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{{Infobox counter
{{Infobox mechanic
| name = Energy Counter
| type = Mechanic
| first = Kaladesh
| first = Kaladesh
| last = Kaladesh
| last = Modern Horizons 3 Commander
| icon = E.svg
| storm = 6
| storm_ref = <ref>{{EzTumblr|http://markrosewater.tumblr.com/post/172017852768/how-parasistic-is-the-energy-mechanic-where-is-it|title=How parasistic is the energy mechanic? Where is it on the storm scale?|March 18, 2018}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/660708338182553600/|title=Where does the energy mechanic currently stand on the storm scale?|2021-08-27}}</ref>
| stats = {{stats|Energy creation|W=20|U=23|B=8|R=25|G=16|WU=4|RG=1|UR=5|RW=2|GU=2|M=3|A=18|L=2}}
{{stats|Energy cost|W=19|U=20|B=7|R=26|G=13|WU=5|RG=1|UR=4|RW=2|M=3|A=13|L=2|state=collapsed}}
| search = {E}
}}
}}
An '''energy counter''' is a [[Counter (marker)|counter]] that, unlike most other counters, is placed on [[player]]s rather than [[object]]s. Energy counters are used to pay the cost to activate abilities.
'''Energy''' is a [[resource]] and [[mechanic]] that was introduced in the [[Kaladesh block]] (''[[Kaladesh]]'' and ''[[Aether Revolt]]'').<ref>{{DailyRef|feature/kaladesh-mechanics-2016-09-02|''Kaladesh'' Mechanics|[[Matt Tabak]]|September 2, 2016}}</ref><ref>{{DailyRef|latest-developments/putting-some-energy-kaladesh-2016-09-16|Putting Some Energy Into ''Kaladesh''|[[Sam Stoddard]]|September 15, 2016|archiveurl=https://web.archive.org/web/20220522150021/https://magic.wizards.com/en/articles/archive/latest-developments/putting-some-energy-kaladesh-2016-09-16|archivedate=May 22, 2022}}</ref><ref>{{DailyRef|making-magic/revolting-development-and-design-part-1-2017-01-02|A Revolting Development (and Design), Part 1|[[Mark Rosewater]]|January 2, 2017}}</ref><ref>{{DailyRef|feature/aether-revolt-mechanics-2017-01-02|''Aether Revolt'' Mechanics|[[Matt Tabak]]|January 2, 2017}}</ref><ref>{{DailyRef|feature/leading-aether-revolt-2017-01-03|Leading ''Aether Revolt''|[[Ben Hayes]]| January 3, 2017|archiveurl=https://web.archive.org/web/20220902145616/https://magic.wizards.com/en/articles/archive/feature/leading-aether-revolt-2017-01-03|archivedate=September 2, 2022}}</ref>
 
==Description==
[[File:EnergyEconomy.png|thumb|Energy economy]]
The mechanic enables the production of [[energy counter]]s, which may be used to pay the [[cost]]s of [[activated ability|activated]] and [[triggered ability|triggered]] [[ability|abilities]].
 
An energy counter is a [[Counter (marker)|counter]] that, unlike most other counters, is placed on [[player]]s rather than [[object]]s. Most [[card]]s that grant energy counters also provide a way to spend them. However, because they are placed on the player rather than a specific [[object]], energy counters from one card can be saved up and spent on the abilities of other cards. Energy counters don't go away as [[phase]]s or [[step]]s end, or as the [[turn]] ends, and no cards printed in the [[Kaladesh block]] remove energy counters from other players. They could only be removed when the player chose to spend them. However, ''[[Core Set 2019]]'' featured <c>Suncleanser</c> which could remove energy counters.
 
===Flavor===
Energy counters represent [[aether]], magical energy that is found throughout the [[Multiverse]]. While it is present throughout the [[Blind Eternities]] and touches all planes to some extent, on [[Kaladesh (plane)|Kaladesh]], it is an integral part of the ecosystem.


