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'''Buyback''' is a [[static ability|static]] [[keyword ability]] that appears on [[Instant|instants]] and [[Sorcery|sorceries]]. It provides an optional additional cost that the player casting the [[spell]] with buyback may pay as he or she casts it. If the player does, as the spell finishes resolving, the spell card is put back into its owner's [[hand]] rather than into his or her [[graveyard]].
{{Infobox keyword
| type = Static
| type2 = Static
| first = Tempest
| last = Modern Horizons
| cost = yes
| reminder = You may pay an additional [cost] as you cast this spell. If the buyback cost was paid, put this spell into its owner’s hand instead of into that player’s graveyard as it resolves.
| storm = 8
| storm_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/157619348008/|title=Where is Buyback on the storm scale?|2017-02-23}}</ref>
| stats = {{stats|W=9|U=9|B=9|R=8|G=5}}
}}
 
'''Buyback''' is a [[keyword ability]] that appears on [[instant]]s and [[Sorcery|sorceries]]. It provides an optional additional cost that the player casting the [[spell]] with buyback may pay as they cast it. If the player does, as the spell finishes resolving, the spell card is put back into its owner's [[hand]] rather than into their [[graveyard]].


The first tournament-legal cards with buyback were printed during [[Tempest block]]. One card, <c>Capsize</c>, was later reprinted as a [[Friday Night Magic]] promo in 2003. Several years later, a number of cards with buyback were printed in ''[[Time Spiral]]'', along with a [[Timeshifted]] reprint of <c>Whispers of the Muse</c>.
==Description==
The first tournament-legal cards with buyback were printed during [[Tempest block]].<ref>{{DailyRef|feature/mechanically-inclined-2009-06-01|Mechanically Inclined|[[Brady Dommermuth]]|June 01, 2009}}</ref> One card, <c>Capsize</c>, was later reprinted as a [[Friday Night Magic]] promo in 2003. Several years later, a number of cards with buyback were printed in ''[[Time Spiral]]'', along with a [[Timeshifted]] reprint of <c>Whispers of the Muse</c>. It also appeared in ''[[Modern Horizons]]''.<ref>{{DailyRef|feature/modern-horizons-mechanics-2019-05-31|''Modern Horizons'' Mechanics|[[Matt Tabak]]|May 31, 2019}}</ref>


{{CR|Return to Ravnica|*'''702.25.''' Buyback
An experimental [[test card]] in the ''[[Mystery Booster]]'' set, <c>Innocuous Insect</c>, is the first [[creature]] to feature Buyback. As normally such a payment would result in a creature that does nothing, it has a cast trigger, making it a draw engine.
**'''702.25a''' Buyback appears on some instants and sorceries. It represents two [[static ability|static abilities]] that function while the spell is on the [[stack]]. “Buyback [cost]” means “You may pay an additional [cost] as you cast this spell” and “If the buyback cost was paid, put this spell into its owner’s hand instead of into that player’s graveyard as it resolves.” Paying a spell’s buyback cost follows the rules for paying additional costs in rules 601.2b and 601.2e–g.
}}


{{rules|text=
==Rules==
'''For your reference [CR 601.2b,e-g]'''
{{CR+G}}
*'''601.2b''' If the spell is [[modal]] the player announces the mode choice (see rule 700.2). If the player wishes to [[splice]] any cards onto the spell (see rule 702.44), he or she reveals those cards in his or her hand. If the spell has [[Alternative cost|alternative]], additional, or other special costs that will be paid as it’s being cast such as buyback, [[kicker]], or [[convoke]] costs (see rules 116.8 and 116.9), the player announces his or her intentions to pay any or all of those costs (see rule 601.2e). A player can’t apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it’s being cast (such as an {{X}} in its [[mana cost]]; see rule 107.3), the player announces the value of that variable. If a cost that will be paid as the spell is being cast includes [[hybrid mana]] symbols, the player announces the nonhybrid equivalent cost he or she intends to pay. Previously made choices (such as choosing to cast a spell with [[flashback]] from a graveyard or choosing to cast a [[creature]] with [[morph]] face down) may restrict the player’s options when making these choices.
*'''601.2e''' The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying [[mana]], tapping [[permanent|permanents]], [[sacrifice|sacrificing]] permanents, [[discard|discarding]] cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {{0}}. It can’t be reduced to less than {{0}}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.
*'''601.2f''' If the total cost includes a mana payment, the player then has a chance to activate [[mana ability|mana abilities]] (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid.
*'''601.2g''' The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can’t be paid.
**'''Example:'''<br> You cast <c>Death Bomb</c>, which costs {{3}}{{B}} and has an additional cost of sacrificing a creature. You sacrifice <c>Thunderscape Familiar</c>, whose effect makes your black spells cost {{1}} less to cast. Because a spell’s total cost is “locked in” before payments are actually made, you pay {{2}}{{B}}, not {{3}}{{B}}, even though you’re sacrificing the Familiar.
}}


