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{{Infobox ability
{{Infobox ability
| icon = MTGA Coven.png
| first = Innistrad: Midnight Hunt
| first = Innistrad: Midnight Hunt
| last = Innistrad: Midnight Hunt
| last = Lost Caverns Commander
| reminder = If you control three or more creatures with different powers, …
| reminder = If you control three or more creatures with different powers, …
| stats = {{stats|W=7|G=6|GW=2}}
| stats = {{stats|W=9|G=7|GW=3}}
}}
}}
'''''Coven''''' is an [[ability word]] introduced in ''[[Innistrad: Midnight Hunt]]'', where the mechanic is connected to [[human]]s.<ref>{{DailyRef|feature/innistrad-midnight-hunt-mechanics-2021-09-02|Innistrad: Midnight Hunt Mechanics|[[Matt Tabak]]|September 2, 2021}}</ref>
'''''Coven''''' is an [[ability word]] introduced in ''[[Innistrad: Midnight Hunt]]'', where the mechanic is connected to [[human]]s.<ref>{{DailyRef|feature/innistrad-midnight-hunt-mechanics-2021-09-02|Innistrad: Midnight Hunt Mechanics|[[Matt Tabak]]|September 2, 2021}}</ref>
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A [[Wikipedia:Coven|coven]] is a group or meeting of [[witch]]es who work spells in tandem. In the [[storyline]] some of the humans have turned to witchcraft to protect themselves from the monsters (in particular, the Werewolves in the story), and [[R&D]] wanted to find a mechanic to capture the flavor of witchcraft.<ref name="Hunt-ing 2"/>  
A [[Wikipedia:Coven|coven]] is a group or meeting of [[witch]]es who work spells in tandem. In the [[storyline]] some of the humans have turned to witchcraft to protect themselves from the monsters (in particular, the Werewolves in the story), and [[R&D]] wanted to find a mechanic to capture the flavor of witchcraft.<ref name="Hunt-ing 2"/>  
==Rulings==
* A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.<ref>{{DailyRef|feature/innistrad-midnight-hunt-release-notes-2021-09-15|Innistrad: Midnight Hunt Release Notes|[[Wizards of the Coast]]|September 15, 2021}}</ref>
* For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
* Many coven abilities are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.


==Examples==
==Examples==
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==Trivia==
==Trivia==
*<c>Veinwitch Coven</c> predates the Coven mechanic.
*<c>Veinwitch Coven</c> predates the Coven mechanic.
*<c>Collector's Cage</c> functionally has Coven.


==References==
==References==

Latest revision as of 10:36, 4 April 2024

Coven
[[File:{{#setmainimage:MTGA Coven.png}}|70x70px]]
Ability Word
Introduced Innistrad: Midnight Hunt
Last used Lost Caverns Commander
Typical Text Coven — If you control three or more creatures with different powers, …
Statistics
19 cards
{W} 47.4% {G} 36.8% {G/W} 15.8%
Scryfall Search
keyword:"Coven"

Coven is an ability word introduced in Innistrad: Midnight Hunt, where the mechanic is connected to humans.[1]

Description

Coven provides an effect (in spells) or an ability (in permanents) if you control three or more creatures with different powers ("powers" refers to the number before the slash opposite toughness).[2]

Some coven abilities are triggered, and some are activated.

A coven is a group or meeting of witches who work spells in tandem. In the storyline some of the humans have turned to witchcraft to protect themselves from the monsters (in particular, the Werewolves in the story), and R&D wanted to find a mechanic to capture the flavor of witchcraft.[2]

Rulings

  • A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.[3]
  • For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
  • Many coven abilities are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

Examples

Example 1

Candlelit Cavalry {4}{G}
Creature — Human Knight
5/5
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

Example 2

Candletrap {W}
Enchantment — Aura
Enchant creature
Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature.
Coven{2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Example 3

Might of the Old Ways {1}{G}
Instant
Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.

Trivia

References

  1. Matt Tabak (September 2, 2021). "Innistrad: Midnight Hunt Mechanics". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (September 6, 2021). "Happy Hunt-ing, Part 2". magicthegathering.com. Wizards of the Coast.
  3. Wizards of the Coast (September 15, 2021). "Innistrad: Midnight Hunt Release Notes". magicthegathering.com. Wizards of the Coast.