==History==
==History==
Energy was originally designed for ''[[Mirrodin]]'', but was not printed in that set. R&D tried it again for the [[Esper]] mechanic in ''[[Shards of Alara]]'', but it was cut there as well. For many years, it was known only as "Mechanic E", after being mentioned as such by [[Mark Rosewater]].<ref name="xfile">{{NewRef|making-magic/x-files-2007-07-23|The X Files|[[Mark Rosewater]]|July 23, 2007}}</ref> After "Mechanic E" was mentioned, many mechanics, notably including the [[colorless]] mana symbol {{C}}, were proposed as being that mechanic. This occasionally led Mark Rosewater to specifically refute those claims.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/135022282313/is-c-the-old-e-mechanic-that-didnt-make-it|title=Is {C} the old "E" mechanic that didn't make it into Mirrodin?|tumblr-title=Blogatog|date=December 11, 2015}}</ref> Mark Rosewater finally confirmed that "Mechanic E" would be in ''[[Kaladesh]]'' a few days before the mechanic was officially revealed.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/149711805163/hang-on-a-sec-did-you-ever-even-say-that-the|title=Hang on a sec, did you ever even say...|tumblr-title=Blogatog|date=August 30 2016}}</ref>
Energy was originally designed for ''[[Mirrodin]]'', but was not printed in that set.<ref name="Ingredients Part 1">{{DailyRef|making-magic/kaladesh-ingredients-part-1-2016-09-05|''Kaladesh'' Ingredients, Part 1|[[Mark Rosewater]]|September 5, 2016}}</ref> [[R&D]] tried it again for the [[Esper]] mechanic in ''[[Shards of Alara]]'', but it was cut there as well. For many years, it was known only as "Mechanic E", after being mentioned as such by [[Mark Rosewater]].<ref name="xfile">{{DailyRef|making-magic/x-files-2007-07-23|The X Files|[[Mark Rosewater]]|July 23, 2007}}</ref> Following that mention, many mechanics were speculated to be "Mechanic E", notably including the [[colorless]] mana symbol {{C}}. This occasionally led Mark Rosewater to specifically refute those claims.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/135022282313/is-c-the-old-e-mechanic-that-didnt-make-it|title=Is {C} the old "E" mechanic that didn't make it into Mirrodin?|December 11, 2015}}</ref>
 
Mark Rosewater finally confirmed that "Mechanic E" would be in ''[[Kaladesh]]'' a few days before the mechanic was officially revealed.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/149711805163/hang-on-a-sec-did-you-ever-even-say-that-the|title=Hang on a sec, did you ever even say...|August 30, 2016}}</ref> It was first previewed on the card <c>Aetherworks Marvel</c> at [[PAX|PAX West]] 2016.<ref>[https://www.twitch.tv/magic/profile Magic Twitch channel] (September 2, 2016). [https://www.twitch.tv/magic/v/87178950 Magic at PAX: Kaladesh Debut].</ref>
 
For ''Kaladesh'', [[Development]] built an energy economy to help ensure that any energy expenditure has roughly equal value. In order to create sufficient variety in that economy, both costs and production of energy were doubled relative to the mechanic as produced by the [[design]] team.<ref name="Ingredients Part 1" /> The mechanic has been openly acknowledged as [[parasitic]]. However, [[R&D]] argues that this is less problematic than some previous mechanics because most energy-using cards serve as both sources and outlets for energy.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/149939543828/i-think-the-reason-energy-feels-parasitic-is|title=Is Energy parasitic?|September 04, 2016}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/149984384163/energy-spell-having-a-use-outside-of-energy-either|title=Energy spell having a use outside of energy doesn't make this non-Parasitic. |September 5, 2016}}</ref>
 
Another complaint was that Energy was too strong a mechanic, overshadowing other mechanics in [[Standard]]. This was also acknowledged by [[Mark Rosewater]], who remarked that [[R&D]] had missed on the right power level in their first outing with the mechanic, but that it was not a flaw of the mechanic but rather a matter of costing.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/167180970938/ive-seen-many-complaints-over-energy-during-this|title= I've seen many complaints over Energy during this Pro Tour Ixalan.|November 05, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/168870078393/hi-mark-seeing-how-standard-is-now-are-you-still|title=Are you still happy with Kaladesh block? And Energy?|December 23, 2017}}</ref>


