Specialize

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Specialize
Mechanic
Introduced Alchemy Horizons: Baldur's Gate
Last used Alchemy Horizons: Baldur's Gate
Statistics
19 cards
{W} 21.1% {U} 21.1% {B} 15.8% {R} 21.1% {G} 21.1%
Scryfall Search
fulloracle:"Specialize"

Specialize is a designed-for-digital, MTG Arena-specific mechanic introduced in Alchemy Horizons: Baldur's Gate.

Description

Specialize is a digital-only combination of transform and perpetual mechanics. Like MDFCs, they feature a circled upward pointing triangle in the upper left corner of the card, indicating that it is able to specialize.[1] The ability invokes the choosing of a D&D character's new class during a campaign.

You may pay the specialize cost (an entirely generic mana cost) and discard a card of your choice to specialize the creature into one of five options, one for each color. The available options are determined by the colors and/or basic land types of the discarded card. Specialized creatures have different names to their original counterparts, an extra mana symbol of the new color in their mana cost, and a 5-way branching arrow icon in the top left corner. The newly gained, color-appropriate ability of specialized cards synergize with the original, usually by adding to existing passive abilities or by introducing a payoff. Most gain a symmetrical stat boost that is the same across all "back" faces.

Specialize is mostly seen on reimagined cards. Those that are not have a set of six artworks, one for each form, while the others retain their original but with a color correction appropriate to their new color.

By default, cards retain their specialization when changing zones. However, it is possible to "unspecialize", such as on Lukamina, Moon Druid.

Example

Example

Viconia, Nightsinger's Disciple {1}{B}
Legendary Creature — Elf Cleric
2/3
Specialize {2}
{1}:Exile target card from a graveyard.

Example 1

Viconia, Disciple of Rebirth {1}{W}{B}
Legendary Creature — Elf Cleric
3/4
When this creature Specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If it has mana value 3 or less you may put it onto the battlefield.
{1}:Exile target card from a graveyard.

Example 2

Viconia, Disciple of Arcana {1}{U}{B}
Legendary Creature — Elf Cleric
3/4
When this creature Specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicare of each of those cards into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
{1}:Exile target card from a graveyard.

Example 3

Viconia, Disciple of Blood {1}{B}{B}
Legendary Creature — Elf Cleric
3/4
When this creature Specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." and "When this creature enters the battlefield each opponent loses 2 life and you gain 2 life.
{1}:Exile target card from a graveyard.

Example 4

Viconia, Disciple of Violence {1}{B}{R}
Legendary Creature — Elf Cleric
3/4
When this creature Specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and "You may spend mana as though it were mana of any color to cast this spell."
{1}:Exile target card from a graveyard.

Example 5

Viconia, Disciple of Strength {1}{B}{G}
Legendary Creature — Elf Cleric
3/4
When this creature Specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell."
{1}:Exile target card from a graveyard.

References