==Rulings==
==Rulings==
*Buyback is an additional cost. You choose whether to pay the buyback at the time you play the spell. If you choose to pay the buyback cost, then after the spell's effect happens, the spell will be returned to your hand instead of being put into your graveyard.
*Buyback is an additional cost. You choose whether to pay the buyback cost at the time you cast the spell. If you choose to do so, then after the spell's effect happens, the spell will be returned to your hand instead of being put into your graveyard.
*Buyback returns the spell to your hand only if the spell resolves. If the spell is countered, it goes to the graveyard as normal.
*Buyback returns the spell to your hand only if the spell resolves. If the spell is countered, it goes to the graveyard as normal.
*If you control a spell you don't own whose buyback cost was paid, that spell is put into its owner's graveyard as normal as it resolves. The card wouldn't be put into your graveyard, so buyback's replacement effect has nothing to replace.
*If you control a copy of a spell whose buyback cost was paid, the copy will be put into your hand as it resolves, then it will cease to exist.
*If you control a copy of a spell whose buyback cost was paid, the copy will be put into your hand as it resolves, then it will cease to exist.
*Whether the spell is returned to your hand depends on whether the choice to pay buyback was made, not on the actual payment of buyback (in the unusual cases where cost-reduction effects mean the buyback cost isn't actually paid).
*Whether the spell is returned to your hand depends on whether the choice to pay buyback was made, not on the actual payment of buyback (in the unusual cases where cost-reduction effects mean the buyback cost isn't actually paid).
*Buyback costs don't count toward a spell's mana cost or converted mana cost, whether they're paid or not.
*Buyback costs don't count toward a spell's mana cost or converted mana cost, whether they're paid or not.
*If a spell with buyback somehow gains [[flashback]] (such as with <c>Snapcaster Mage</c>'s ability), the buyback cost may be paid, but the card will still be exiled as it resolves due to flashback's replacement effect.
*If a spell with buyback somehow gains [[flashback]] (such as with <c>Snapcaster Mage</c>'s ability), the buyback cost may be paid, but the card will still be exiled as it resolves due to flashback's replacement effect exiling it regardless of whether flashback or buyback is applied first.
 
==Reminder text==
 
The current [[reminder text]] for buyback is "You may pay an additional [cost] as you cast this spell. If you do, put this card into your hand as it resolves."


==Examples==
==Examples==
{{examples|text=''
{{examples
*<c>Allay</c> - {{1}}{{W}}<br>Instant<br>Buyback {{3}} ''(You may pay an additional {{3}} as you cast this spell. If you do, put this card into your hand as it resolves.)''<br>Destroy target enchantment.<br>
|<c>Allay</c> {{1}}{{W}}<br>Instant<br>Buyback {{3}} ''(You may pay an additional {{3}} as you cast this spell. If you do, put this card into your hand as it resolves.)''<br>Destroy target enchantment.
*<c>Constant Mists</c> - {{1}}{{G}}<br>Instant<br>Buyback {{-}} Sacrifice a land. ''(You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)''<br>Prevent all combat damage that would be dealt this turn.<br>
|<c>Constant Mists</c> {{1}}{{G}}<br>Instant<br>Buyback {{-}} Sacrifice a land. ''(You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)''<br>Prevent all combat damage that would be dealt this turn.
*<c>Forbid</c> - {{1}}{{U}}{{U}}<br>Instant<br>5/5<br>Buyback {{-}} Discard two cards. ''(You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)''<br>Counter target spell.<br>
|<c>Forbid</c> {{1}}{{U}}{{U}}<br>Instant<br>Buyback {{-}} Discard two cards. ''(You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)''<br>Counter target spell.
*<c>Slaughter</c> - {{2}}{{B}}{{B}}<br>Instant<br>Buyback {{-}} Pay 4 life. ''(You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)''<br>Destroy target nonblack creature. It can't be regenerated.<br>
|<c>Slaughter</c> {{2}}{{B}}{{B}}<br>Instant<br>Buyback {{-}} Pay 4 life. ''(You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)''<br>Destroy target nonblack creature. It can't be regenerated.
}}
}}
==Color percentages==
<div style="background-color: #f7f7d3; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
There is a total of 39 cards that involve buyback, which divide by color as such:
*Black = 23 %
*Blue = 23 %
*White = 21 %
*Red = 18 %
*Green = 13 %
*Artifact = 2 %
</div>