It was first previewed on the card <c>Aetherworks Marvel</c> at PAXWest 2016.<ref>[https://www.twitch.tv/magic/profile Magic Twitch channel] (September 2 2016). [https://www.twitch.tv/magic/v/87178950 Magic at PAX: Kaladesh Debut].</ref>
After a cameo appearance in ''[[Jumpstart: Historic Horizons]]'' (<c>Longtusk Stalker</c>), Energy returned as a main mechanic in the [[Universes Beyond]] ''[[Fallout]]'' set<ref name="PIP Mechanics">{{DailyRef|feature/magic-the-gathering-fallout-mechanics|''Magic: The Gathering - Fallout'' Mechanics|[[Matt Tabak]]|February 20, 2024}}</ref> and again shortly afterwards in ''[[Modern Horizons 3]]''.<ref>{{DailyRef|feature/designing-the-magic-the-gathering-fallout-commander-decks|Designing the ''Magic: The Gathering - Fallout'' Commander Decks|[[Annie Sardelis]]|February 27, 2024}}</ref><ref>{{DailyRef|card-preview/from-the-lab-energy-and-strategies-in-modern-horizons-3|From the Lab: Energy and Strategies in ''Modern Horizons 3''|[[Meghan Wolff]]|May 23, 2024}}</ref><ref name= MH3 Mechanics">{{DailyRef|feature/modern-horizons-3-mechanics|''Modern Horizons 3'' Mechanics|[[Matt Tabak]]|May 21, 2024}}</ref><ref name="Third Time 2">{{DailyRef|making-magic/third-times-the-charm-part-2|Third Time's the Charm, Part 2|[[Mark Rosewater]]|May 27, 2024}}</ref>  The latter set had to divvy up the core themes and [[Eldrazi]] worked better in green/blue/red as it wanted to have more ramping elements and wanted green more. Energy went into blue/red/white because it had more of an [[aggro]] component and played better in those colors.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/751653119437488128|title=Why was energy moved from temur into jeskai?|May 27, 2024}}</ref><ref>{{DailyRef|making-magic/expanding-your-horizons-energy|Expanding Your Horizons: Energy|[[Mark Rosewater]]|June 10, 2024}}</ref>
 
===Energy symbol===
[[File:EnergyIcon.png|thumb|Development of the Energy symbol]]
The energy symbol {{E}} was introduced in ''[[Kaladesh]]'' to represent a cost for energy counters.<ref>{{DailyRef|feature/kaladesh-release-notes-2016-09-16|''Kaladesh'' Release Notes|[[Wizards of the Coast]]|September 16, 2016}}</ref> A common player complaint concerns the typesetting of those symbols, which are printed in a single line with even spacing throughout the line. On cards that use many energy counters within a single ability, this makes reading the correct number of symbols difficult. Future printings of the mechanic might use small variations in spacing to alleviate the issue.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/150927333903/i-have-one-minor-complaint-about-kaladesh-its|title=I have one minor complaint about kaladesh...|September 5, 2016}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/160879365148/re-energy-costs-template-could-high-mana|title=Re: Energy costs template.|May 20, 2017}}</ref>


<!--
==Rules==
==Rules==
{{CR|107.14}}
{{CR|glossary|Energy Symbol}}
==Rulings==
*{{E}} is the energy symbol. It represents one energy counter.
*Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
*Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
*If an effect says you get one or more {{E}}, you get that many energy counters. To pay one or more {{E}}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
*Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
*Some triggered abilities state that you "may pay" a certain amount of {{E}}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {{E}} as the ability resolves.
*Some triggered abilities that state that you "may pay" a certain amount of {{E}} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
*If a spell or ability with one or more targets states that you "may pay" some amount of {{E}}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {{E}} even if you want to.
*Some spells and abilities that give you {{E}} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {{E}}.
==Examples==
[[File:Architect of the Untamed.png|right|thumb|250px]]
{{examples|<c>Architect of the Untamed</c> {{2}}{{G}}<br>Creature {{-}} Elf Artificer Druid<br>2/3<br>Whenever a land enters the battlefield under your control, you get {{E}} ''(an energy counter)''.<br>Pay {{E}}{{E}}{{E}}{{E}}{{E}}{{E}}{{E}}{{E}}: Create a 6/6 colorless Beast artifact creature token.}}


=== In the Comprehensive Rules ===
==Gallery==
<gallery>
File:KLD Energy Reserve.png|''Kaladesh'' <c>Energy Reserve</c> marker.
File:PIP Energy Reserve.png|''Fallout'' <c>Energy Reserve</c> marker.
</gallery>


