell is modal the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.46), he or she reveals those cards in his or her hand. If the spell has alternative or additional costs that will be paid as it's being cast such as buyback or [[kicker]] costs (see rules 117.8 and 117.9), the player announces his or her intentions to pay any or all of those costs (see rule 601.2e). A player can't apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it's being cast (such as an {{X}} in its mana cost; see rule 107.3), the player announces the value of that variable. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost he or she intends to pay. If a cost that will be paid as the spell is being cast includes Phyrexian mana symbols, the player announces whether he or she intends to pay 2 life or the corresponding colored mana cost for each of those symbols. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the player's options when making these choices.
==Rules==
*'''601.2e''' The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {{0}}. It can't be reduced to less than {{0}}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes "locked in." If effects would change the total cost after this time, they have no effect.
{{CR+G}}
*'''601.2f''' If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, "[[Mana Abilities]]"). Mana abilities must be activated before costs are paid.
*'''601.2g''' The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can't be paid. {{CR Example|You cast <c>Altar's Reap</c>, which costs {{1}}{{B}} and has an additional cost of sacrificing a creature. You sacrifice <c>Thunderscape Familiar</c>, whose effect makes your black spells cost {{1}} less to cast. Because a spell's total cost is "locked in" before payments are actually made, you pay {{B}}, not {{1}}{{B}}, even though you're sacrificing the Familiar.}}
}}


==Rulings==
==Rulings==
*You decide whether you're paying the entwine cost as you play the spell.
*You decide whether you're paying the entwine cost as you cast the spell.
*If you choose not to pay the entwine cost, you can choose only one mode. If you choose to pay the entwine cost, you choose both modes.
*If you choose not to pay the entwine cost, you can choose only one mode. If you choose to pay the entwine cost, you choose both modes.
*If you pay the entwine cost, choose targets for both modes as you play the spell. When the spell resolves, follow the instructions in the order they're written.
*If you pay the entwine cost, choose targets for both modes as you cast the spell. When the spell resolves, follow the instructions in the order they're written.
*For all modal spells that don't have entwine, you can choose only one mode. Only the entwine ability allows you to choose more than one mode.
 
==Examples==
{{examples|<c>Betrayal of Flesh</c> {{5}}{{B}}<br>Instant<br>Choose one {{-}}<br>• Destroy target creature.<br>• Return target creature card from your graveyard to the battlefield.<br>Entwine {{-}} Sacrifice three lands. ''(Choose both if you pay the entwine cost.)''}}
 
==Trivia==
*[[Mark Rosewater]] came up with the mechanic in a dream.<ref>{{DailyRef|making-magic/25-more-random-things-about-magic-2016-06-20|25 More Random Things About Magic|[[Mark Rosewater]]|June 20, 2016}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/755123948581175296/|title=Has there ever been an “it was all a dream” set, as in a set that only existed in a dream you had and isn’t actually real.|July 04, 2024}}</ref>
 
==See also==
*[[Escalate]]


==Example==
==References==
{{examples|text=''
{{Reflist}}
*<c>Betrayal of Flesh</c> - {{5}}{{B}}<br>Instant<br>Choose one {{-}} Destroy target creature; or return target creature card from your graveyard to play.<br>Entwine {{-}} Sacrifice three lands. ''(Choose both if you pay the entwine cost.)''<br>
}}


[[Category:Keywords]]
{{Mechanics|keyword}}
[[Category:Magic rules]]

Latest revision as of 04:54, 5 July 2024

Entwine
Keyword Ability
Type Static
Introduced Mirrodin
Last used Modern Horizons 3
Reminder Text Entwine [cost] (Choose all if you pay the entwine cost.)
Storm Scale 6[1]
Statistics
31 cards
{W} 19.4% {U} 16.1% {B} 16.1% {R} 19.4% {G} 22.6% {U/B} 3.2% {W/B} 3.2%
Scryfall Search
keyword:"Entwine"

Entwine is a keyword ability appearing on modal instants and sorceries; i.e., ones with the "Choose one —" clause.

Description

As you cast a spell with entwine, if you pay the additional entwine cost, instead of choosing only one of the modes of the spell, you choose all of them. In all cases but one, this is two options, and hence the reminder uses "both".

Spells with entwine were featured in the Mirrodin block.[2]

History

Entwine was also used in Modern Horizons[3], Commander 2019, and Modern Horizons 2. Kaya's Guile is the only multicolored Entwiner, and also is the only that has more than two choices (namely, choose two entwines into choose four). Twisted Reflection is the first with an off-color entwine cost, with two mono-blue effects combining into a black effect.

It made further appearances in Phyrexia: All Will Be One Commander and Modern Horizons 3.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Entwine
A keyword ability that lets a player choose all modes for a spell rather than just the number specified. See rule 702.42, “Entwine.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.42. Entwine
    • 702.42a Entwine is a static ability of modal spells (see rule 700.2) that functions while the spell is on the stack. “Entwine [cost]” means “You may choose all modes of this spell instead of just the number specified. If you do, you pay an additional [cost].” Using the entwine ability follows the rules for choosing modes and paying additional costs in rules 601.2b and 601.2f–h.
    • 702.42b If the entwine cost was paid, follow the text of each of the modes in the order written on the card when the spell resolves.

Rulings

  • You decide whether you're paying the entwine cost as you cast the spell.
  • If you choose not to pay the entwine cost, you can choose only one mode. If you choose to pay the entwine cost, you choose both modes.
  • If you pay the entwine cost, choose targets for both modes as you cast the spell. When the spell resolves, follow the instructions in the order they're written.

Examples

Example

Betrayal of Flesh {5}{B}
Instant
Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine — Sacrifice three lands. (Choose both if you pay the entwine cost.)

Trivia

See also

References