Absorb
Absorb | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Future Sight |
Last used | Future Sight |
Reminder Text | Absorb N (If a source would deal damage to this creature, prevent N of that damage.) |
Statistics |
1 card 100% |
Scryfall Search | |
keyword:"Absorb" |
Absorb is a damage prevention keyword ability, written as Absorb N, where N is any natural number. It prevents N damage from each single source that deals damage to the creature.
History
Absorb was introduced in Future Sight. By its nature as a damage prevention ability, this is a white ability. It has only been printed on one card so far, the timeshifted Lymph Sliver.
This mechanic was inspired by a mechanic Wizards of the Coast had made for the Star Wars Trading Card Game called Armor.[1]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Absorb
- A keyword ability that prevents damage. See rule 702.64, “Absorb.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.64. Absorb
- 702.64a Absorb is a static ability. “Absorb N” means “If a source would deal damage to this creature, prevent N of that damage.”
- 702.64b Each absorb ability can prevent only N damage from any one source at any one time. It will apply separately to damage from other sources, or to damage dealt by the same source at a different time.
- 702.64c If an object has multiple instances of absorb, each applies separately.
Example
Example
Lymph Sliver
Creature — Sliver
3/3
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
- ↑ Mark Rosewater (August 10, 2020). "Back to the Future Sight, Part 2". magicthegathering.com. Wizards of the Coast.