-->
==References==
==References==
{{Reflist}}  
{{Reflist}}  


{{Counter types}}
[[Category:Game concepts]]
[[Category:Counters]]
[[Category:Miscellaneous mechanics]]
{{Mechanics|misc}}

Latest revision as of 15:59, 17 June 2024

Energy
[[File:{{#setmainimage:E.svg}}|70x70px]]
Mechanic
Introduced Kaladesh
Last used Modern Horizons 3 Commander
Storm Scale 6[1][2]
Statistics
129 Energy creation cards
{W} 15.5% {U} 17.8% {B} 6.2% {R} 19.4% {G} 12.4% {W/U} 3.1% {R/G} 0.8% {U/R} 3.9% {R/W} 1.6% {G/U} 1.6% {M} 2.3% {artifact symbol} 14% {land symbol} 1.6%
115 Energy cost cards
{W} 16.5% {U} 17.4% {B} 6.1% {R} 22.6% {G} 11.3% {W/U} 4.3% {R/G} 0.9% {U/R} 3.5% {R/W} 1.7% {M} 2.6% {artifact symbol} 11.3% {land symbol} 1.7%
Scryfall Search
fulloracle:"{E}"

Energy is a resource and mechanic that was introduced in the Kaladesh block (Kaladesh and Aether Revolt).[3][4][5][6][7]

Description

Energy economy

The mechanic enables the production of energy counters, which may be used to pay the costs of activated and triggered abilities.

An energy counter is a counter that, unlike most other counters, is placed on players rather than objects. Most cards that grant energy counters also provide a way to spend them. However, because they are placed on the player rather than a specific object, energy counters from one card can be saved up and spent on the abilities of other cards. Energy counters don't go away as phases or steps end, or as the turn ends, and no cards printed in the Kaladesh block remove energy counters from other players. They could only be removed when the player chose to spend them. However, Core Set 2019 featured Suncleanser which could remove energy counters.

Flavor

Energy counters represent aether, magical energy that is found throughout the Multiverse. While it is present throughout the Blind Eternities and touches all planes to some extent, on Kaladesh, it is an integral part of the ecosystem.

History

Energy was originally designed for Mirrodin, but was not printed in that set.[8] R&D tried it again for the Esper mechanic in Shards of Alara, but it was cut there as well. For many years, it was known only as "Mechanic E", after being mentioned as such by Mark Rosewater.[9] Following that mention, many mechanics were speculated to be "Mechanic E", notably including the colorless mana symbol {C}. This occasionally led Mark Rosewater to specifically refute those claims.[10]

Mark Rosewater finally confirmed that "Mechanic E" would be in Kaladesh a few days before the mechanic was officially revealed.[11] It was first previewed on the card Aetherworks Marvel at PAX West 2016.[12]

For Kaladesh, Development built an energy economy to help ensure that any energy expenditure has roughly equal value. In order to create sufficient variety in that economy, both costs and production of energy were doubled relative to the mechanic as produced by the design team.[8] The mechanic has been openly acknowledged as parasitic. However, R&D argues that this is less problematic than some previous mechanics because most energy-using cards serve as both sources and outlets for energy.[13][14]

Another complaint was that Energy was too strong a mechanic, overshadowing other mechanics in Standard. This was also acknowledged by Mark Rosewater, who remarked that R&D had missed on the right power level in their first outing with the mechanic, but that it was not a flaw of the mechanic but rather a matter of costing.[15][16]

After a cameo appearance in Jumpstart: Historic Horizons (Longtusk Stalker), Energy returned as a main mechanic in the Universes Beyond Fallout set[17] and again shortly afterwards in Modern Horizons 3.[18][19][20][21] The latter set had to divvy up the core themes and Eldrazi worked better in green/blue/red as it wanted to have more ramping elements and wanted green more. Energy went into blue/red/white because it had more of an aggro component and played better in those colors.[22][23]

Energy symbol

Development of the Energy symbol

The energy symbol {E} was introduced in Kaladesh to represent a cost for energy counters.[24] A common player complaint concerns the typesetting of those symbols, which are printed in a single line with even spacing throughout the line. On cards that use many energy counters within a single ability, this makes reading the correct number of symbols difficult. Future printings of the mechanic might use small variations in spacing to alleviate the issue.[25][26]

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 107.14. The energy symbol is {E}. It represents one energy counter. To pay {E}, a player removes one energy counter from themselves.