==Artifact that reduces Buyback costs==
==Artifact that reduces Buyback costs==
*<c>Memory Crystal</c> {{3}}
*<c>Memory Crystal</c> {{3}}


[[Category: Keywords]][[Category:Magic rules]]
==References==
{{reflist}}
 
{{Mechanics|keyword}}

Latest revision as of 21:56, 5 January 2023

Buyback
Keyword Ability
Type Static (1st ability)
Static (2nd ability)
Introduced Tempest
Last used Modern Horizons
Reminder Text Buyback [cost] (You may pay an additional [cost] as you cast this spell. If the buyback cost was paid, put this spell into its owner’s hand instead of into that player’s graveyard as it resolves.)
Storm Scale 8[1]
Statistics
40 cards
{W} 22.5% {U} 22.5% {B} 22.5% {R} 20% {G} 12.5%
Scryfall Search
keyword:"Buyback"

Buyback is a keyword ability that appears on instants and sorceries. It provides an optional additional cost that the player casting the spell with buyback may pay as they cast it. If the player does, as the spell finishes resolving, the spell card is put back into its owner's hand rather than into their graveyard.

Description

The first tournament-legal cards with buyback were printed during Tempest block.[2] One card, Capsize, was later reprinted as a Friday Night Magic promo in 2003. Several years later, a number of cards with buyback were printed in Time Spiral, along with a Timeshifted reprint of Whispers of the Muse. It also appeared in Modern Horizons.[3]

An experimental test card in the Mystery Booster set, Innocuous Insect, is the first creature to feature Buyback. As normally such a payment would result in a creature that does nothing, it has a cast trigger, making it a draw engine.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Buyback
A keyword ability of instants and sorceries that can let the spell return to its owner’s hand as it resolves. See rule 702.27, “Buyback.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.27. Buyback
    • 702.27a Buyback appears on some instants and sorceries. It represents two static abilities that function while the spell is on the stack. “Buyback [cost]” means “You may pay an additional [cost] as you cast this spell” and “If the buyback cost was paid, put this spell into its owner’s hand instead of into that player’s graveyard as it resolves.” Paying a spell’s buyback cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.

Rulings

  • Buyback is an additional cost. You choose whether to pay the buyback cost at the time you cast the spell. If you choose to do so, then after the spell's effect happens, the spell will be returned to your hand instead of being put into your graveyard.
  • Buyback returns the spell to your hand only if the spell resolves. If the spell is countered, it goes to the graveyard as normal.
  • If you control a copy of a spell whose buyback cost was paid, the copy will be put into your hand as it resolves, then it will cease to exist.
  • Whether the spell is returned to your hand depends on whether the choice to pay buyback was made, not on the actual payment of buyback (in the unusual cases where cost-reduction effects mean the buyback cost isn't actually paid).
  • Buyback costs don't count toward a spell's mana cost or converted mana cost, whether they're paid or not.
  • If a spell with buyback somehow gains flashback (such as with Snapcaster Mage's ability), the buyback cost may be paid, but the card will still be exiled as it resolves due to flashback's replacement effect exiling it regardless of whether flashback or buyback is applied first.

Examples

Example 1

Allay {1}{W}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.

Example 2

Constant Mists {1}{G}
Instant
Buyback — Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.

Example 3

Forbid {1}{U}{U}
Instant
Buyback — Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.

Example 4

Slaughter {2}{B}{B}
Instant
Buyback — Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.

Artifact that reduces Buyback costs

References

  1. Mark Rosewater (2017-02-23). "Where is Buyback on the storm scale?". Blogatog. Tumblr.
  2. Brady Dommermuth (June 01, 2009). "Mechanically Inclined". magicthegathering.com. Wizards of the Coast.
  3. Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.