Friends forever

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Revision as of 20:57, 19 August 2022 by >Yandere-sliver
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Friends Forever
Keyword Ability
Type Static
Introduced Stranger Things
Last used Stranger Things
Reminder Text Friends forever (You can have two commanders if both have friends forever.)
Statistics
7 cards
{W/U} 14.3% {R/G} 14.3% {G/W} 14.3% {W/B} 14.3% {U/R} 14.3% {R/W} 14.3% {M} 14.3%
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keyword:"Friends Forever"

Friends Forever is a keyword ability specifically used in the Commander format. Friends forever was introduced in Secret Lair Drop Series: Stranger Things and is a renamed Partner.[1]

Description

Friend Forever! is a slogan often used in the Stranger Things science fiction horror Netflix series that the cards with this keyword are modelled on.

These cards pair with just those with the same mechanic, and will not be folded into the larger “partner” pool when they are rebranded to Magic IP cards.[2]

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Friends Forever
A variant of the partner ability that lets two legendary creature cardss be your commander in the Commander variant rather than one if both have the “friends forever” ability. See rule 702.124, “Partner,” and rule 903, “Commander.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.124g If a legendary card has more than one partner ability, you may choose which one to use when designating your commander, but you can’t use both. Notably, no partner ability or combination of partner abilities can ever let a player have more than two commanders.

Rulings

A player can have two commanders if both have friends forever. Because both commanders start the game in the command zone, the remaining library is only 98 cards. Your two commanders are treated individually for all other Commander rules. If either leaves the battlefield, you can return it to the command zone instead. The "commander tax", the additional cost of 2 for every time you've cast a commander from the command zone, applies individually. Combat damage dealt by each commander is similarly tracked individually. If either commander can deal 21 or more combat damage to a single player over the course of the game, that player loses.

If any card refers to your commander (or commanders in general), it means either one of the two.

Partner and Friends forever are not compatible.

References