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Energy Symbol
The energy symbol {E} represents one energy counter. To pay {E}, a player removes one energy counter from themselves.

Rulings

  • {E} is the energy symbol. It represents one energy counter.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Examples

Example

Architect of the Untamed {2}{G}
Creature — Elf Artificer Druid
2/3
Whenever a land enters the battlefield under your control, you get {E} (an energy counter).
Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.

Gallery

References

  1. Mark Rosewater (March 18, 2018). "How parasistic is the energy mechanic? Where is it on the storm scale?". Blogatog. Tumblr.
  2. Mark Rosewater (2021-08-27). "Where does the energy mechanic currently stand on the storm scale?". Blogatog. Tumblr.
  3. Matt Tabak (September 2, 2016). "Kaladesh Mechanics". magicthegathering.com. Wizards of the Coast.
  4. Sam Stoddard (September 15, 2016). "Putting Some Energy Into Kaladesh". magicthegathering.com. Wizards of the Coast. Archived from the original on May 22, 2022.
  5. Mark Rosewater (January 2, 2017). "A Revolting Development (and Design), Part 1". magicthegathering.com. Wizards of the Coast.
  6. Matt Tabak (January 2, 2017). "Aether Revolt Mechanics". magicthegathering.com. Wizards of the Coast.
  7. Ben Hayes (January 3, 2017). "Leading Aether Revolt". magicthegathering.com. Wizards of the Coast. Archived from the original on September 2, 2022.
  8. a b Mark Rosewater (September 5, 2016). "Kaladesh Ingredients, Part 1". magicthegathering.com. Wizards of the Coast.
  9. Mark Rosewater (July 23, 2007). "The X Files". magicthegathering.com. Wizards of the Coast.
  10. Mark Rosewater (December 11, 2015). "Is {C} the old "E" mechanic that didn't make it into Mirrodin?". Blogatog. Tumblr.
  11. Mark Rosewater (August 30, 2016). "Hang on a sec, did you ever even say...". Blogatog. Tumblr.
  12. Magic Twitch channel (September 2, 2016). Magic at PAX: Kaladesh Debut.
  13. Mark Rosewater (September 04, 2016). "Is Energy parasitic?". Blogatog. Tumblr.
  14. Mark Rosewater (September 5, 2016). "Energy spell having a use outside of energy doesn't make this non-Parasitic.". Blogatog. Tumblr.
  15. Mark Rosewater (November 05, 2017). "I've seen many complaints over Energy during this Pro Tour Ixalan.". Blogatog. Tumblr.
  16. Mark Rosewater (December 23, 2017). "Are you still happy with Kaladesh block? And Energy?". Blogatog. Tumblr.
  17. Matt Tabak (February 20, 2024). "Magic: The Gathering - Fallout Mechanics". magicthegathering.com. Wizards of the Coast.
  18. Annie Sardelis (February 27, 2024). "Designing the Magic: The Gathering - Fallout Commander Decks". magicthegathering.com. Wizards of the Coast.
  19. Meghan Wolff (May 23, 2024). "From the Lab: Energy and Strategies in Modern Horizons 3". magicthegathering.com. Wizards of the Coast.
  20. Matt Tabak (May 21, 2024). "Modern Horizons 3 Mechanics". magicthegathering.com. Wizards of the Coast.
  21. Mark Rosewater (May 27, 2024). "Third Time's the Charm, Part 2". magicthegathering.com. Wizards of the Coast.
  22. Mark Rosewater (May 27, 2024). "Why was energy moved from temur into jeskai?". Blogatog. Tumblr.
  23. Mark Rosewater (June 10, 2024). "Expanding Your Horizons: Energy". magicthegathering.com. Wizards of the Coast.
  24. Wizards of the Coast (September 16, 2016). "Kaladesh Release Notes". magicthegathering.com. Wizards of the Coast.
  25. Mark Rosewater (September 5, 2016). "I have one minor complaint about kaladesh...". Blogatog. Tumblr.
  26. Mark Rosewater (May 20, 2017). "Re: Energy costs template.". Blogatog. Tumblr.